onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/where.ts
Yulong Wang d9b9c5a537
[js/webgpu] support using uniform buffer (#17803)
### Description
support using uniform buffer.

This PR allows to use uniform buffer in shader program, so that some
runtime information (eg. input/output shape) is no longer need to be
hardcoded into shader code.

There are 2 commits in this PR:
-
[667f31c](667f31c83d):
framework changes to support uniform buffer, as well as updates in
program manager, gpu data manager and indices helper.
-
[09e1d2a](09e1d2ad1d):
an example change for operator `Transpose` to use input's rank-only
instead of dims as shader key. With this change, model mobilenetv2-12
shader compile times dropped from 71 to 52.
2023-10-10 00:31:12 -07:00

107 lines
4.6 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor-view';
import {BroadcastUtil, ShapeUtil} from '../../util';
import {ComputeContext, GpuDataType, ProgramInfo} from '../types';
import {inputVariable, outputVariable, ShaderHelper} from './common';
const createWhereOpProgramShader =
(shaderHelper: ShaderHelper, inputs: readonly TensorView[], dimsOutput: readonly number[], isBroadcast: boolean,
typeOutput: number) => {
const outputSize = ShapeUtil.size(dimsOutput);
const vecSize = Math.ceil(outputSize / 4);
const output = outputVariable('outputData', typeOutput, dimsOutput, 4);
const a = inputVariable('aData', inputs[1].dataType, inputs[1].dims, 4);
const b = inputVariable('bData', inputs[2].dataType, inputs[2].dims, 4);
const c = inputVariable('cData', inputs[0].dataType, inputs[0].dims, 4);
let assignment: string;
const expression = (a: string, b: string, c: string) => `select(${b}, ${a}, ${c})`;
if (!isBroadcast) {
assignment = output.setByOffset(
'global_idx',
expression(a.getByOffset('global_idx'), b.getByOffset('global_idx'), c.getByOffset('global_idx')));
} else {
const singleAssignment = (resStr: string, x: number, typeCast = '') => {
const expressionA = `aData[indexA${x}][componentA${x}]`;
const expressionB = `bData[indexB${x}][componentB${x}]`;
// eslint-disable-next-line no-bitwise
const expressionC = `bool(cData[indexC${x}] & ${0xff000000 >>> ((3 - x) * 8)}u)`;
return `
let outputIndices${x} = ${output.offsetToIndices(`global_idx * 4u + ${x}u`)};
let offsetA${x} = ${a.broadcastedIndicesToOffset(`outputIndices${x}`, output)};
let offsetB${x} = ${b.broadcastedIndicesToOffset(`outputIndices${x}`, output)};
let offsetC${x} = ${c.broadcastedIndicesToOffset(`outputIndices${x}`, output)};
let indexA${x} = offsetA${x} / 4u;
let indexB${x} = offsetB${x} / 4u;
let indexC${x} = offsetC${x} / 4u;
let componentA${x} = offsetA${x} % 4u;
let componentB${x} = offsetB${x} % 4u;
${resStr}[${x}] = ${typeCast}(${expression(expressionA, expressionB, expressionC)});
`;
};
if (typeOutput === DataType.bool) {
assignment = `
var data = vec4<u32>(0);
${singleAssignment('data', 0, 'u32')}
${singleAssignment('data', 1, 'u32')}
${singleAssignment('data', 2, 'u32')}
${singleAssignment('data', 3, 'u32')}
outputData[global_idx] = dot(vec4<u32>(0x1, 0x100, 0x10000, 0x1000000), vec4<u32>(data));`;
} else {
assignment = `
${singleAssignment('outputData[global_idx]', 0)}
${singleAssignment('outputData[global_idx]', 1)}
${singleAssignment('outputData[global_idx]', 2)}
${singleAssignment('outputData[global_idx]', 3)}
`;
}
}
return `
${shaderHelper.declareVariables(c, a, b, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(vecSize)}
${assignment}
}`;
};
const createWhereOpProgramInfo = (inputs: readonly TensorView[]): ProgramInfo => {
const dimsA = inputs[1].dims;
const dimsB = inputs[2].dims;
const dimsC = inputs[0].dims;
const outputDataType = inputs[1].dataType;
const isBroadcast = !(ShapeUtil.areEqual(dimsA, dimsB) && ShapeUtil.areEqual(dimsB, dimsC));
let outputShape = dimsA;
let outputSize = ShapeUtil.size(dimsA);
// TODO: deal with zero-sized tensors (eg. dims=[1,0])
if (isBroadcast) {
const calculatedShape = BroadcastUtil.calcShape(BroadcastUtil.calcShape(dimsA, dimsB, false)!, dimsC, false);
if (!calculatedShape) {
throw new Error('Can\'t perform where op on the given tensors');
}
outputShape = calculatedShape;
outputSize = ShapeUtil.size(outputShape);
}
return {
name: 'Where',
inputTypes: [GpuDataType.default, GpuDataType.default, GpuDataType.default],
getShaderSource: (shaderHelper) =>
createWhereOpProgramShader(shaderHelper, inputs, outputShape, isBroadcast, outputDataType),
getRunData: () => ({
outputs: [{dims: outputShape, dataType: outputDataType, gpuDataType: GpuDataType.default}],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */ / 4 /* vec size */)}
}),
};
};
export const where = (context: ComputeContext): void => {
context.compute(createWhereOpProgramInfo(context.inputs));
};