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### Description support using uniform buffer. This PR allows to use uniform buffer in shader program, so that some runtime information (eg. input/output shape) is no longer need to be hardcoded into shader code. There are 2 commits in this PR: - [667f31c]( |
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| .. | ||
| ops | ||
| attribute-with-cache-key.ts | ||
| gpu-data-manager.ts | ||
| op-resolve-rules.ts | ||
| program-manager.ts | ||
| types.ts | ||