### Description
enable webgpu in browser unit test.
The CI pipeline uses Edge v113+ which enables WebGPU.
===
**UPDATE on 08/07/2023:**
- add flags to Edge browser launch commandline so that Edge on CI agents
can initialize WebGPU correctly.
- ONLY enable webgpu on web release build. Other pipelines are using
flag `-b=wasm,webgl,xnnpack` to specify the other 3 backends explicitly.
- disable "Resize" related test failures. Once they are fixed the tests
can be re-enabled.
---------
Co-authored-by: Satya Jandhyala <satya.k.jandhyala@gmail.com>
Add script to get iOS simulator device info so we don't need to use hardcoded specifiers which may or may not refer to a valid simulator device.
Add use-xcode-version step to a packaging pipeline so it uses a consistent version of Xcode.
### Description
This change allows Web CI to do some check as the first step, so that if
there are errors it won't launch the task to build web assembly, which
is heavy.
Checks includes:
- "npm ci" in /js, /js/common and /js/web. this implicitly include:
- typescript compiler in /js
- typescript compiler in /js/common
- webpack build in /js/common
- typescript compiler in /js/web
- ESLint on typescripts
- clang-format formatter (.js, .ts, .cc, .h, .mm)
- Prettier formatter (.json, .jsonc, .md)
---------
Co-authored-by: Caroline Zhu <carolinezhu@microsoft.com@orttrainingdev7.d32nl1ml4oruzj4qz3bqlggovf.px.internal.cloudapp.net>
### Description
There are currently multiple failures that blocking the CI pipelines so
this PR has all of the fixes in order to make sure it passes the CI.
Otherwise a single fix will still fail the CI.
includes:
#16960#16958
Please help to make sure this PR get merged once CI passed.
@snnn @carzh @guschmue
Fixed:
[AB#18118](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/18118)
---------
Co-authored-by: Caroline Zhu <carolinezhu@microsoft.com@orttrainingdev7.d32nl1ml4oruzj4qz3bqlggovf.px.internal.cloudapp.net>
### Description
- enable unit test for js/common in CI
- add debug config in js/.vscode/launch.json
- enable source map for js/common/test for debugging purposes; add
source map files to ignore list
- ignore js/common/test folder for npm packaging
### Description
The `%AGENT_TEMPDIRECTORY%\v11.8` is created in azcopy step.
So, the set env step should be after the azcopy step.
### Motivation and Context
Correct the previous logic
Unify the step since multiple jobs are using it.
### Description
Remove VS 2019 code.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
### Motivation and Context
It's also used to upgrade visual studio to VS2022.
onnxruntime-gpu-winbuild-T4 and onnxruntime-gpu-tensorrt8-winbuild-t4
are using the image based on one dev branch and VS2019
To avoid breaking the current CIs, we move jobs running on
onnxruntime-gpu-winbuild-T4/onnxruntime-gpu-tensorrt8-winbuild-t4 to
onnxruntime-Win2022-GPU-T4.
### Description
Use pipeline cache instead of reading data from the image.
### Motivation and Context
1. To reduce the browser dependency of custom image.
2. The onnx node test data is less than 30M and the cache download time
is very short.
### Description
<!-- Describe your changes. -->
Set emulator logging to verbose to see if it helps with intermittent
React Native CI failures when emulator crashes at startup
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
As title.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Works with local onnxruntime-c pod in js/rn/e2e test.
### Description
<!-- Describe your changes. -->
Set onnxruntime-c local pod path environment variable for react native
e2e tests on react-native-ci.yml
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Previously the E2E test project is not properly consuming a local built
onnxruntime-c version pod.
https://github.com/microsoft/onnxruntime/pull/16411#issuecomment-1598512816
### Description
1. Keep symlink in the package.
2. keep the artifact package format
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
The build pipeline runs on Azure NV12 machines that will be deprecated
soon because the SKU is too old. So this PR will move the pipeline to a
Windows machine with two A10 GPUs.
1. Enable xnnpack test
2. Change TSA database name from onnxruntime_master to onnxruntime_main.
This is a leftover of renaming the "master" branch to "main"
3. Add two static analysis jobs for WinML and DML
4. Rename the machine pool "aiinfra-dml-winbuild" to
"onnxruntime-Win2019-GPU-dml-A10", so that the internal and public ADO
instances use the same machine pool name.
5. Move Windows GPU CI build pipeline from "onnxruntime-Win2022-GPU-T4"
to "onnxruntime-Win2022-GPU-A10" machine pool, because we do not have
enough T4 GPUs.
### Description
<!-- Describe your changes. -->
Publish E2E test logs on build failure too.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Get more information about intermittent test failures.
### Description
1. Updated Mac package workflow for easily debugging.
2. Changed Archive type from tgz to zip since zip is supported by ESRP.
3. .../dylib.dSYM/Contents/Resources/DWARF/libonnxruntime.1.16.0.dylib
is a debug symbol file, so it couldn't be signed.
### Motivation and Context
It‘s required from VS code.
Mac binaries in nuget should be signed
- Fix flatbuffers flatc warning, unused-but-set-variable.
- Address `-Wshorten-64-to-32` warnings (fix in our code, allow in dependencies' code).
- Update CI builds to use Xcode 14.3.
- Update minimum iOS version to 12.0.
- Update Mac hosted agents to MacOS 13 where possible.
### Description
1. Add a Memory Profiling build job
2. Remove no absl build job since the feature will be removed
3. Simplify post-merge-jobs.yml by unifying the pool names
### Motivation and Context
To catch build errors in #16124
1. Cherry-pick #16054 back to the main branch
2. Replace onnxruntime-gpu-winbuild-t4 with onnxruntime-Win2022-GPU-T4.
The later one has VS2022.
---------
Co-authored-by: Patrice Vignola <vignola.patrice@gmail.com>
Here's the motivating issue:
https://github.com/microsoft/azure-pipelines-tasks/issues/10331
Noticed some problems in other repos so also updating usages in ORT.
We may be fine now without it, but this change adds some safeguard against future additions of 'set -x' for debugging.
### Description
Change CUDA pipelines to download CUDA SDK in every build job
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
After this PR there are following pool need to be updated.
old|new|note
---|---|---
onnxruntime-Win2019-GPU-dml-A10|tbd|
onnxruntime-Win2019-GPU-T4|onnxruntime-Win2022-GPU-T4|
onnxruntime-Win2019-GPU-training-T4|onnxruntime-Win2022-GPU-T4|ame as
the above because we do not have many T4 GPUs
onnxruntime-tensorrt8-winbuild-T4|tbd|
aiinfra-dml-winbuild|tbd|
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
Old pool | New pool | Notes
-- | -- | --
onnxruntime-Win-CPU-2019 | onnxruntime-Win-CPU-2022 |
onnxruntime-Win2019-CPU-training | onnxruntime-Win2022-CPU-training-AMD
|
onnxruntime-Win2019-CPU-training-AMD |
onnxruntime-Win2022-CPU-training-AMD | Same as the above
onnxruntime-Win2019-GPU-dml-A10 | Need be created | You need to create a
new image for it first
onnxruntime-Win2019-GPU-T4 | onnxruntime-Win2022-GPU-T4 |
onnxruntime-Win2019-GPU-training-T4 | onnxruntime-Win2022-GPU-T4 | Same
as the above because we do not have many T4 GPUs
onnxruntime-tensorrt8-winbuild-T4| TBD|TBD
Win-CPU-2021|onnxruntime-Win-CPU-2022| will do it in next PR
Win-CPU-2019|onnxruntime-Win2022-Intel-CPU'| Intel CPU needed for
win-ci-pipeline.yml -> `stage: x64_release_dnnl`
<br class="Apple-interchange-newline">
### Motivation and Context
With vs2022 we can take the advantage of 64bit compiler. It also with
better c++20 support