* Add net6 targets.
Remove maccatalyst as we don't have a native build targetting that.
* Set platform in macos targets
* Add targetFramework entries
* Move NativeLib.DllName definition and set using preprocessor values for simplicity. Couldn't get it to build with the preprocessor based setup when it was in a separate file.
Update the nuspec generation to set platform version for .net6 targets. TODO: Validate versions. I copied them from the managed nuget package the packaging pipeline generated prior to adding targets. Possibly w could/should lower some of the versions.
Hopefully the need to specify a version goes away when the release version of VS2022 supports .net6.
* Try android 31.1 as https://github.com/actions/virtual-environments/blob/main/images/win/Windows2022-Readme.md suggests that should be available on the CI machines
* Fix patch version mismatch
Add some extra debug info in case it helps
* Debug nuget location in CI
* Add workspace entry back in
* Add steps
* One more attempt with hardcoded nuget.exe path and original android31.0 version
* Better fix - found explicit nuget download and updated version there.
* flake8 fixes
* Fix black complaints.
* Exit Microsoft_ML_OnnxRuntime_CheckPrerequisites for net6 iOS.
* Removed outdated comment
* Add .net6 support to the C# nuget package.
Currently requires jumping through a lot of hoops due to .net 6 only being supported in the preview release of VS 2022.
Build existing targets using msbuild.
Add .net6 targets and build using dotnet.
Create nuget package with combined targets.
A few misc automated changes from VS to spacing and adding a couple of properties.
TODO: Someone should investigate why the AARCH64 build takes 3+ hours and reduce it if possible. Assuming it's using an emulator given the x64 build with the same arguments takes 13 minutes.
* Add android package build settings for full build
Co-authored-by: gwang0000 <62914304+gwang0000@users.noreply.github.com>
Co-authored-by: Scott McKay <skottmckay@gmail.com>
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
- Only set them as targets for the ORT nuget package
- Use OrtPackageId as the condition for inclusion, if installed
- need to do the nuget restore via msbuild so that this property is set correctly
- Add desktop-only version of the C# sln as there is no way to exclude the mobile specific csproj's from an sln
- use this when applicable if someone is running build.py with the `--build_nuget` flag
Other
- remove attempt to include symbols in the nuget package as nuget doesn't support symbols in native packages
- update build.py to use `nuget` and not a windows specific path and filename for a linux build with `--build_nuget`
Add Xamarin support to the ORT nuget packages.
- Update C# code to support Xamarin builds for iOS and Android
- refactor some things to split out common code
- include iOS and Android ORT native shared library in native nuget package
Merge CPU/GPU nuget pipeline. The old GPU nuget pipeline will be only for DML.
TODO: the result GPU package contains PDB files for some of the DLLs, but not all. It is due to the refactoring of CUDA EP to pluggable DLLs. At that time we forgot to copy the PDB files. However, I can't add them in now. Because currently the package is already 220MB large. If the missed PDB files were added, then it will be oversize. nuget.org doesn't accept >250MB packages.
1. Update SDLNativeRules from v2 to v3. The new one allows us setting excluded paths.
2. Update TSAUpload from v1 to v2. And add a config file ".gdn/.gdntsa" for it.
3. Fix some parentheses warnings
4. Update cmake to the latest.
5. Remove "--x86" build option from pipeline yaml files. Now we can auto-detect cpu architecture from python. So we don't need to ask user to specify it.
Switched the code to C++17. To build ONNX Runtime on old distros like CentOS 7, you need to install a newer GCC from additionary repos. If you build onnxruntime with the newer GCC, typically the result binary can't be distributed to other places because it depends on the new GCC's runtime libraries, something that the stock OS doesn't have. But on RHEL/CentOS, it can be better. We use Red Hat devtoolset 8/9/10 with CentOS7 building our code. The new library features(like std::filesystem) that not exists in the old C++ runtime will be statically linked into the applications with some restrictions:
1. GCC has dual ABI, but we can only use the old one. It means std::string is still copy-on-write and std::list::size() is still O(n). Also, if you build onnxruntime on CentOS 7 and link it with some binaries that were built on CentOS 8 or Ubuntu with the new ABI and export C++ symbols directly(instead of using a C API), the it won't work.
2. We still can't use std::optional. It is a limitation coming from macOS. We will solve it when we got macOS 11 build machines. It won't be too long.
3. Please avoid to use C++17 in CUDA files(*.cu). Also, the *.h files that they include(like core/framework/float16.h). This is Because CUDA 10.2 doesn't support C++17. You are welcome to use the new features in any *.cc files.
1. Remove openmp related packaging pipelines and build jobs.
2. Set continueOnError to true for the TSAUpload tasks. Their service is unstable recently.
3. Update Ubuntu 16 docker images to Ubuntu 18, in prepare for getting C++17 support
4. Cherry-pick the changes in 1.7.1 to the master: updating CFLAGS/CXXFLAGS to strip out debug symbols
Add python 3.8/3.9 support for Windows GPU and Linux ARM64
Delete jemalloc from cgmanifest.json.
Add onnx node test to Nuphar pipeline.
Change $ANDROID_HOME/ndk-bundle to $ANDROID_NDK_HOME. The later one is more accurate.
Delete Java GPU packaging pipeline
Remove test data download step in Nuget Mac OS pipeline. Because these machines are out of control and out of our network, it's hard to make it reliable and the data secure.
Fix a doc problem in c-api-artifacts-package-and-publish-steps-windows.yml. It shouldn't copy C_API.md, because the file has been moved into a different branch.
Delete the CI build docker file for Ubuntu cuda 9.x and Ubuntu x86 32 bits
And, due to some internal restrictions, I need to rename some of the agent pools
1. Merge Nuget CPU pipeline, Java CPU pipeline, C-API pipeline into a single one.
2. Enable compile warnings for cuda files(*.cu) on Windows.
3. Enable static code analyze for the Windows builds in these jobs. For example, this is our first time scanning the JNI code.
4. Fix some warnings in the training code.
5. Enable code sign for Java. Previously we forgot it.
6. Update TPN.txt to remove Jemalloc.