Add Xamarin support (#9436)

Add Xamarin support to the ORT nuget packages.
  - Update C# code to support Xamarin builds for iOS and Android
  - refactor some things to split out common code
  - include iOS and Android ORT native shared library in native nuget package
This commit is contained in:
Scott McKay 2021-10-27 20:07:07 +10:00 committed by GitHub
parent 12f216aab5
commit b5a652c578
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
258 changed files with 78256 additions and 1670 deletions

1
.gitignore vendored
View file

@ -58,3 +58,4 @@ onnxruntime/python/version_info.py
# direnv, posh-direnv
.envrc
.psenvrc
*.csproj.user

View file

@ -3,7 +3,11 @@
if(UNIX)
set(SYMBOL_FILE ${CMAKE_CURRENT_BINARY_DIR}/onnxruntime.lds)
set(OUTPUT_STYLE gcc)
if(APPLE)
set(OUTPUT_STYLE xcode)
else()
set(OUTPUT_STYLE gcc)
endif()
else()
set(SYMBOL_FILE ${CMAKE_CURRENT_BINARY_DIR}/onnxruntime_dll.def)
set(OUTPUT_STYLE vc)
@ -114,6 +118,7 @@ endif()
if (NOT WIN32)
if (APPLE OR ${CMAKE_SYSTEM_NAME} MATCHES "^iOS")
set(ONNXRUNTIME_SO_LINK_FLAG " -Wl,-exported_symbols_list,${SYMBOL_FILE}")
if (${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
set_target_properties(onnxruntime PROPERTIES
SOVERSION ${ORT_VERSION}
@ -121,7 +126,6 @@ if (NOT WIN32)
INSTALL_RPATH_USE_LINK_PATH FALSE
BUILD_WITH_INSTALL_NAME_DIR TRUE
INSTALL_NAME_DIR @rpath)
set(ONNXRUNTIME_SO_LINK_FLAG " -Wl,-exported_symbols_list,${SYMBOL_FILE}")
else()
set_target_properties(onnxruntime PROPERTIES INSTALL_RPATH "@loader_path")
endif()

View file

@ -11,67 +11,43 @@ else()
endif()
if (onnxruntime_USE_CUDA)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_CUDA,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_CUDA;")
endif()
if (onnxruntime_USE_DNNL)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_DNNL,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_DNNL;")
endif()
if (onnxruntime_USE_DML)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_DML,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_DML;")
endif()
if (onnxruntime_USE_MIGRAPHX)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_MIGRAPHX,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_MIGRAPHX;")
endif()
if (onnxruntime_USE_NNAPI_BUILTIN)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_NNAPI,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_NNAPI;")
endif()
if (onnxruntime_USE_NUPHAR)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_NUPHAR,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_NUPHAR;")
endif()
if (onnxruntime_USE_OPENVINO)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_OPENVINO,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_OPENVINO;")
endif()
if (onnxruntime_USE_ROCM)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_ROCM,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_ROCM;")
endif()
if (onnxruntime_USE_TENSORRT)
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_TENSORRT,")
STRING(APPEND CSHARP_PREPROCESSOR_DEFINES "USE_TENSORRT;")
endif()
include(CSharpUtilities)
include_external_msproject(Microsoft.ML.OnnxRuntime
${CSHARP_ROOT}/src/Microsoft.ML.OnnxRuntime/Microsoft.ML.OnnxRuntime.csproj
${CSHARP_DEPENDS}
)
include_external_msproject(Microsoft.ML.OnnxRuntime.InferenceSample
${CSHARP_ROOT}/sample/Microsoft.ML.OnnxRuntime.InferenceSample/Microsoft.ML.OnnxRuntime.InferenceSample.csproj
${CSHARP_DEPENDS}
)
include_external_msproject(Microsoft.ML.OnnxRuntime.Tests
${CSHARP_ROOT}/test/Microsoft.ML.OnnxRuntime.Tests/Microsoft.ML.OnnxRuntime.Tests.csproj
${CSHARP_DEPENDS}
)
include_external_msproject(Microsoft.ML.OnnxRuntime.PerfTool
${CSHARP_ROOT}/tools/Microsoft.ML.OnnxRuntime.PerfTool/Microsoft.ML.OnnxRuntime.PerfTool.csproj
${CSHARP_DEPENDS}
)
#Exclude them from the ALL_BUILD target, otherwise it will trigger errors like:
#"Error : Project 'cmake\..\csharp\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj' targets 'netstandard1.1'. It cannot be referenced by a project that targets '.NETFramework,Version=v4.0'."
#We can't fix it because cmake only supports the "TargetFrameworkVersion" property, not "TargetFramework".
set_target_properties(Microsoft.ML.OnnxRuntime Microsoft.ML.OnnxRuntime.InferenceSample Microsoft.ML.OnnxRuntime.Tests
Microsoft.ML.OnnxRuntime.PerfTool PROPERTIES EXCLUDE_FROM_ALL 1)
# generate Directory.Build.props
set(DIRECTORY_BUILD_PROPS_COMMENT "WARNING: This is a generated file, please do not check it in!")
configure_file(${CSHARP_ROOT}/Directory.Build.props.in

15
csharp/.clang-format Normal file
View file

@ -0,0 +1,15 @@
---
# clang-format settings for the C# code
BasedOnStyle: Microsoft
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
BeforeWhile: true
SplitEmptyFunction: false
SplitEmptyRecord: false
# unfortunately there's no config option for handling the 'get' or 'set' of properties
IndentCaseLabels: true
KeepEmptyLinesAtTheStartOfBlocks: false
SpacesInContainerLiterals: false

View file

@ -50,7 +50,7 @@ CMake creates a target to this project
Targets="Restore"
Properties="Platform=AnyCPU"
/>
<MSBuild Projects="test\Microsoft.ML.OnnxRuntime.Tests\Microsoft.ML.OnnxRuntime.Tests.csproj"
<MSBuild Projects="test\Microsoft.ML.OnnxRuntime.Tests.Common\Microsoft.ML.OnnxRuntime.Tests.Common.csproj"
Targets="Restore"
Properties="ProtocDirectory=$(ProtocDirectory)"
/>
@ -70,7 +70,7 @@ CMake creates a target to this project
Targets="Build"
Properties="Platform=AnyCPU"
/>
<MSBuild Projects="test\Microsoft.ML.OnnxRuntime.Tests\Microsoft.ML.OnnxRuntime.Tests.csproj"
<MSBuild Projects="test\Microsoft.ML.OnnxRuntime.Tests.Common\Microsoft.ML.OnnxRuntime.Tests.Common.csproj"
Targets="Build"
/>
<MSBuild Projects="tools\Microsoft.ML.OnnxRuntime.PerfTool\Microsoft.ML.OnnxRuntime.PerfTool.csproj"

View file

@ -1,50 +1,367 @@
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EndProject
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EndProject
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EndProject
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EndProject
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EndProject
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Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|x86 = Release|x86
RelWithDebInfo|Any CPU = RelWithDebInfo|Any CPU
RelWithDebInfo|iPhone = RelWithDebInfo|iPhone
RelWithDebInfo|iPhoneSimulator = RelWithDebInfo|iPhoneSimulator
RelWithDebInfo|x86 = RelWithDebInfo|x86
EndGlobalSection
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{30431891-3929-4394-8049-75055B92315F}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Debug|x86.ActiveCfg = Debug|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Debug|x86.Build.0 = Debug|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Release|Any CPU.Build.0 = Release|Any CPU
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{30431891-3929-4394-8049-75055B92315F}.Release|iPhone.Build.0 = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
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{30431891-3929-4394-8049-75055B92315F}.Release|x86.Build.0 = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|Any CPU.ActiveCfg = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|Any CPU.Build.0 = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|iPhone.ActiveCfg = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|iPhone.Build.0 = Release|Any CPU
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{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|iPhoneSimulator.Build.0 = Release|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|x86.ActiveCfg = Debug|Any CPU
{30431891-3929-4394-8049-75055B92315F}.RelWithDebInfo|x86.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{584B53B3-359D-4DC2-BCD8-530B5D4685AD} = {6EFBFAB8-C606-4BA4-9604-BBAF3788520D}
{2E295930-42B1-422D-925D-F07947AD8EFF} = {02AADD56-0FD4-4F03-A56C-30529A36B0C0}
{C5BDDD5D-F811-4CDD-A977-2D8581C21F36} = {02AADD56-0FD4-4F03-A56C-30529A36B0C0}
{E5FED8FD-952F-4DB9-A5A9-2C598FAF976E} = {02AADD56-0FD4-4F03-A56C-30529A36B0C0}
{97B32648-1B4A-4E35-8058-B2AD7373B6E6} = {02AADD56-0FD4-4F03-A56C-30529A36B0C0}
{1AA14958-9246-4163-9403-F650E65ADCBC} = {02AADD56-0FD4-4F03-A56C-30529A36B0C0}
{310506FD-6E78-4D62-989B-25D69A85E8CF} = {05C85C92-A377-4F69-9EF4-44A94C9B089D}
{04FA49F0-AA23-4EE5-B455-6E12FFAD29E6} = {6782763B-8097-457C-AEA3-67678621DBE0}
{50173D13-DF29-42E7-A30B-8B12D36C77B1} = {6782763B-8097-457C-AEA3-67678621DBE0}
{19446672-EBA3-4BA6-8DFB-AB2A85AC9AA4} = {6782763B-8097-457C-AEA3-67678621DBE0}
{772E0BB4-6B5A-4453-9F4A-034DCBB61B5C} = {6782763B-8097-457C-AEA3-67678621DBE0}
{30431891-3929-4394-8049-75055B92315F} = {6782763B-8097-457C-AEA3-67678621DBE0}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3DBDA2B-F169-4EDE-9353-858904124B75}
EndGlobalSection

View file

@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

View file

@ -0,0 +1,40 @@
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.OS;
namespace Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Droid
{
[Activity(Label = "Microsoft.ML.OnnxRuntime.InferenceSample.Forms", Icon = "@mipmap/icon",
Theme = "@style/MainTheme", MainLauncher = true,
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode |
ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
// Register default session options configuration. This is optional.
SessionOptionsContainer.Register((options) => { options.LogId = "Ort"; });
// Register a named session options configuration that enables NNAPI
SessionOptionsContainer.Register("ort_with_npu", (options) => {
options.AppendExecutionProvider_Nnapi();
options.LogId = "Ort+Nnapi";
});
LoadApplication(new App());
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions,
[GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
}

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@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E5FED8FD-952F-4DB9-A5A9-2C598FAF976E}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{c9e5eea5-ca05-42a1-839b-61506e0a37df}</TemplateGuid>
<OutputType>Library</OutputType>
<RootNamespace>Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Droid</RootNamespace>
<AssemblyName>Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Android</AssemblyName>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<TargetFrameworkVersion>v11.0</TargetFrameworkVersion>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>True</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<Debugger>Xamarin</Debugger>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2083" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Microsoft.ML.OnnxRuntime.InferenceSample.Forms\Microsoft.ML.OnnxRuntime.InferenceSample.Forms.csproj">
<Project>{C5BDDD5D-F811-4CDD-A977-2D8581C21F36}</Project>
<Name>Microsoft.ML.OnnxRuntime.InferenceSample.Forms</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj">
<Project>{584B53B3-359D-4DC2-BCD8-530B5D4685AD}</Project>
<Name>Microsoft.ML.OnnxRuntime</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.3" IncludeAssets="None" />
<AndroidNativeLibrary Condition=" Exists('..\..\..\..\build\Android\arm64-v8a\Release\libonnxruntime.so') " Include="..\..\..\..\build\Android\arm64-v8a\Release\libonnxruntime.so">
<Link>libs\arm64-v8a\libonnxruntime.so</Link>
</AndroidNativeLibrary>
<AndroidNativeLibrary Condition=" Exists('..\..\..\..\build\Android\armeabi-v7a\Release\libonnxruntime.so') " Include="..\..\..\..\build\Android\armeabi-v7a\Release\libonnxruntime.so">
<Link>libs\armeabi-v7a\libonnxruntime.so</Link>
</AndroidNativeLibrary>
<AndroidNativeLibrary Condition=" Exists('..\..\..\..\build\Android\x86\Release\libonnxruntime.so') " Include="..\..\..\..\build\Android\x86\Release\libonnxruntime.so">
<Link>libs\x86\libonnxruntime.so</Link>
</AndroidNativeLibrary>
<AndroidNativeLibrary Condition=" Exists('..\..\..\..\build\Android\x86_64\Release\libonnxruntime.so') " Include="..\..\..\..\build\Android\x86_64\Release\libonnxruntime.so">
<Link>libs\x86_64\libonnxruntime.so</Link>
</AndroidNativeLibrary>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.microsoft.onnxruntime_inferencesample_forms" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="30" />
<application android:label="Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Android" android:theme="@style/MainTheme"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Microsoft.ML.OnnxRuntime.InferenceSample.Forms.Android")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

View file

@ -0,0 +1,50 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
<!-- As of Xamarin.Forms 4.6 the theme has moved into the Forms binary -->
<!-- If you want to override anything you can do that here. -->
<!-- Underneath are a couple of entries to get you started. -->
<!-- Set theme colors from https://aka.ms/material-colors -->
<!-- colorPrimary is used for the default action bar background -->
<!--<item name="colorPrimary">#2196F3</item>-->
<!-- colorPrimaryDark is used for the status bar -->
<!--<item name="colorPrimaryDark">#1976D2</item>-->
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<!--<item name="colorAccent">#FF4081</item>-->
</style>
</resources>

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@ -0,0 +1,44 @@
using Foundation;
using UIKit;
namespace Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
#if !__NATIVE_DEPENDENCIES_EXIST__
throw new System.Exception(
"The requisite onnxruntime.framework file(s) were not found. " +
"You must build the native iOS components before running this sample");
#else
// Register default session options configuration.
SessionOptionsContainer.Register((sessionOptions) => { sessionOptions.LogId = "Ort"; });
// Register a named session options configuration that enables the CoreML EP
SessionOptionsContainer.Register("ort_with_npu", (sessionOptions) => {
sessionOptions.AppendExecutionProvider_CoreML(CoreMLFlags.COREML_FLAG_ONLY_ENABLE_DEVICE_WITH_ANE);
options.LogId = "Ort+CoreML";
});
LoadApplication(new App());
#endif
#pragma warning disable CS0162 // Unreachable code detected
return base.FinishedLaunching(app, options);
#pragma warning restore CS0162 // Unreachable code detected
}
}
}

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@ -0,0 +1,117 @@
{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

View file

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>11.0</string>
<key>CFBundleDisplayName</key>
<string>Microsoft.ML.OnnxRuntime.InferenceSample.Forms</string>
<key>CFBundleIdentifier</key>
<string>com.Microsoft.OnnxRuntime-InferenceSample-Forms</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>CFBundleName</key>
<string>Microsoft.ML.OnnxRuntime.InferenceSample.Forms</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

View file

@ -0,0 +1,15 @@
using UIKit;
namespace Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
}

View file

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{97B32648-1B4A-4E35-8058-B2AD7373B6E6}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{6143fdea-f3c2-4a09-aafa-6e230626515e}</TemplateGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS</AssemblyName>
<MtouchEnableSGenConc>true</MtouchEnableSGenConc>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<ProvisioningType>automatic</ProvisioningType>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>True</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>x86_64</MtouchArch>
<MtouchLink>None</MtouchLink>
<MtouchDebug>true</MtouchDebug>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>None</MtouchLink>
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchArch>ARM64</MtouchArch>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
</PropertyGroup>
<PropertyGroup>
<OnnxNativeFrameworkPathPhone>..\..\..\..\build\iOS\iphoneos\Release\Release-iphoneos\onnxruntime.framework</OnnxNativeFrameworkPathPhone>
<OnnxNativeFrameworkPathSimulator>..\..\..\..\build\iOS\iphonesimulator\Release\Release-iphonesimulator\onnxruntime.framework</OnnxNativeFrameworkPathSimulator>
</PropertyGroup>
<PropertyGroup Condition="('$(Platform)' == 'iPhoneSimulator' AND Exists('$(OnnxNativeFrameworkPathSimulator)')) OR ('$(Platform)' == 'iPhone' AND Exists('$(OnnxNativeFrameworkPathPhone)'))">
<DefineConstants>__NATIVE_DEPENDENCIES_EXIST__</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<None Include="Entitlements.plist" />
<None Include="Info.plist" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="Resources\LaunchScreen.storyboard" />
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon1024.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon180.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon167.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon152.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon120.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon87.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon80.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon76.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon60.png">
<Visible>false</Visible>
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<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon58.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon40.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon29.png">
<Visible>false</Visible>
</ImageAsset>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Icon20.png">
<Visible>false</Visible>
</ImageAsset>
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="System.Numerics" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2083" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<ItemGroup Condition="('$(Platform)' == 'iPhoneSimulator' AND Exists('$(OnnxNativeFrameworkPathSimulator)')) OR ('$(Platform)' == 'iPhone' AND Exists('$(OnnxNativeFrameworkPathPhone)'))">
<ProjectReference Include="..\Microsoft.ML.OnnxRuntime.InferenceSample.Forms\Microsoft.ML.OnnxRuntime.InferenceSample.Forms.csproj">
<Project>{C5BDDD5D-F811-4CDD-A977-2D8581C21F36}</Project>
<Name>Microsoft.ML.OnnxRuntime.InferenceSample.Forms</Name>
</ProjectReference>
<ProjectReference Include="..\..\..\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj">
<Project>{584B53B3-359D-4DC2-BCD8-530B5D4685AD}</Project>
<Name>Microsoft.ML.OnnxRuntime</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.3" IncludeAssets="None" />
<NativeReference Condition=" '$(Platform)' == 'iPhoneSimulator' And Exists('$(OnnxNativeFrameworkPathSimulator)') " Include="$(OnnxNativeFrameworkPathSimulator)">
<Kind>Framework</Kind>
<ForceLoad>True</ForceLoad>
<IsCxx>True</IsCxx>
</NativeReference>
<NativeReference Condition=" '$(Platform)' == 'iPhone' And Exists('$(OnnxNativeFrameworkPathPhone)') " Include="$(OnnxNativeFrameworkPathPhone)">
<Kind>Framework</Kind>
<ForceLoad>True</ForceLoad>
<IsCxx>True</IsCxx>
</NativeReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Microsoft.ML.OnnxRuntime.InferenceSample.Forms.iOS")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
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<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
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</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?>
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="Microsoft.ML.OnnxRuntime.InferenceSample.Forms.App">
<Application.Resources>
</Application.Resources>
</Application>

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@ -0,0 +1,20 @@
using Xamarin.Forms;
namespace Microsoft.ML.OnnxRuntime.InferenceSample.Forms
{
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new MainPage();
}
protected override void OnStart() {}
protected override void OnSleep() {}
protected override void OnResume() {}
}
}

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@ -0,0 +1,3 @@
using Xamarin.Forms.Xaml;
[assembly: XamlCompilation(XamlCompilationOptions.Compile)]

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="Microsoft.ML.OnnxRuntime.InferenceSample.Forms.MainPage">
<StackLayout>
<Frame BackgroundColor="#2196F3" Padding="24" CornerRadius="0">
<Label Text="Inference Sample" HorizontalTextAlignment="Center" TextColor="White" FontSize="36"/>
</Frame>
<Label Text="Executing sample api" FontSize="Title" Padding="30,10,30,10"/>
</StackLayout>
</ContentPage>

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using System;
using Xamarin.Forms;
namespace Microsoft.ML.OnnxRuntime.InferenceSample.Forms
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
// in general create the inference session (which loads and optimizes the model) once and not per inference
// as it can be expensive and time consuming.
inferenceSampleApi = new InferenceSampleApi();
}
protected override void OnAppearing()
{
base.OnAppearing();
Console.WriteLine("Using API");
inferenceSampleApi.Execute();
Console.WriteLine("Done");
// demonstrate a range of usages by recreating the inference session with different session options.
Console.WriteLine("Using API (using default platform-specific session options)");
inferenceSampleApi.CreateInferenceSession(SessionOptionsContainer.Create());
inferenceSampleApi.Execute();
Console.WriteLine("Done");
Console.WriteLine("Using API (using named platform-specific session options)");
inferenceSampleApi.CreateInferenceSession(SessionOptionsContainer.Create("ort_with_npu"));
inferenceSampleApi.Execute();
Console.WriteLine("Done");
Console.WriteLine(
"Using API (using default platform-specific session options via ApplyConfiguration extension)");
inferenceSampleApi.CreateInferenceSession(new SessionOptions().ApplyConfiguration());
inferenceSampleApi.Execute();
Console.WriteLine("Done");
Console.WriteLine(
"Using API (using named platform-specific session options via ApplyConfiguration extension)");
inferenceSampleApi.CreateInferenceSession(new SessionOptions().ApplyConfiguration("ort_with_npu"));
inferenceSampleApi.Execute();
Console.WriteLine("Done");
}
private readonly InferenceSampleApi inferenceSampleApi;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2083" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Microsoft.ML.OnnxRuntime.InferenceSample\Microsoft.ML.OnnxRuntime.InferenceSample.csproj" />
<ProjectReference Include="..\..\..\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj" />
</ItemGroup>
</Project>

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@ -1,12 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<Platforms>AnyCPU;x86</Platforms>
<OnnxRuntimeCsharpRoot>..\..</OnnxRuntimeCsharpRoot>
<OnnxRuntimeCsharpRoot>$(ProjectDir)..\..\..</OnnxRuntimeCsharpRoot>
<Configurations>Debug;Release;RelWithDebInfo</Configurations>
<IsLinuxBuild Condition="'$(IsLinuxBuild)' == ''">false</IsLinuxBuild>
<IsLinuxBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinuxBuild>
<IsWindowsBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindowsBuild>
<IsMacOSBuild Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsMacOSBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinuxBuild)'=='true'">
@ -15,55 +17,58 @@
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinuxBuild)'=='false'">
<PropertyGroup Condition="'$(IsWindowsBuild)'=='true'">
<!--internal build related properties for Windows -->
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeCsharpRoot)\..\build\Windows</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<PropertyGroup Condition="'$(IsMacOSBuild)'=='true'">
<!--internal build related properties for OSX -->
<OnnxRuntimeBuildDirectory Condition="'$(OnnxRuntimeBuildDirectory)'==''">$(OnnxRuntimeCsharpRoot)\..\build\MacOS</OnnxRuntimeBuildDirectory>
<NativeBuildOutputDir>$(OnnxRuntimeBuildDirectory)\$(Configuration)</NativeBuildOutputDir>
</PropertyGroup>
<ItemGroup>
<None Include="$(NativeBuildOutputDir)\libonnxruntime.so" Condition="'$(IsLinuxBuild)'=='true'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\onnxruntime.dll" Condition="'$(IsLinuxBuild)'=='false'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<None Include="$(NativeBuildOutputDir)\onnxruntime.dll" Condition="'$(IsWindowsBuild)'=='true'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\onnxruntime.pdb" Condition="'$(IsLinuxBuild)'=='false'And Exists('$(NativeBuildOutputDir)\onnxruntime.pdb')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<None Include="$(NativeBuildOutputDir)\libonnxruntime.dylib" Condition="'$(IsMacOSBuild)'=='true'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\onnxruntime.pdb" Condition="'$(IsWindowsBuild)'=='true'And Exists('$(NativeBuildOutputDir)\onnxruntime.pdb')">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\dnnl.dll" Condition="Exists('$(NativeBuildOutputDir)\dnnl.dll')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\libdnnl.so.1" Condition="Exists('$(NativeBuildOutputDir)\libdnnl.so.1')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\mklml.dll" Condition="Exists('$(NativeBuildOutputDir)\mklml.dll')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\libmklml_intel.so" Condition="Exists('$(NativeBuildOutputDir)\libmklml_intel.so')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(NativeBuildOutputDir)\libmklml_gnu.so" Condition="Exists('$(NativeBuildOutputDir)\libmklml_gnu.so')">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
<None Include="$(OnnxRuntimeCSharpRoot)\testdata\*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<Visible>false</Visible>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(OnnxRuntimeCSharpRoot)\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj" />
<ProjectReference Include="..\Microsoft.ML.OnnxRuntime.InferenceSample\Microsoft.ML.OnnxRuntime.InferenceSample.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -0,0 +1,21 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using Microsoft.ML.OnnxRuntime.InferenceSample;
namespace CSharpUsage
{
class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Using API");
using (var inferenceSampleApi = new InferenceSampleApi())
{
inferenceSampleApi.Execute();
}
Console.WriteLine("Done");
}
}
}

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@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.ML.OnnxRuntime.Tensors;
namespace Microsoft.ML.OnnxRuntime.InferenceSample
{
public class InferenceSampleApi : IDisposable
{
public InferenceSampleApi()
{
model = LoadModelFromEmbeddedResource("TestData.squeezenet.onnx");
// this is the data for only one input tensor for this model
var inputTensor = LoadTensorFromEmbeddedResource("TestData.bench.in");
// create default session with default session options
// Creating an InferenceSession and loading the model is an expensive operation, so generally you would
// do this once. InferenceSession.Run can be called multiple times, and concurrently.
CreateInferenceSession();
// setup sample input data
inputData = new List<NamedOnnxValue>();
var inputMeta = inferenceSession.InputMetadata;
foreach (var name in inputMeta.Keys)
{
// note: DenseTensor takes a copy of the provided data
var tensor = new DenseTensor<float>(inputTensor, inputMeta[name].Dimensions);
inputData.Add(NamedOnnxValue.CreateFromTensor<float>(name, tensor));
}
}
public void CreateInferenceSession(SessionOptions options = null)
{
// Optional : Create session options and set any relevant values.
// If an additional execution provider is needed it should be added to the SessionOptions prior to
// creating the InferenceSession. The CPU Execution Provider is always added by default.
if (options == null)
{
options = new SessionOptions { LogId = "Sample" };
}
inferenceSession = new InferenceSession(model, options);
}
public void Execute()
{
// Run the inference
// 'results' is an IDisposableReadOnlyCollection<DisposableNamedOnnxValue> container
using (var results = inferenceSession.Run(inputData))
{
// dump the results
foreach (var r in results)
{
Console.WriteLine("Output for {0}", r.Name);
Console.WriteLine(r.AsTensor<float>().GetArrayString());
}
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing && inferenceSession != null)
{
inferenceSession.Dispose();
inferenceSession = null;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
static float[] LoadTensorFromEmbeddedResource(string path)
{
var tensorData = new List<float>();
var assembly = typeof(InferenceSampleApi).Assembly;
using (var inputFile =
new StreamReader(assembly.GetManifestResourceStream($"{assembly.GetName().Name}.{path}")))
{
inputFile.ReadLine(); // skip the input name
string[] dataStr = inputFile.ReadLine().Split(new char[] { ',', '[', ']' },
StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < dataStr.Length; i++)
{
tensorData.Add(Single.Parse(dataStr[i]));
}
}
return tensorData.ToArray();
}
static byte[] LoadModelFromEmbeddedResource(string path)
{
var assembly = typeof(InferenceSampleApi).Assembly;
byte[] model = null;
using (Stream stream = assembly.GetManifestResourceStream($"{assembly.GetName().Name}.{path}"))
{
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
model = memoryStream.ToArray();
}
}
return model;
}
private readonly byte[] model;
private readonly List<NamedOnnxValue> inputData;
private InferenceSession inferenceSession;
}
}

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@ -0,0 +1,23 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>True</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\..\..\testdata\bench.in">
<Link>TestData\bench.in</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\..\..\testdata\squeezenet.onnx">
<Link>TestData\squeezenet.onnx</Link>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.7.0" />
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.9.0" />
<PackageReference Include="Sixlabors.ImageSharp" Version="1.0.3" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
</ItemGroup>

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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.810.9
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.ML.OnnxRuntime.FasterRcnnSample", "Microsoft.ML.OnnxRuntime.FasterRcnnSample.csproj", "{FE61EF04-8640-4BBC-B4F4-C2F1B83DC00A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FE61EF04-8640-4BBC-B4F4-C2F1B83DC00A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FE61EF04-8640-4BBC-B4F4-C2F1B83DC00A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FE61EF04-8640-4BBC-B4F4-C2F1B83DC00A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FE61EF04-8640-4BBC-B4F4-C2F1B83DC00A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {17ED443E-EA35-4B00-82C8-9950BC5F653F}
EndGlobalSection
EndGlobal

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@ -1,77 +0,0 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.ML.OnnxRuntime;
using Microsoft.ML.OnnxRuntime.Tensors;
namespace CSharpUsage
{
class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Using API");
UseApi();
Console.WriteLine("Done");
}
static void UseApi()
{
string modelPath = Directory.GetCurrentDirectory() + @"\squeezenet.onnx";
// Optional : Create session options and set the graph optimization level for the session
SessionOptions options = new SessionOptions();
options.GraphOptimizationLevel = GraphOptimizationLevel.ORT_ENABLE_EXTENDED;
using (var session = new InferenceSession(modelPath, options))
{
var inputMeta = session.InputMetadata;
var container = new List<NamedOnnxValue>();
float[] inputData = LoadTensorFromFile(@"bench.in"); // this is the data for only one input tensor for this model
foreach (var name in inputMeta.Keys)
{
var tensor = new DenseTensor<float>(inputData, inputMeta[name].Dimensions);
container.Add(NamedOnnxValue.CreateFromTensor<float>(name, tensor));
}
// Run the inference
using (var results = session.Run(container)) // results is an IDisposableReadOnlyCollection<DisposableNamedOnnxValue> container
{
// dump the results
foreach (var r in results)
{
Console.WriteLine("Output for {0}", r.Name);
Console.WriteLine(r.AsTensor<float>().GetArrayString());
}
}
}
}
static float[] LoadTensorFromFile(string filename)
{
var tensorData = new List<float>();
// read data from file
using (var inputFile = new System.IO.StreamReader(filename))
{
inputFile.ReadLine(); //skip the input name
string[] dataStr = inputFile.ReadLine().Split(new char[] { ',', '[', ']' }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < dataStr.Length; i++)
{
tensorData.Add(Single.Parse(dataStr[i]));
}
}
return tensorData.ToArray();
}
}
}

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.7.0" />
<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.9.0" />
<PackageReference Include="Sixlabors.ImageSharp" Version="1.0.3" />
</ItemGroup>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.810.9
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Microsoft.ML.OnnxRuntime.ResNet50v2Sample", "Microsoft.ML.OnnxRuntime.ResNet50v2Sample.csproj", "{6D2E6920-691F-4CDB-970F-324D8743BF8A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6D2E6920-691F-4CDB-970F-324D8743BF8A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6D2E6920-691F-4CDB-970F-324D8743BF8A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6D2E6920-691F-4CDB-970F-324D8743BF8A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6D2E6920-691F-4CDB-970F-324D8743BF8A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B0A0513C-D336-4B4A-B22B-13429F23CA44}
EndGlobalSection
EndGlobal

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@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1EBA64F4-EDCD-432F-83CB-C55FDA6CC051}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{c9e5eea5-ca05-42a1-839b-61506e0a37df}</TemplateGuid>
<OutputType>Library</OutputType>
<RootNamespace>FasterRcnnSample.Forms.Droid</RootNamespace>
<AssemblyName>FasterRcnnSample.Forms.Android</AssemblyName>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<TargetFrameworkVersion>v11.0</TargetFrameworkVersion>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<MandroidI18n />
<BundleAssemblies>false</BundleAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<AndroidLinkMode>Full</AndroidLinkMode>
<BundleAssemblies>true</BundleAssemblies>
<AotAssemblies>true</AotAssemblies>
<AndroidEnableProfiledAot>true</AndroidEnableProfiledAot>
<EnableLLVM>true</EnableLLVM>
<AndroidLinkTool>r8</AndroidLinkTool>
<AndroidSupportedAbis>arm64-v8a;armeabi-v7a;x86</AndroidSupportedAbis>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2125" />
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" />
<PackageReference Include="Microsoft.ML.OnnxRuntime">
<!-- TODO: Update to use official package once Xamarin support is added to it -->
<Version>1.10.0-dev</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\xml\file_paths.xml">
<SubType>
</SubType>
<Generator>
</Generator>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FasterRcnnSample.Forms\FasterRcnnSample.Forms.csproj">
<Project>{51D1A8FB-ADFF-43DE-8215-DB5E86DA4870}</Project>
<Name>FasterRcnnSample.Forms</Name>
</ProjectReference>
<ProjectReference Include="..\FasterRcnnSample\FasterRcnnSample.csproj">
<Project>{A15403C6-B715-4FF4-AAE5-702A0E1A284D}</Project>
<Name>FasterRcnnSample</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.OS;
using Microsoft.ML.OnnxRuntime;
namespace FasterRcnnSample.Forms.Droid
{
[Activity(Label = "FasterRcnnSample.Forms", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true,
ScreenOrientation = ScreenOrientation.Portrait,
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode |
ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
SessionOptionsContainer.Register(
nameof(SessionOptionMode.Platform),
(sessionOptions) => sessionOptions.AppendExecutionProvider_Nnapi(NnapiFlags.NNAPI_FLAG_USE_NONE));
LoadApplication(new App());
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions,
[GeneratedEnum] Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
}

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.microsoft.onnxruntime_fasterrcnnsample_forms">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="30" />
<application android:label="FasterRcnnSample.Forms.Android" android:theme="@style/MainTheme">
<provider android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.fileprovider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths">
</meta-data>
</provider>
</application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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@ -0,0 +1,39 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FasterRcnnSample.Forms.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FasterRcnnSample.Forms.Android")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
// Needed for Picking photo/video
[assembly: UsesPermission(Android.Manifest.Permission.ReadExternalStorage)]
// Needed for Taking photo/video
[assembly: UsesPermission(Android.Manifest.Permission.Camera)]
// Add these properties if you would like to filter out devices that do not have cameras, or set to false to make them optional
[assembly: UsesFeature("android.hardware.camera", Required = true)]
[assembly: UsesFeature("android.hardware.camera.autofocus", Required = true)]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
<!-- As of Xamarin.Forms 4.6 the theme has moved into the Forms binary -->
<!-- If you want to override anything you can do that here. -->
<!-- Underneath are a couple of entries to get you started. -->
<!-- Set theme colors from https://aka.ms/material-colors -->
<!-- colorPrimary is used for the default action bar background -->
<!--<item name="colorPrimary">#2196F3</item>-->
<!-- colorPrimaryDark is used for the status bar -->
<!--<item name="colorPrimaryDark">#1976D2</item>-->
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<!--<item name="colorAccent">#FF4081</item>-->
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<paths xmlns:android="http://schemas.android.com/apk/res/android">
<external-files-path name="my_images" path="Pictures" />
<external-files-path name="my_movies" path="Movies" />
</paths>

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using Foundation;
using Microsoft.ML.OnnxRuntime;
using UIKit;
namespace FasterRcnnSample.Forms.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
SessionOptionsContainer.Register(nameof(SessionOptionMode.Platform), (sessionOptions) => sessionOptions.AppendExecutionProvider_CoreML(CoreMLFlags.COREML_FLAG_ONLY_ENABLE_DEVICE_WITH_ANE));
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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