### Description
Try to move 'env.wasm.trace' to 'env.trace' to make it less confusing,
because it also works in webgpu. Marked 'env.wasm.trace' as deprecated.
### Description
This PR allows zero-sized output.
To make the implementation simple, it does not support partial
zero-sized tensor. Which means, either all outputs are zero-sized, or an
error will be reported.
added 2 tests:
- op test of `Add` with input T[2,0] T[2,1], and
- test_split_zero_size_splits
### Description
<!-- Describe your changes. -->
1. Fix Where operator to handle Boolean input less than 4 bytes.
2. Fix JSEP test harness to use tensor names consistently.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
This is used in sam-h-decoder-f16.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
This change adds only necessary code to enable ort-web works with any
Float16Array polyfill. Unlike #19302, in this PR, ort-web does not
include any specific polyfill; instead, it's user's choice for how to
use a polyfill.
ORT-web uses Float16Array if it's available; otherwise, fallback to use
Uint16Array.
```js
// case 1: user does not use polyfill:
import * as ort from 'onnxruntime-web';
const myF16Data = new Uint16Array(...); // need to use Uint16Array
const myF16tensor = new ort.Tensor('float16', myF16Data, dims);
```
```js
// case 2: user use polyfill:
import * as ort from 'onnxruntime-web';
import {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} from "@petamoriken/float16";
globalThis.Float16Array = Float16Array; // ort-web will pick the global Float16Array
const myF16Data = new Float16Array(...); // Use the polyfilled Float16Array type
const myF16tensor = new ort.Tensor('float16', myF16Data, dims);
```
### Description
This is required to make shape uniforms really work.
### Motivation and Context
The bug was unveiled in a model with multiple Split nodes. The later
nodes would try to reuse a previous pipeline cache, while the old shapes
were hardcoded as constants in cache.
### Description
Add MatMulNBits to support MatMul using 4-bit quantized weights
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
This PR 1) adds LeakyRelu activation for fusedConv; 2) makes `vec4<f16>`
value work with `float32` uniforms attributes.
For example:
`clamp(value, vec4<f16>(uniforms.clip_min),
vec4<f16>(uniforms.clip_max)` will throw compilation errors since
`uniforms.clip_min` and `uniforms.clip_min` are `f32` not `f16`. So we
need to change it to `clamp(value, vec4<f16>(f16(uniforms.clip_min)),
vec4<f16>(f16(uniforms.clip_max))`
And above problem was introduced when we make activation attributes as
uniforms instead of constant.
BTW, after adding LeakyRelu, `realesrgan-t256` model can pass.
### Description
This PR expands the graph capture capability to JS EP, which is similar
to #16081. But for JS EP, we don't use the CUDA Graph, instead, we
records all gpu commands and replay them, which removes most of the cpu
overhead to avoid the the situation that gpu waiting for cpu.
mobilenetv2-12 becomes 3.7ms from 6ms on NV 3090 and becomes 3.38ms from
4.58ms on Intel A770.
All limitations are similar with CUDA EP:
1. Models with control-flow ops (i.e. If, Loop and Scan ops) are not
supported.
2. Usage of graph capture is limited to models where-in all ops in the
model can be partitioned to the JS EP or CPU EP and no memory copy
between them.
3. Shapes of inputs/outputs cannot change across inference calls.
4. IObinding is required.
The usage is like below:
Method 1: specify outputs buffers explicitly.
```
const sessionOptions = {
executionProviders: [
{
name: "webgpu",
},
],
enableGraphCapture: true,
};
const session = await ort.InferenceSession.create('./models/mobilenetv2-12.onnx', sessionOptions);
// prepare the inputBuffer/outputBuffer
... ...
const feeds = {
'input': ort.Tensor.fromGpuBuffer(inputBuffer, { dataType: 'float32', dims })
};
const fetches = {
'output': ort.Tensor.fromGpuBuffer(outputBuffer, { dataType: 'float32', dims: [1, 1000] })
};
let results = await session.run(feeds, fetches); // The first run will begin to capture the graph.
// update inputBuffer content
... ...
results = = await session.run(feeds, fetches); // The 2ed run and after will directly call replay to execute the graph.
... ...
session.release();
```
Method 2: Don't specify outputs buffers explicitly. Internally, when
graph capture is enabled, it will set all outputs location to
'gpu-buffer'.
```
const sessionOptions = {
executionProviders: [
{
name: "webgpu",
},
],
enableGraphCapture: true,
};
const session = await ort.InferenceSession.create('./models/mobilenetv2-12.onnx', sessionOptions);
// prepare the inputBuffer
... ...
const feeds = {
'input': ort.Tensor.fromGpuBuffer(inputBuffer, { dataType: 'float32', dims })
};
let results = await session.run(feeds); // The first run will begin to capture the graph.
// update inputBuffer content
... ...
results = = await session.run(feeds); // The 2ed run and after will directly call replay to execute the graph.
... ...
session.release();
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
```math
\tanh(x)=\frac{e^x-e^{-x}}{e^x+e^{-x}}=
\left\{
\begin{array}{cc}
-\frac{1-e^{-2\cdot(-x)}}{1+e^{-2\cdot(-x)}}, & x<0 \\
0, & x=0 \\
\frac{1-e^{-2x}}{1+e^{-2x}}, & x>0
\end{array}
\right.
```
### Motivation and Context
On some platforms,
$$\tanh(1000)=\frac{e^{1000}-e^{-1000}}{e^{1000}+e^{-1000}}$$ would
produce NaN instead of 0.999... or 1 (imagine $e^{1000}=\infty$ and
$\frac{\infty}{\infty}$ explodes).
When we enable webgpu profiling mode between session.create and
session.run, current implementation has a problem to create querySet
(and also queryResolveBuffer) if we share the commandEncoder with inputs
upload. This PR fixes this by moving the querySet creation to the place
we set queryType.
### Description
Added Uniforms to SkipLayerNorm
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve performance
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
<!-- Describe your changes. -->
`env.webgpu.profiling` is a global flag. It may change before each
session.run. So the best place is to update it in `onRunStart` event.
After this, we can directly check `this.queryType`'s value. Without this
pr, we need to make sure that `getCommandEncoder()` is called before
checking `this.queryType`. Otherwise, it may happen that
`pendingKernels`'s length is not equal to `pendingDispatchNumber`'s
length. See the two ugly workarounds
[1)](e630dbf528 (diff-006fc84d3997f96a29b8033bd2075d6a0a9509211bd5812a6b934fc74fedfd9dR267-R268))
and
[2)](e630dbf528 (diff-618fe297fbe7a1da586380163b8fd2627311ccc217640a3c5cdc9c17a33472c1R73-R80))
if we don't introduce `onRunStart`. Or we need to call `setQueryType` in
each kernel run.
### Description
This op is required in mobilenetv3-small-100. With this PR,
mobilenetv3-small-100 model becomes less than 10 ms from over 100 ms on
ADL.
### Description
show warning when numThreads is set but threads is not supported.
Resolves#19148, #18933
for web: when crossOriginIsolated is false.
for node: always disable.
### Description
<!-- Describe your changes. -->
Bump up version to 1.18.0 since the release branch has been cut.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Co-authored-by: rachguo <rachguo@rachguos-Mini.attlocal.net>
We submit kernels in a batch (a fixed number 16 is used except for the
last batch) for better performance. However, timestamp query support is
at pass level so we disable the batch execution in profiling mode in
previous implementation. Actually we can have multiple passes in a batch
so that we don't have to disable batch execution, which is the first
enhancement of this PR.
Furthermore, WebGPU has an extension to support timestamp query inside
passes, which isn't supported by all the platforms (e.g., Windows
supports it, while macOS doesn't). This is expected to have lower cost
compared with multiple passes solution. So this PR also introduce this
support when available.
This PR also refactors some implementation related to kernelInfo, and
try to unify the related kernel names.
### Description
enable external data loading for ort-web.
### Why
The ORT external data design is highly depending on the file system,
especially synchronous file I/O APIs. Those are not available in web
platforms. We need to have extra code to make external data working on
web.
### How
Considering there is no file system in web, an implementation for web to
support external data is to use pre-loaded data. Assume model file
a.onnx includes initializers that linked to ./b.bin, we require users to
pass a full data file list when creating the session. The user code will
be look like:
```js
const mySess = await ort.InferenceSession.create('./path/model/a.onnx', {
// session options
externalData: [
{
// relative or absolute path/URL of the file,
// or a pre-loaded Uint8Array containing the data of the external data file
data: './path/data/b.bin',
// the relative path of the external data. Should match initializers' "location" value defined in the model file
path: './b.bin'
},
// { } if multiple external data file
]
});
```
Currently, this feature only works with JSEP build enabled.
when jsep calls javascript with an index to HEAP8 or HEAP32 the index is
negative when the heap is above 2GB, even if we pass it as uint32_t it
remains negative. So in javascript use >>> 0 to make it unsigned.
resize for fp16 has 2 issues: scales are always f32 and roi can be f32
or f16.
scales:
this is fixed.
roi
this is fixed for the case where roi is not passed as optional input
with f16. To fix this it requires a much larger change and I did not
want to risk this short before a release. For all practical purpose
passing roi as input with f16 should be rare and we can fix it in the
near future.
### Description
Change `A / sqrt(B)` to `A * inverseSqrt(B)` in BatchNormalization,
InstanceNormalization, LayerNormalization and SkipLayerNormalization.
### Motivation and Context
For the same reason as the existence of the `inverseSqrt` built-in in
WebGPU spec.
Disable createGroupedConvVectorizeProgramInfo path due to bots failures
on below two cases:
[webgpu]Conv - conv - vectorize group - B
[webgpu]Conv - conv - vectorize group - D
### Description
This PR provides a vectorized algorithm for NHWC GroupedConv to improve
performance.
The aggregate time of GroupedConv in mobilenetv2-12 becomes ~1ms from
~4ms on Intel Alder Lake machine. About 20% improvement for the whole
model.
This resolves the below build errors:
```
lib/wasm/jsep/webgpu/op-resolve-rules.ts:19:23 - error TS2724: '"./ops/instance-norm"' has no exported member named 'parseInstanceNormAttributes'. Did you mean 'InstanceNormAttributes'?
19 import {instanceNorm, parseInstanceNormAttributes} from './ops/instance-norm';
~~~~~~~~~~~~~~~~~~~~~~~~~~~
lib/wasm/jsep/webgpu/op-resolve-rules.ts:19:23 - error TS6133: 'parseInstanceNormAttributes' is declared but its value is never read.
19 import {instanceNorm, parseInstanceNormAttributes} from './ops/instance-norm';
~~~~~~~~~~~~~~~~~~~~~~~~~~~
lib/wasm/jsep/webgpu/op-resolve-rules.ts:20:20 - error TS2305: Module '"./ops/layer-norm"' has no exported member 'parseLayerNormAttributes'.
20 import {layerNorm, parseLayerNormAttributes} from './ops/layer-norm';
~~~~~~~~~~~~~~~~~~~~~~~~
lib/wasm/jsep/webgpu/op-resolve-rules.ts:20:20 - error TS6133: 'parseLayerNormAttributes' is declared but its value is never read.
20 import {layerNorm, parseLayerNormAttributes} from './ops/layer-norm';
```
### Description
- Support more test cases for WebNN EP in suite-test-list.jsonc
- Add DISABLE_WEBNN flag in build.ts as preparing for WebNN EP release
- Add test option: '--webnn-device-type' in test-runner-args-cli.ts to
support running WebNN 'gpu' deviceType
- Use Chrome Stable as default browser for WebNN testing to unblock the
CI limitation.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Also update the op test suite.
### Motivation and Context
Previously the *total* size in case `Expand - last dim is not divisible
by 4` was a multiple of 4, even though the *last dimension* was not, so
the bug has never been caught.
### Description
a replacement of #18683. try to resolve#18689.
By specifying "-s PTHREAD_POOL_SIZE" flag in emscripten, it forces the
threadpool to initialize before the webassembly instance is available.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
The patch fixes a floating point accuracy issue in Resize by preferring
integer indices and integer arithmetic where possible.
### Motivation and Context
Model test `test_resize_upsample_sizes_nearest_floor_align_corners` was
observed to be failing on certain platforms. The root cause is the
inaccurate floating point evaluation of 21 / 7 (2.999... vs 3), which
results in the wrong input element to be indexed (floor(2.999...) vs
floor(3)).
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Previously, shape and strides were added unconditionally even they are
not used. This PR fixes this issue and only adds shape and strides when
they are required.
It's useful when some shapes are not used as uniform if the program
depends on type instead of rank.
### Description
Add trilinear interpolation to Resize and changed activation_params attribute as optional for FuseConv.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
This PR revises the backend registration.
The following describes the expected behavior after this change:
(**bolded are changed behavior**)
- (ort.min.js - built without webgpu support)
- loading: do not register 'webgpu' backend
- creating session without EP list: use default EP list ['webnn', 'cpu',
'wasm']
- creating session with ['webgpu'] as EP list: should fail with backend
not available
- (ort.webgpu.min.js - built with webgpu support)
- loading: **always register 'webgpu' backend**
( previous behavior: only register 'webgpu' backend when `navigator.gpu`
is available)
- creating session without EP list: use default EP list ['webgpu',
'webnn', 'cpu', 'wasm']
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init,**
and try to use next backend in the list, 'webnn'
(previous behavior: does not fail backend init, but fail in JSEP init,
which was too late to switch to next backend)
- creating session with ['webgpu'] as EP list
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init, and
because no more EP listed, fail.
related PRs: #18190#18144
### Description
<!-- Describe your changes. -->
Check whether the min/max inputs are provided and use default values if not provided.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
The changes in this PR includes:
1) Fix f16 errors in InstanceNormalization with NCHW format.
2) Use vec to further optimize the original algorithm.
3) (Removed) Don't do layout conversion for InstanceNormalization for
JSEP since InstanceNormalization itself is suitable for NCHW layout and
has better performance in our current implementation.
Tested on sd-vae-decoder-f16.onnx, it becomes 285 ms from 314 ms. The
aggregate gpu profiling data can be found as below (Note the data is
based change 3).):
Before:
<html>
<body>
<!--StartFragment--><span><span class="ui-provider ef bbg bbh bbi bbj
bbk bbl bbm bbn bbo bbp bbq bbr bbs bbt bbu bbv bbw bbx bby bbz bca bcb
bcc bcd bce bcf bcg bch bci bcj bck bcl bcm bcn" dir="ltr">
Kernel | Time (Ms) | Percentage (%)
-- | -- | --
Conv | 201.55 | 69.56
InstanceNormalization | 42.49 | 14.67
Transpose | 28.95 | 9.99
Mul | 5.69 | 1.96
Add | 3.82 | 1.32
MatMul | 3.27 | 1.13
Sigmoid | 2.24 | 0.77
Resize | 1.16 | 0.40
Softmax | 0.34 | 0.12
Cast | 0.24 | 0.08
Sum | 289.75
<br class="Apple-interchange-newline"><!--EndFragment-->
</body>
</html>
After:
<html>
<body>
<!--StartFragment--><span><span class="ui-provider ef bbg bbh bbi bbj
bbk bbl bbm bbn bbo bbp bbq bbr bbs bbt bbu bbv bbw bbx bby bbz bca bcb
bcc bcd bce bcf bcg bch bci bcj bck bcl bcm bcn" dir="ltr">
Kernel | Time (Ms) | Percentage (%)
-- | -- | --
Conv | 205.44 | 79.43
InstanceNormalization | 18.24 | 7.05
Transpose | 17.64 | 6.82
Mul | 5.69 | 2.20
Add | 3.81 | 1.47
MatMul | 3.56 | 1.38
Sigmoid | 2.24 | 0.86
Resize | 1.19 | 0.46
Softmax | 0.59 | 0.23
Cast | 0.24 | 0.09
Sum | 258.65 |
</span></span><!--EndFragment-->
</body>
</html>
From above table, we can see that two ops time are greatly reduced. One
is InstanceNormalization and the other is Transpose. The reason that the
transpose time is reduced is because each InstanceNormalization is
surrounded with two reshape ops in sd-vae-decoder-f16.onnx. Due to JSEP
is prefer NHWC and InstanceNormalization is layout sensitive op, so two
extra transpose ops are inserted dynamically when executing this model.
After this change, those inserted transpose ops are not needed anymore.
So the overall transpose time is reduced.
### Description
This PR provided a vectorized matmul algorithm. In most situations, we
still go to the workgroup memory optimized matmul. But for some
situations, like N and K are very small, using workgroup optimized
matmul can't fully utilize the underlying hardware due to the 32x32 tile
size. So for very small N/K, we switch to the naive vectorized matmul
algorithm to improve the hardware execution unit usage.
With this PR, matmul with input0: [1, 36864, 3], input1: [1, 3, 3],
input2: [3] becomes less than 1 ms from 4.34 ms on Intel Gen9 GPUs.
### Description
<!-- Describe your changes. -->
Added uniforms to Reduce op
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve perforamnce.
### Description
<!-- Describe your changes. -->
Added uniforms to Tile and Where Ops
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve performance.
### Description
* implemented lazyResetGrad function
### Motivation and Context
* we are in the process of adding language bindings to enable training
on web
* lazyresetgrad ensures that the gradients are calculated correctly
after the first runTrainStep call
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
**This PR is a replacement of #17820.**
allow to specify callback for profiling data
*Previous*:
```js
ort.env.webgpu.profilingMode = 'default'; // enable profiling
// profiling data will output to console.
```
*Now*:
```js
ort.env.webgpu.profiling = {
mode: 'default'; // enable profiling
ondata: (data) => {
// .. process the profiling data
}
};
//for each kernel, "ondata" will be called once. only output to console if ondata is not specified.
```
### Description
Use Uniforms in GatherElements and clean-up
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve performance
### Description
* implemented runEvalStep and runOptimizerStep
* added hasEvalModel and hasOptimizerModel boolean fields in
TrainingSession representation
* added evalInputNames and evalOutputNames fields to
TrainingSessionHandler & TrainingSession
* removed the inputNamesEncoded and outputNamesEncoded fields from
TrainingSessionHandler -- since none of the training methods require the
input names and output names as parameters, there's no need to store
them.
### Motivation and Context
* part of the work for implementing web bindings for training
* previous PR: #18250
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
Currently, we only print the kernelName, which is hard to distinguish
which shader we actually used. For example, GroupedConv/Conv2DMatMul
both belong to Conv kernel. It's not intuitive for profiling.
With uniform support, ideally we may just keep one artifact for each
program to save the compilation time. This PR just logs the related
info, including key and program name, so that we may understand better
the situation.
### Description
Add uinforms to Einsum
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve performance.
### Description
This PR includes a change that inspired from #18452 to resolve a
requirement: a shader may depend on an instance of `IndicesHelper` to
generate WGSL code snippet, but the IndicesHelper instance is not
necessarily an input/output of the program. So the existing
`declareVariables()` function does not work with this scenario.
In order to support this requirement, I added this "use" function to
`interface ShaderHelper`, which takes a helper-like object as parameter.
The hidden implementation `ShaderHelperImpl` class will iterate the
helpers and call `impl()` for each.
@axinging @qjia7
### Description
Currently, all conv2dMatmul with inChannels = 3 and outChannels % 4 = 0
will report compilation errors. Models, which include this kind of shape
will be impacted, like mobilenetv2-12, resnet50 .
The errors is introduced by #18452https://github.com/microsoft/onnxruntime/pull/18452/files#diff-8b24ea43aa11b1346c0c9e327f9bce6b37a93bd8f2bf8a6392b2b263972b7ea2R200,
which accidentally pass `components` to `x`. But `x`'s components is
`innerElementSize` not `components `. And when `innerElementSize` is 3,
we should use `1` in current design.
### Description
* Implemented: `getParametersSize`, `getContiguousParameters`
(equivalent to copyParametersToBuffer), and `loadParametersBuffer`
(equivalent to copyParametersFromBuffer)
* as part of these changes, getParametersSize was added to the
TrainingSession interface so that users know what size buffer to create
for loadParametersBuffer
* The parameters methods in the interface were modified to take in a
Float32Array instead
### Motivation and Context
* part of the work for implementing web bindings for training
* enables federated learning in the web
* previous PR: #18006
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
This PR adds `BatchNormalization` with `float` support.
Some Todos:
1. all inputs don't have same data type. For example, x/y is float16,
but bias/scale is float32 or double.
2. training mode support.
We see many models are using `BatchNormalization` ops. However, due to
the missing in jsep, all of them run on cpu, which result very poor
performance. With this PR's support, densenet-9 model becomes 20.29 ms
from 250.69 ms.
This change refactored matmul/conv related programs to support shape
uniforms. Currently only matmul shape uniforms are fully enabled.
TODOs: add input dependencies for conv related programs, turn clipMax
and clipMin to uniforms.
### Description
<!-- Describe your changes. -->
Added Uniforms to Expand operator kernel
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve performance
### Description
It was a mistake to use 2 different names for Clip operator in
op-resolve-rules.ts for different opset. An optimized implementation can
handle both cases (opset < 11 and opset >=11). Remove "ClipV10" as an
entry from the table.
### Description
Currently, the binary algorithms are divided into the vectorize one
(efficient) and non-vectorize one (less efficient). Below situations
will go to the vectorize one:
1) A or B's shape length is 1.
2) The shared dimensions length of A and B are divisible by 4.
3) A and B have same shape.
This PR adds another situation as below to go to the vectorize
algorithm.
4. A or B's last dimension is divisible by 4.
With this change, the aggerate time of Add in sam-b-encoder becomes
309.65 ms from 409.12 ms on Intel ADL.
### Description
optimize eslint config to:
- set parserOptions.project to `true` to allow @typescript-eslint/parser
to find the nearest tsconfig.json file to that source file. This helps
to avoid parsing extra files, may helps with:
- reduce the possibility of seeing OOM or stackoverflow with "npm run
lint"
- faster processing
- enforce rule "no-underscore-dangle" with a list of exceptions.
### Description
This is a narrow implementation of Attention/MultiHeadAttention as it
does not support:
a. inputs 5-7 for MHA
b. packed QKV/KV
c. past/present
d. attention mask
But it works well for StableDiffusion and can be extended later. It
reduces VRAM usage as it combines many ops into few
I've updated demo here https://islamov.ai/stable-diffusion-webgpu/ it
takes ~13sec for 1 image with 20 steps on RTX3090Ti and about 25s on M1
Pro
VRAM usage is about 8gb if you don't use img2img
Going to focus on SDXL now
---------
Co-authored-by: Guenther Schmuelling <guschmue@microsoft.com>
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
Support uniforms in Slice op
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Improve ferformance
### Description
- set tsconfig "noUnusedParameters" to `true` and fix a few bugs
discovered by typescript.
how unused parameter is fixed:
- for most code (webgl), add underscore as prefix, which is the standard
ignore pattern for typescript check.
- remove unused parameter from function and modify corresponding
function calls (jsep)
- fix a bug in ArgMinMax: this 2 operators do not have more than one
input(s) so the `createArgMinMaxAttributesFromInputs()` is removed.
- add proxy main.ts into typescript check and fix a bug in parameter
passing
- fixed `run()` function call and add typecheck fix (hack)