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https://github.com/saymrwulf/onnxruntime.git
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[js/webgpu] Support uniforms for layer-norm (#18755)
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2 changed files with 46 additions and 41 deletions
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@ -17,7 +17,7 @@ import {gather, parseGatherAttributes} from './ops/gather';
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import {gatherElements, parseGatherElementsAttributes} from './ops/gather-elements';
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import {gemm, parseGemmAttributes} from './ops/gemm';
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import {instanceNorm, parseInstanceNormAttributes} from './ops/instance-norm';
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import {layerNorm, parseLayerNormAttributes} from './ops/layer-norm';
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import {layerNorm} from './ops/layer-norm';
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import {matMul} from './ops/matmul';
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import {multiHeadAttention, parseMultiHeadAttentionAttributes} from './ops/multi-head-attentiion';
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import {pad, parsePadAttributes} from './ops/pad';
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@ -83,7 +83,7 @@ export const WEBGPU_OP_RESOLVE_RULES: Map<string, OperatorImplementation> = new
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['Greater', [binaryOps.greater]],
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['GreaterOrEqual', [binaryOps.greaterOrEqual]],
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['InstanceNormalization', [instanceNorm, parseInstanceNormAttributes]],
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['LayerNormalization', [layerNorm, parseLayerNormAttributes]],
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['LayerNormalization', [layerNorm]],
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['LeakyRelu', [unaryOps.leakyRelu, unaryOps.parseAlphaAttributes]],
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['Less', [binaryOps.less]],
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['LessOrEqual', [binaryOps.lessOrEqual]],
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@ -4,12 +4,11 @@
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import {DataType} from '../../../wasm-common';
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import {TensorView} from '../../tensor-view';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, ProgramInfo} from '../types';
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import {ComputeContext, ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform} from '../types';
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import {castToF32, fillVector, getMaxComponents, inputVariable, outputVariable, ShaderHelper, sumVector, tensorTypeToWsglStorageType,} from './common';
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import {castToF32, fillVector, getMaxComponents, inputVariable, outputVariable, ShaderHelper, sumVector, tensorTypeToWsglStorageType, UniformsArrayType,} from './common';
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export interface LayerNormAttributes extends AttributeWithCacheKey {
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interface LayerNormAttributes {
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axis: number;
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epsilon: number;
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}
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@ -39,7 +38,7 @@ const createLayerNormProgramInfo =
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Got scale size of ${scaleSize} and bias size of ${biasSize}`);
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}
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const meanInvStdDevDim = [];
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const meanInvStdDevDim: number[] = [];
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for (let i = 0; i < xShape.length; ++i) {
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if (i < axis) {
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meanInvStdDevDim.push(xShape[i]);
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@ -47,50 +46,57 @@ const createLayerNormProgramInfo =
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meanInvStdDevDim.push(1);
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}
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}
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const components = getMaxComponents(normSize);
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const dataType = tensorTypeToWsglStorageType(inputs[0].dataType);
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const variables = [
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inputVariable('x', inputs[0].dataType, inputs[0].dims, components),
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inputVariable('scale', scale.dataType, scale.dims, components),
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const inputDependencies: ProgramInputTensorInfoDependency[] = ['type', 'type'];
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const programUniforms: ProgramUniform[] = [
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{type: 'uint32', data: normCount}, {type: 'float32', data: normSize},
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{type: 'uint32', data: Math.floor(normSize / components)}, {type: 'float32', data: attributes.epsilon}
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];
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if (bias) {
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variables.push(inputVariable('bias', bias.dataType, bias.dims, components));
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inputDependencies.push('type');
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}
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variables.push(outputVariable('output', inputs[0].dataType, outputShape, components));
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const hasMeanDataOutput = outputCount > 1;
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const hasInvStdOutput = outputCount > 2;
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if (hasMeanDataOutput) {
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variables.push(outputVariable('meanDataOutput', DataType.float, meanInvStdDevDim));
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}
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if (hasInvStdOutput) {
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variables.push(outputVariable('invStdOutput', DataType.float, meanInvStdDevDim));
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}
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const getShaderSource = (shaderHelper: ShaderHelper) => {
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const dataType = tensorTypeToWsglStorageType(inputs[0].dataType);
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const variables = [
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inputVariable('x', inputs[0].dataType, inputs[0].dims, components),
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inputVariable('scale', scale.dataType, scale.dims, components),
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];
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if (bias) {
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variables.push(inputVariable('bias', bias.dataType, bias.dims, components));
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}
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variables.push(outputVariable('output', inputs[0].dataType, outputShape, components));
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if (hasMeanDataOutput) {
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variables.push(outputVariable('mean_data_output', DataType.float, meanInvStdDevDim));
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}
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if (hasInvStdOutput) {
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variables.push(outputVariable('inv_std_output', DataType.float, meanInvStdDevDim));
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}
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const getShaderSource = (shaderHelper: ShaderHelper) => `
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const normSize: f32 = ${normSize};
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const normSizeVectorized: u32 = ${normSize / components};
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const epsilon: f32 = ${attributes.epsilon};
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${shaderHelper.declareVariables(...variables)}
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const uniforms: UniformsArrayType = [
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{name: 'norm_count', type: 'u32'}, {name: 'norm_size', type: 'f32'},
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{name: 'norm_size_vectorized', type: 'u32'}, {name: 'epsilon', type: 'f32'}
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];
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return `
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${shaderHelper.registerUniforms(uniforms).declareVariables(...variables)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(normCount)}
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let offset = global_idx * normSizeVectorized;
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.norm_count')}
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let offset = global_idx * uniforms.norm_size_vectorized;
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var meanVector = ${fillVector('f32', components)};
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var meanSquareVector = ${fillVector('f32', components)};
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for (var h: u32 = 0u; h < normSizeVectorized; h++) {
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for (var h: u32 = 0u; h < uniforms.norm_size_vectorized; h++) {
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let value = ${castToF32(dataType, components, 'x[h + offset]')};
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meanVector += value;
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meanSquareVector += value * value;
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}
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let mean = ${sumVector('meanVector', components)} / normSize;
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let meanSquare = sqrt(${sumVector('meanSquareVector', components)}
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/ normSize - mean * mean + epsilon);
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let mean = ${sumVector('meanVector', components)} / uniforms.norm_size;
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let meanSquare = sqrt(${sumVector('meanSquareVector', components)}
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/ uniforms.norm_size - mean * mean + uniforms.epsilon);
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for (var j: u32 = 0; j < normSizeVectorized; j++) {
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for (var j: u32 = 0; j < uniforms.norm_size_vectorized; j++) {
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let f32input = ${castToF32(dataType, components, 'x[j + offset]')};
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let f32scale = ${castToF32(dataType, components, 'scale[j]')};
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output[j + offset] = ${variables[0].type.value}((f32input - mean) / meanSquare * f32scale
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@ -98,9 +104,10 @@ const createLayerNormProgramInfo =
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);
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}
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${hasMeanDataOutput ? 'meanDataOutput[global_idx] = mean' : ''};
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${hasInvStdOutput ? 'invStdOutput[global_idx] = 1 / meanSquare' : ''};
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${hasMeanDataOutput ? 'mean_data_output[global_idx] = mean' : ''};
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${hasInvStdOutput ? 'inv_std_output[global_idx] = 1 / meanSquare' : ''};
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}`;
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};
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const outputs = [{dims: outputShape, dataType: inputs[0].dataType}];
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if (hasMeanDataOutput) {
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outputs.push({dims: meanInvStdDevDim, dataType: DataType.float});
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@ -111,15 +118,13 @@ const createLayerNormProgramInfo =
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return {
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name: 'LayerNormalization',
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shaderCache: {hint: `${attributes.cacheKey}|${outputCount}|${inputs.length}`},
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getRunData: () => ({outputs, dispatchGroup: {x: Math.ceil(normCount / 64 /* workgroup size */)}}),
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shaderCache: {hint: `${components};${outputCount}`, inputDependencies},
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getRunData: () =>
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({outputs, dispatchGroup: {x: Math.ceil(normCount / 64 /* workgroup size */)}, programUniforms}),
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getShaderSource,
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};
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};
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export const parseLayerNormAttributes = (attributes: LayerNormAttributes): LayerNormAttributes =>
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createAttributeWithCacheKey({axis: attributes.axis, epsilon: attributes.epsilon});
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export const layerNorm = (context: ComputeContext, attributes: LayerNormAttributes): void => {
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validateInputs(context.inputs);
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context.compute(createLayerNormProgramInfo(context.inputs, attributes, context.outputCount));
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