onnxruntime/winml/lib/Api.Image/inc
Sheil Kumar 671fa60327
Enable direct tensorization and detensorization to many buffers in WinML (#5791)
* switch to work PC

* back with iterable of buffers

* add raw api tests

* tensorization

* last test

* all tests pass!

* small cleanup

* whitespace

* newline

* whitespace

* refactor common code into DisjointBufferHelpers

* remove unused file

* warning

* skip gpu tests when hardware not available

* Add error condition when createreference is invoked

* add null check to cretereference

* uncomment out check

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
2020-11-16 10:06:22 -08:00
..
ConverterResourceStore.h Merge user/ticastro/fix-wai-build 2020-04-17 14:10:50 -07:00
D3DDeviceCache.h
DeviceHelpers.h
DisjointBufferHelpers.h Enable direct tensorization and detensorization to many buffers in WinML (#5791) 2020-11-16 10:06:22 -08:00
ImageConversionHelpers.h
ImageConversionTypes.h support Normalized_0_1 and Normalized_1_1 (#4800) 2020-08-24 13:13:50 -07:00
ImageConverter.h Add missing D3D12 resource barriers and fences to Winml (#3941) 2020-05-20 23:19:44 -07:00
NominalRangeConverter.h User/xianz/fixbuild (#4906) 2020-08-25 15:08:55 -07:00
TensorToVideoFrameConverter.h Enable direct tensorization and detensorization to many buffers in WinML (#5791) 2020-11-16 10:06:22 -08:00
VideoFrameToTensorConverter.h Enable direct tensorization and detensorization to many buffers in WinML (#5791) 2020-11-16 10:06:22 -08:00