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* switch to work PC * back with iterable of buffers * add raw api tests * tensorization * last test * all tests pass! * small cleanup * whitespace * newline * whitespace * refactor common code into DisjointBufferHelpers * remove unused file * warning * skip gpu tests when hardware not available * Add error condition when createreference is invoked * add null check to cretereference * uncomment out check Co-authored-by: Sheil Kumar <sheilk@microsoft.com> |
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| .. | ||
| inc | ||
| shaders | ||
| ConverterResourceStore.cpp | ||
| CpuDetensorizer.h | ||
| CpuTensorizer.h | ||
| D3DDeviceCache.cpp | ||
| DeviceHelpers.cpp | ||
| DisjointBufferHelpers.cpp | ||
| EventTimer.h | ||
| ImageConversionHelpers.cpp | ||
| ImageConverter.cpp | ||
| NominalRangeConverter.cpp | ||
| pch.h | ||
| TensorToVideoFrameConverter.cpp | ||
| VideoFrameToTensorConverter.cpp | ||