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winml/ was previously excluded from lintrunner config. This change includes the directory and adds the clang-format config file specific to winml/ that fits existing style. --------- Signed-off-by: Justin Chu <justinchu@microsoft.com>
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "test.h"
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struct RawApiTestsGpuApi {
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SetupClass RawApiTestsGpuApiTestsClassSetup;
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VoidTest CreateDirectXDevice;
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VoidTest CreateD3D11DeviceDevice;
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VoidTest CreateD3D12CommandQueueDevice;
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VoidTest CreateDirectXHighPerformanceDevice;
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VoidTest CreateDirectXMinPowerDevice;
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VoidTest Evaluate;
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VoidTest EvaluateNoInputCopy;
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VoidTest EvaluateManyBuffers;
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};
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const RawApiTestsGpuApi& getapi();
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WINML_TEST_CLASS_BEGIN(RawApiTestsGpu)
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WINML_TEST_CLASS_SETUP_CLASS(RawApiTestsGpuApiTestsClassSetup)
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WINML_TEST_CLASS_BEGIN_TESTS
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WINML_TEST(RawApiTestsGpu, CreateDirectXDevice)
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WINML_TEST(RawApiTestsGpu, CreateD3D11DeviceDevice)
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WINML_TEST(RawApiTestsGpu, CreateD3D12CommandQueueDevice)
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WINML_TEST(RawApiTestsGpu, CreateDirectXHighPerformanceDevice)
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WINML_TEST(RawApiTestsGpu, CreateDirectXMinPowerDevice)
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WINML_TEST(RawApiTestsGpu, Evaluate)
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WINML_TEST(RawApiTestsGpu, EvaluateNoInputCopy)
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WINML_TEST(RawApiTestsGpu, EvaluateManyBuffers)
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WINML_TEST_CLASS_END()
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