// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "test.h" struct RawApiTestsGpuApi { SetupClass RawApiTestsGpuApiTestsClassSetup; VoidTest CreateDirectXDevice; VoidTest CreateD3D11DeviceDevice; VoidTest CreateD3D12CommandQueueDevice; VoidTest CreateDirectXHighPerformanceDevice; VoidTest CreateDirectXMinPowerDevice; VoidTest Evaluate; VoidTest EvaluateNoInputCopy; VoidTest EvaluateManyBuffers; }; const RawApiTestsGpuApi& getapi(); WINML_TEST_CLASS_BEGIN(RawApiTestsGpu) WINML_TEST_CLASS_SETUP_CLASS(RawApiTestsGpuApiTestsClassSetup) WINML_TEST_CLASS_BEGIN_TESTS WINML_TEST(RawApiTestsGpu, CreateDirectXDevice) WINML_TEST(RawApiTestsGpu, CreateD3D11DeviceDevice) WINML_TEST(RawApiTestsGpu, CreateD3D12CommandQueueDevice) WINML_TEST(RawApiTestsGpu, CreateDirectXHighPerformanceDevice) WINML_TEST(RawApiTestsGpu, CreateDirectXMinPowerDevice) WINML_TEST(RawApiTestsGpu, Evaluate) WINML_TEST(RawApiTestsGpu, EvaluateNoInputCopy) WINML_TEST(RawApiTestsGpu, EvaluateManyBuffers) WINML_TEST_CLASS_END()