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* Initiate Ort SNPE EP * fix snpe ep windows build which is caused by the utility method (ToUTF8String) name change on master * correct the source path for libonnxruntime.so while building for andorid package * add AdditionalDependencies for amr64 * On MS-Windows, the patchfile must be a text file, i.e. CR-LF must be used as line endings. A file with LF may give the error: "Assertion failed, hunk, file patch.c, line 343," unless the option '--binary' is given. * fix build failure if snpe is not enabled * update doc for contrib op * separate out snpe ep settings to onnxruntime_snpe_provider.cmake * renaming according review comments * update according review comments |
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| .. | ||
| sample | ||
| src | ||
| test | ||
| testdata | ||
| tools/Microsoft.ML.OnnxRuntime.PerfTool | ||
| .clang-format | ||
| Directory.Build.props.in | ||
| Nuget.CSharp.config | ||
| OnnxRuntime.CSharp.proj | ||
| OnnxRuntime.CSharp.sln | ||
| OnnxRuntime.DesktopOnly.CSharp.sln | ||
| OnnxRuntime.snk | ||
| readme.txt | ||
The main solution file is OnnxRuntime.CSharp.sln. This includes desktop and Xamarin mobile projects. OnnxRuntime.DesktopOnly.CSharp.sln is a copy of that with all the mobile projects removed. This is due to there being no way to selectively exclude a csproj from the sln if Xamarin isn't available. If changes are required, either update the main solution first and copy the relevant changes across, or copy the entire file and remove the mobile projects (anything with iOS, Android or Droid in the name).