onnxruntime/csharp
Ashwini Khade 68b5b2d7d3
Refactor training build options (#13964)
### Description
1. Renames all references of on device training to training apis. This
is to keep the naming general. Nothing really prevents us from using the
same apis on servers\non-edge devices.
2. Update ENABLE_TRAINING option: With this PR when this option is
enabled, training apis and torch interop is also enabled.
3. Refactoring for onnxruntime_ENABLE_TRAINING_TORCH_INTEROP option: 
   -  Removed user facing option
- Setting onnxruntime_ENABLE_TRAINING_TORCH_INTEROP to ON when
onnxruntime_ENABLE_TRAINING is ON as we always build with torch interop.

Once this PR is merged when --enable_training is selected we will do a
"FULL Build" for training (with all the training entry points and
features).
Training entry points include:
1. ORTModule
2. Training APIs

Features include:
1. ATen Fallback
2. All Training OPs includes communication and collectives
3. Strided Tensor Support
4. Python Op (torch interop)
5. ONNXBlock (Front end tools for training artifacts prep when using
trianing apis)

### Motivation and Context
Intention is to simply the options for building training enabled builds.
This is part of the larger work item to create dedicated build for
learning on the edge scenarios with just training apis enabled.
2023-01-03 13:28:16 -08:00
..
ApiDocs Lint updates csharp docs (#12962) 2022-09-14 17:56:41 -05:00
sample Add csharp docfx (#12596) 2022-08-25 09:51:32 -05:00
src Refactor training build options (#13964) 2023-01-03 13:28:16 -08:00
test Add ability to set RunOptions config entries to C# API. (#13939) 2022-12-16 10:28:01 +10:00
testdata Format all python files under onnxruntime with black and isort (#11324) 2022-04-26 09:35:16 -07:00
tools/Microsoft.ML.OnnxRuntime.PerfTool Patch Protobuf and ONNX's cmake files and enforce BinSkim check (#13694) 2022-11-18 10:09:47 -08:00
.clang-format Add Xamarin support (#9436) 2021-10-27 20:07:07 +10:00
Directory.Build.props.in Patch Protobuf and ONNX's cmake files and enforce BinSkim check (#13694) 2022-11-18 10:09:47 -08:00
Nuget.CSharp.config
OnnxRuntime.CSharp.proj Enable nuget packages for on device training (#13637) 2022-12-05 14:54:09 -08:00
OnnxRuntime.CSharp.sln Add csharp docfx (#12596) 2022-08-25 09:51:32 -05:00
OnnxRuntime.DesktopOnly.CSharp.sln Limit inclusion of Xamarin mobile target frameworks. (#9834) 2021-11-23 11:29:53 +10:00
OnnxRuntime.snk Copy System.Numerics.Tensors sources from dotnet/corefx into onnxruntime (#1605) 2019-08-15 17:28:47 -07:00
readme.md Add .net6 support to the C# nuget package. (#11908) 2022-06-22 08:08:24 +10:00
readme.txt Limit inclusion of Xamarin mobile target frameworks. (#9834) 2021-11-23 11:29:53 +10:00

ORT C# Managed Library

The solution files here are used to produce nuget packages for the C# bindings.

Note that the project naming is currently confusing and needs updating.

  • The Microsoft.ML.OnnxRuntime project produces the Microsoft.ML.OnnxRuntime.Managed nuget package.
  • The Microsoft.ML.OnnxRuntime nuget package contains the native (i.e. C++) code for various platforms.

Solution files

The main solution file is OnnxRuntime.CSharp.sln. This includes desktop and Xamarin mobile projects. OnnxRuntime.DesktopOnly.CSharp.sln is a copy of that with all the mobile projects removed. This is due to there being no way to selectively exclude a csproj from the sln if Xamarin isn't available.

If changes are required, either update the main solution first and copy the relevant changes across, or copy the entire file and remove the mobile projects (anything with iOS, Android or Droid in the name).

Development setup:

Requirements:

NOTE: The usage of this solution is primarily for ORT developers creating the managed Microsoft.ML.OnnxRuntime.Managed nuget package. Due to that, the requirements are quite specific.

Visual Studio 2022 v17.2.4 or later, with Xamarin workloads

There's no good way to use Visual Studio 2022 17.3 Preview in a CI, so we currently have to build pre-.net6 targets using VS, and .net6 targets using dotnet. We can't build them all using dotnet as the xamarin targets require msbuild. We can't package them using dotnet as that also requires msbuild.

Once the official VS 2022 release supports .net6 and is available in the CI we can revert to the original simple setup of building everything using msbuild.

To test packaging locally you will also need nuget.exe. Download from https://www.nuget.org/downloads. Put in a folder (e.g. C:\Program Files (x86)\NuGet). Add that folder to your PATH.

Magic incantations to build the nuget managed package locally:

If we're starting with VS 2022 17.2.4 we should have dotnet sdk 6.0.301

Make sure all the required workloads are installed dotnet workload install android ios maccatalyst macos - original example from here: - dotnet workload install android ios maccatalyst macos maui --source https://aka.ms/dotnet6/nuget/index.json --source https://api.nuget.org/v3/index.json - don't need 'maui' in this list until we update the sample/test apps - didn't seem to need --source arg/s for local build. YMMV.

Build pre-net6 targets msbuild -t:restore .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:SelectedTargets=PreNet6 msbuild -t:build .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:SelectedTargets=PreNet6

Need to run msbuild twice - once to restore which creates some json configs that are needed like Microsoft.ML.OnnxRuntime\obj\project.assets.json, and once to build using the configs.

Build net6 targets dotnet build .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:SelectedTargets=Net6

The dotnet build does the restore internally.

Create project.assets.json in obj dir with all targets so the nuget package creation includes them all msbuild -t:restore .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:SelectedTargets=All

Create nuget package msbuild .\OnnxRuntime.CSharp.proj -t:CreatePackage -p:OrtPackageId=Microsoft.ML.OnnxRuntime -p:Configuration=Debug -p:Platform="Any CPU"