TRT EP test for timing cache has wrong logic where it enables timing
cache for both sessions to compare the trt engine build time, that's why
CI got some intermittent failures.
This PR disabled the timing cache test for comparing the engine build
time between enabling/disabling timing cache until we find a model that
can benefit from timing cache.
### Description
Removing compute optimizer from on device training builds.
### Motivation and Context
1. mitigate android build failures
2. reduce binary size
Since only CPU EP is enabled for LTE builds, we can optimize the models
offline.
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
TensorRT will load/unload libraries as builder objects are created and
torn down. This will happen for
every single unit test, which leads to excessive test execution time due
to that overhead.
This overhead has steadily increased over the past few TensorRT versions
as the library objects get bigger leading to
8 hours to run all the unit tests. Nvidia suggests to keep a placeholder
builder object around to avoid this.
### Description
Updating the build option for enabling training in java builds from
ENABLE_TRAINING -> ENABLE_TRAINING_APIS.
In the native codebase ENABLE_TRAINING is used for enabling full
training and ENABLE_TRAINING_APIS is used for creating the lte builds
with training apis. Making the change to sync the naming convention
across all the language bindings.
It was a bit confusing to see ENABLE_TRAINING when debugging the android
build failures for training. Making this change just to improve
readability of logs during debugging.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Fix CUDA 12.1 Windows build error of cuda namespace ambiguous. Use a new namespace for attention softmax.
Tested with VS 2019 and VS 2022 with the following settings:
- OS: Microsoft Windows 11 Enterprise (Version 10.0.22621 Build 22621)
- CUDA: cuda_12.1.0_531.14_windows
- TensorRT: TensorRT-8.6.0.12.Windows10.x86_64.cuda-12.0
- CUDNN: 8.8.1.3 for cuda 12
- Visual Studio Enterprise 2019, version 16.11.26 (MSVC v142) or
Visual Studio Enterprise 2022 (64-bit), version 17.5.4
- Python: 3.10
- CMake: 3.25.2
VS 2019:
```
build.bat --cmake_generator "Visual Studio 16 2019" --config Release --cmake_extra_defines "CMAKE_CUDA_ARCHITECTURES=52;60;61;70;75;80;86" --skip_submodule_sync --parallel --build_shared_lib --update --build --build_dir .\build\trt --use_cuda --cuda_version "12.1" --cuda_home "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.1" --cudnn_home "C:\CuDNN\8.8.1.3_cuda12" --use_tensorrt --tensorrt_home "C:\TensorRT-8.6.0.12.Windows10.x86_64.cuda-12.0\TensorRT-8.6.0.12"
```
VS 2022:
```
build.bat --cmake_generator "Visual Studio 17 2022" --config Release --cmake_extra_defines "CMAKE_CUDA_ARCHITECTURES=52;60;61;70;75;80;86" --skip_submodule_sync --parallel --build_shared_lib --update --build --build_dir .\build\trt_2022 --use_cuda --cuda_version "12.1" --cuda_home "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.1" --cudnn_home "C:\CuDNN\8.8.1.3_cuda12" --use_tensorrt --tensorrt_home "C:\TensorRT-8.6.0.12.Windows10.x86_64.cuda-12.0\TensorRT-8.6.0.12"
```
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
https://github.com/microsoft/onnxruntime/issues/15242
### Description
Create a new C API KernelContext_GetAllocator() for Custom Op scenario
### Motivation and Context
Create a new C API KernelContext_GetAllocator() for Custom Op scenario
The test limits GPU's running memory requirements to 20MB. It might be
enough in the past, but it seems not enough now when we upgrade CUDA to
a newer version or add more kernels/graph transformers to our code.
Therefore we need to increase it. Our test log shows sometimes the model
needs 128MB memory. So I set the limit to 256MB.
* Fixed default dilatation value for poolgrad ops
### Description
Changed default dilatation value to 0 in poolgrad ops
### Motivation and Context
Fixes error on unit tests when --enable_training --use_dnnl flags are
active and
### Description
Disable a test with random failure in Windows GPU CI Pipeline like the
following:
```
11: [ OK ] BatchTest/BatchTest.BatchSupport/163 (0 ms)
11: [ RUN ] BatchTest/BatchTest.BatchSupport/164
11: D:\a\_work\1\s\winml\test\image\imagetests.cpp(186): error: Expected: m_model_binding.Bind(output_data_binding_name, output_video_frames) doesn't throw an exception.
11: Actual: it throws.
11: D:\a\_work\1\s\winml\test\image\imagetests.cpp(211): error: Expected: m_result = m_session.Evaluate(m_model_binding, L"") doesn't throw an exception.
11: Actual: it throws.
11: total errors is 0/2073600, errors rate is 0total errors is 0/2073600, errors rate is 0total errors is 0/2073600, errors rate is 0[ FAILED ] BatchTest/BatchTest.BatchSupport/164, where GetParam() = ((L"fns-candy_Bgr8_Batch3.onnx", 0, { L"1080.jpg", L"fish_720_Gray.png", L"fish_720.png" }, 3, false), 0, 1, 1, 1, 4-byte object <02-00 00-00>) (3203 ms)
```
Since https://github.com/microsoft/onnxruntime/pull/15468 merged to
main, about 10~15% build job failed in the test.
### Description
<!-- Describe your changes. -->
1. moved onnxruntime/contrib_ops/cuda/decoder to
onnxruntime/contrib_ops/cuda/bert
2. create utils.cuh under /bert for shared implementations in
decoder_masked_multihead_attention_impl_utils.h and
rotary_embedding_util.h
3. refactored relative_attn_bias_impl.cu by reusing the template
specializations in utils.cuh
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Ubuntu <wy@v100-2.0cdb2e52twzevn1i4fi45bylyg.jx.internal.cloudapp.net>
fine tune cuda layernorm block size considering number of rows to
process together with column number, and hardware resources (number of
SMs, etc)
Co-authored-by: Lei Zhang <phill.zhang@gmail.com>
### Description
<!-- Describe your changes. -->
Integrate react native e2e test framework with detox.
https://wix.github.io/Detox/
Good build in CI:
https://dev.azure.com/onnxruntime/onnxruntime/_build/results?buildId=946695&view=results
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Write cross-platform end-to-end tests in JavaScript.
Resolve flaky e2e tests in react native ci pipelines.
---------
Co-authored-by: rachguo <rachguo@rachguos-Mini.attlocal.net>
Co-authored-by: rachguo <rachguo@rachguos-Mac-mini.local>
### Description
- Updates the QNN Windows ARM64 pipeline to use a new image with Visual
Studio 2022 (updated from VS 2019)
- Creates a new gtest fixture class that skips tests for the QNN CPU
backend if we detect that the QNN CPU backend is not
available/functional. The current windows arm64 vm does not support any
QNN backend.
### Motivation and Context
Visual Studio 2022 adds support for native arm64 compilation. This
pipeline will help catch any build regressions on Windows ARM64 w/ VS
2022.
### Description
This PR fixes an issue with calling the ORT transformer optimizer script
on the custom export of Whisper with beam search. It also includes the
[fix](https://github.com/microsoft/onnxruntime/pull/15616) for the GPU
out-of-memory issue.
### Motivation and Context
With this PR fix, the optimizer runs as described in the [Whisper model
optimization PR](https://github.com/microsoft/onnxruntime/pull/15473).
### Description
Reduce a number of auxillary objects created to reduce GC pressure.
Eliminate GCHandle type of memory pinning in most of the places.
Improve string marshalling by allocating unmanaged memory that does not
require pinning. Change native methods from `IntPtr` to `byte[]`
(marshalling pinning is more efficient).
Allocate input/output UTF-8 names in unmanaged heap for the lifetime of
InferenceSession. So we do not keep converting them and pinning on every
Run.
Introduce a new native API that allows to allocate and convert/copy
strings directly into a native tensor.
The PR delivers around 50% latency improvements and less GC pauses.
Inspired by: https://github.com/microsoft/onnxruntime/pull/15520
### Motivation and Context
Client experience GC pressure and performance degradation when dealing
with string tensors.
Co-Authored-By: @tannergooding
### Description
<!-- Describe your changes. -->
Add dynamic quantization support for whisper model.
There are 3 options to try out:
- quantize_embedding_layer: enable to quantize embedding layer of
decoder model or not
- quantize_per_channel: enable to quantize per channel for Gemm or
MatMul
- quantize_reduce_range: use 7bit to quantize MatMul or Gemm. Use when
hitting accuracy issue on x64 cpus without VNNI.
### Description
- Fix lintrunner configurations to always use `python` instead of
`python3`.
- Set up dependabot
- Moved dependencies to requirements-lintrunner to allow dependabot to
update it similar to https://github.com/onnx/onnx/pull/5124
### Description
Adds schema for NHWC Resize that uses the default ONNX type/shape
inferencing.
### Motivation and Context
The QNN EP requires the Resize operator to be NHWC. Currently, the
Resize operator fails type and shape inference because the current
schema changes the input to NCHW, but the `scales` and `sizes` inputs
remain in NHWC.
This PR adds a schema for NHWC Resize that allows it to use the default
ONNX type/shape inference while still remaining in the internal NHWC
domain.
### Description
<!-- Describe your changes. -->
Add Swift Package Manager (SPM) support for ORT based on #14621
- uses the existing objective-c bindings
- some re-organization of the directory structure was required but the
contents of the files are unchanged, apart from adjustments due to file
movements
Add tool for updating ORT native pod used in the SPM package
Update CIs to use ORT native pod from build, and build/test using SPM
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
iOS developers are using SPM as much as cocoapods, so adding SPM means
both are catered for.
### Description
Setting proper default value for attributes of pool operators
### Motivation and Context
Fixed AB#14719
Global pooling and pooling operators usually share the same underlying
implementation. When we detect the operator is global, code for setting
up the attributes is skipped. This may cause un-deterministic behavior.
A recent commit added an assembler check if the ASM dialect was ATT
This unfortunately broke the AMX build for systems that don't have the
ASM-ATT dialect.
This change assumes if the CMAKE_ASM-ATT_COMPILER_ID is not found and
the CMAKE_ASM_COMPILER_ID is "GNU" based on all the other already passed
checks AMX is supported by the compiler and assembler.
### Description
### Motivation and Context
On my build system the recent change to add the ASM-ATT version check
disabled AMX code from the build.
---------
Signed-off-by: George Nash <george.nash@intel.com>
### Description
https://github.com/microsoft/onnxruntime/pull/15538
Above pull request breaks Windows build on cmake 3.25 or earlier. This
should fix it.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->