### Description
1. Remove Linux jobs for ORT-Extension combined build
2. Add a macOS build job for ORT-Extension combined build
3. Adjust the yaml file so that it can support two different ADO
instances.
### Motivation and Context
To test our code better. And it will enable us to run such tests for
every commit in the main branch. It would be easier for us to figure out
which change caused a build break.
See
[AB#13435](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/13435)
### Description
1. Move Linux CPU pipelines to an AMD CPU pool which is cheaper
2. Enable CCache for orttraining pipeline
### Motivation and Context
Azure AMD CPU machines are generally much cheaper than Intel CPU
machines. However, they don't have local disks.
## Description
1. Convert some git submodules to cmake external projects
2. Update nsync from
[1.23.0](https://github.com/google/nsync/releases/tag/1.23.0) to
[1.25.0](https://github.com/google/nsync/releases/tag/1.25.0)
3. Update re2 from 2021-06-01 to 2022-06-01
4. Update wil from an old commit to 1.0.220914.1 tag
5. Update gtest to a newer commit so that it can optionally leverage
absl/re2 for parsing command line flags.
The following git submodules are deleted:
1. FP16
2. safeint
3. XNNPACK
4. cxxopts
5. dlpack
7. flatbuffers
8. googlebenchmark
9. json
10. mimalloc
11. mp11
12. pthreadpool
More will come.
## Motivation and Context
There are 3 ways of integrating 3rd party C/C++ libraries into ONNX
Runtime:
1. Install them to a system location, then use cmake's find_package
module to locate them.
2. Use git submodules
6. Use cmake's external projects(externalproject_add).
At first when this project was just started, we considered both option 2
and option 3. We preferred option 2 because:
1. It's easier to handle authentication. At first this project was not
open source, and it had some other non-public dependencies. If we use
git submodule, ADO will handle authentication smoothly. Otherwise we
need to manually pass tokens around and be very careful on not exposing
them in build logs.
2. At that time, cmake fetched dependencies after "cmake" finished
generating vcprojects/makefiles. So it was very difficult to make cflags
consistent. Since cmake 3.11, it has a new command: FetchContent, which
fetches dependencies when it generates vcprojects/makefiles just before
add_subdirectories, so the parent project's variables/settings can be
easily passed to the child projects.
And when the project went on, we had some new concerns:
1. As we started to have more and more EPs and build configs, the number
of submodules grew quickly. For more developers, most ORT submodules are
not relevant to them. They shouldn't need to download all of them.
2. It is impossible to let two different build configs use two different
versions of the same dependency. For example, right now we have protobuf
3.18.3 in the submodules. Then every EP must use the same version.
Whenever we have a need to upgrade protobuf, we need to coordinate
across the whole team and many external developers. I can't manage it
anymore.
3. Some projects want to manage the dependencies in a different way,
either because of their preference or because of compliance
requirements. For example, some Microsoft teams want to use vcpkg, but
we don't want to force every user of onnxruntime using vcpkg.
7. Someone wants to dynamically link to protobuf, but our build script
only does static link.
8. Hard to handle security vulnerabilities. For example, whenever
protobuf has a security patch, we have a lot of things to do. But if we
allowed people to build ORT with a different version of protobuf without
changing ORT"s source code, the customer who build ORT from source will
be able to act on such things in a quicker way. They will not need to
wait ORT having a patch release.
9. Every time we do a release, github will also publish a source file
zip file and a source file tarball for us. But they are not usable,
because they miss submodules.
### New features
After this change, users will be able to:
1. Build the dependencies in the way they want, then install them to
somewhere(for example, /usr or a temp folder).
2. Or download the dependencies by using cmake commands from these
dependencies official website
3. Similar to the above, but use your private mirrors to migrate supply
chain risks.
4. Use different versions of the dependencies, as long as our source
code is compatible with them. For example, you may use you can't use
protobuf 3.20.x as they need code changes in ONNX Runtime.
6. Only download the things the current build needs.
10. Avoid building external dependencies again and again in every build.
### Breaking change
The onnxruntime_PREFER_SYSTEM_LIB build option is removed you could think from now
it is default ON. If you don't like the new behavior, you can set FETCHCONTENT_TRY_FIND_PACKAGE_MODE to NEVER.
Besides, for who relied on the onnxruntime_PREFER_SYSTEM_LIB build
option, please be aware that this PR will change find_package calls from
Module mode to Config mode. For example, in the past if you have
installed protobuf from apt-get from ubuntu 20.04's official repo,
find_package can find it and use it. But after this PR, it won't. This
is because that protobuf version provided by Ubuntu 20.04 is too old to
support the "config mode". It can be resolved by getting a newer version
of protobuf from somewhere.
### Description
Add '-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64' when build protobuf from
source on MacOS. Because later on we will the built library with the
other parts of onnxruntime to generate libonnxruntime.dylib, and if the
target CPU ARCH of libonnxruntime.dylib is not x86_64, it will fail.
### Motivation and Context
To fix a packaging pipeline failure, which was introduced from #13694
### Description
Update protobuf-java to version 3.21.7. This change only impact tests.
### Motivation and Context
The current version exhibits CVE-2022-3509
### Description
<!-- Describe your changes. -->
The default python upgrades to 3.11 in Mac, but 3.11 hasn't been
supported yet.
So Use python3.8 instead.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Fix MacOS CI in Zip-Nuget-Java-Nodejs Packaging Pipeline
### Test Run
https://dev.azure.com/aiinfra/Lotus/_build/results?buildId=249020&view=logs&j=ded01483-6627-58ac-64dc-d4a232827e5d
1. Update CUDA version from 11.4 to 11.6.
2. Update Manylinux version
3. Upgrade GCC version from 10 to 11 for most x86_64 pipelines. CentOS 7 ARM64 doesn't have GCC 11 yet.
4. Refactor python packaging pipeline:
a. Split Linux GPU build job to two parts, build and test, so that the
build part doesn't need to use a GPU machine
b. Make the Linux GPU build job and Linux CPU build job more similar: share the same bash script and yaml file.
5. Temporarily disable Attention_Mask1D_Fp16_B2_FusedNoPadding because it is causing one of our packaging pipeline to fail. I have created an ADO task for this.
1. add node test data to current model tests
2. support opset version to filter tests.
3. remove old filter based on onnx version. To avoid confusion, ONLY
support opset version filter in onnxruntime_test_all
4. support read onnx test data from absolute path on Windows.
1. Move the Linux ARM64 part of python packaging pipeline to a real ARM64 machine pool
2. Refactor the Linux CPU build jobs of python packaging pipeline to two parts: build and test. The test part will be exempted from Cyber EO compliance requirements as it won't affect the final bits we publish. This refactoring is to reduce dependencies in the build part. For example, this PR remove pytorch from the build dependencies.
3. Combine DML nuget packaging pipeline with "Zip-Nuget-Java-Nodejs Packaging Pipeline" as they all produce ORT nuget packages. Also, publish DML nuget packages and ORT GPU nuget packages to https://aiinfra.visualstudio.com/PublicPackages/_artifacts/feed/ORT-Nightly feed.
* Add asm statement to model.mm to force linker to link against CoreML.Framework.
Update targets.xml as per Rolf's suggestions
* Remove explicit numpy version from macos build. We don't specify it for other CIs and the version specified doesn't have a pre-built 3.10 wheel. This leads to the CI attempting to build numpy which fails.
* Add net6 targets.
Remove maccatalyst as we don't have a native build targetting that.
* Set platform in macos targets
* Add targetFramework entries
* Move NativeLib.DllName definition and set using preprocessor values for simplicity. Couldn't get it to build with the preprocessor based setup when it was in a separate file.
Update the nuspec generation to set platform version for .net6 targets. TODO: Validate versions. I copied them from the managed nuget package the packaging pipeline generated prior to adding targets. Possibly w could/should lower some of the versions.
Hopefully the need to specify a version goes away when the release version of VS2022 supports .net6.
* Try android 31.1 as https://github.com/actions/virtual-environments/blob/main/images/win/Windows2022-Readme.md suggests that should be available on the CI machines
* Fix patch version mismatch
Add some extra debug info in case it helps
* Debug nuget location in CI
* Add workspace entry back in
* Add steps
* One more attempt with hardcoded nuget.exe path and original android31.0 version
* Better fix - found explicit nuget download and updated version there.
* flake8 fixes
* Fix black complaints.
* Exit Microsoft_ML_OnnxRuntime_CheckPrerequisites for net6 iOS.
* Removed outdated comment
* Add .net6 support to the C# nuget package.
Currently requires jumping through a lot of hoops due to .net 6 only being supported in the preview release of VS 2022.
Build existing targets using msbuild.
Add .net6 targets and build using dotnet.
Create nuget package with combined targets.
A few misc automated changes from VS to spacing and adding a couple of properties.
TODO: Someone should investigate why the AARCH64 build takes 3+ hours and reduce it if possible. Assuming it's using an emulator given the x64 build with the same arguments takes 13 minutes.
* Add android package build settings for full build
Co-authored-by: gwang0000 <62914304+gwang0000@users.noreply.github.com>
Co-authored-by: Scott McKay <skottmckay@gmail.com>
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
- Only set them as targets for the ORT nuget package
- Use OrtPackageId as the condition for inclusion, if installed
- need to do the nuget restore via msbuild so that this property is set correctly
- Add desktop-only version of the C# sln as there is no way to exclude the mobile specific csproj's from an sln
- use this when applicable if someone is running build.py with the `--build_nuget` flag
Other
- remove attempt to include symbols in the nuget package as nuget doesn't support symbols in native packages
- update build.py to use `nuget` and not a windows specific path and filename for a linux build with `--build_nuget`
Add Xamarin support to the ORT nuget packages.
- Update C# code to support Xamarin builds for iOS and Android
- refactor some things to split out common code
- include iOS and Android ORT native shared library in native nuget package
Merge CPU/GPU nuget pipeline. The old GPU nuget pipeline will be only for DML.
TODO: the result GPU package contains PDB files for some of the DLLs, but not all. It is due to the refactoring of CUDA EP to pluggable DLLs. At that time we forgot to copy the PDB files. However, I can't add them in now. Because currently the package is already 220MB large. If the missed PDB files were added, then it will be oversize. nuget.org doesn't accept >250MB packages.
1. Update SDLNativeRules from v2 to v3. The new one allows us setting excluded paths.
2. Update TSAUpload from v1 to v2. And add a config file ".gdn/.gdntsa" for it.
3. Fix some parentheses warnings
4. Update cmake to the latest.
5. Remove "--x86" build option from pipeline yaml files. Now we can auto-detect cpu architecture from python. So we don't need to ask user to specify it.