### Description
allow pull debug artifacts from script
`npm run pull:wasm` - to pull release artifacts
`npm run pull:wasm:debug` - to pull debug artifacts
### Description
add target ort.webgpu.min.js
WebGPU is experimental feature, so I don't want to put webgpu into the
ort.min.js file. This change adds 2 ways for users to access ort-web
with webgpu:
- using script tag: by URL
`https://cdn.jsdelivr.net/npm/onnxruntime-web@1.15.0/dist/ort.webgpu.min.js`
( this URL is not ready yet )
- using `import()`: use `import { Tensor, InferenceSession } from
'onnxruntime-web/webgpu';` - 'onnxruntime-web/webgpu' instead of
'onnxruntime-web'
### Description
1. Update VERSION_NUMBER for preparing the upcoming release. This PR's
commit will not be included in the 1.15 release branch
2. Delete package/rpm/onnxruntime.spec since it was not used in past
years.
### Motivation and Context
Preparing the release.
Fixed
[AB#15311](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15311)
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
### Description
This PR includes the following changes:
- upgrade js dependencies
- enable STRICT mode for web assembly build.
- corresponding fix for cmake-js upgrade
- corresponsing fix for linter upgrade
- upgrade default typescript compile option of:
- `moduleResolution`: from `node` to `node16`
- `target`: from `es2017` to `es2020`
- fix ESM module import in commonJS source file
## change explanation
### changes to onnxruntime_webassembly.cmake
`-s WASM=1` and `-s LLD_REPORT_UNDEFINED` in latest version is
by-default and deprecated.
### changes to onnxruntime_node.cmake
The npm package `cmake-js` updated its way to find file `node.lib`.
previously it downloads this file from Node.js public release channel,
and now it generates it from a definition file.
The node.js release channel does not contain a windows/arm64 version, so
previously cmake-js will fail to download `node.lib` for that platform.
this is why we made special handling to download the unofficial binary
to build. now this is no longer needed so we removed that from the cmake
file.
### changes to tsconfig.json
`node16` module resolution supports async import and `es2020` as target
supports top level await.
### Description
update versions of a few build dependencies for onnxruntime NPM
packages.
update nodejs version to v16.x in linux CI. v12 is too out-of-dated. see
[nodejs release
schedule](https://github.com/nodejs/release#release-schedule)
### Motivation and Context
- upgrade to latest webpack allows using of latest Node.js LTS version.
previous version of webpack does not work on Node.js v18 and it is fixed
in latest version
- upgrade to latest typescript, ts-loader and other dev deps to
accelerate the build and bundling.
- upgrade also helps to resolve security warnings that may be vulnerable
in out-of-dated version
### Description
Bumping up version number to 1.14.0
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
* consume onnx test data from github
* ensure tests
* update script and allow opset specification
* fix python format
* fix python format
* consume new filter format
* fix linting error
* skip browserstack test at release pipeline
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* pool name as a parameter to run at lotus
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* Update web-ci-pipeline.yml for Azure Pipelines
* create a packaging pipeline for web
* Update web-packaging-pipeline.yml for Azure Pipelines
* make web-ci-pipeline as a template
* make web-ci-pipeline as a template
* make web-ci-pipeline as a template
* make web-ci-pipeline as a template
* change a paramter name checking a pipeline
* make a pool name changable for react native pipeline
* disable code sign validation for react native
* fix react native package.json publish
* fix indentation
* remove unnecessary comment
* test onnxruntime-common package publish
* ts and js files use lf as eol for windows
* use Linux style of ending line break
* change newLine at only tsconfig.json
* restore a commented code
* fix git restore directory for npm packaging
* fix a typo
* force eol to lf on windows for js directory in CI
* es2017 by default for ort-common
* add visualizer and define plugin
* es2017 for ort-web. also add build target for es5
* add multiple reduced size build for ort-web
* resolve comments, add e2e tests and add docs