### Description
* Build cuda nhwc ops by default.
* Deprecate `--enable_cuda_nhwc_ops` in build.py and add
`--disable_cuda_nhwc_ops` option
Note that it requires cuDNN 9.x. If you build with cuDNN 8, NHWC ops
will be disabled automatically.
### Motivation and Context
In general, NHWC is faster than NCHW for convolution in Nvidia GPUs with
Tensor Cores, and this could improve performance for vision models.
This is the first step to prefer NHWC for CUDA in 1.21 release. Next
step is to do some tests on popular vision models. If it help in most
models and devices, set `prefer_nhwc=1` as default cuda provider option.
### Description
<!-- Describe your changes. -->
* Leverage template `common-variables.yml` and reduce usage of hardcoded
trt_version
8391b24447/tools/ci_build/github/azure-pipelines/templates/common-variables.yml (L2-L7)
* Among all CI yamls, this PR reduces usage of hardcoding trt_version
from 40 to 6, by importing trt_version from `common-variables.yml`
* Apply TRT 10.5 and re-enable control flow op test
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
- Reduce usage of hardcoding trt_version among all CI ymls
### Next refactor PR
will work on reducing usage of hardcoding trt_version among
`.dockerfile`, `.bat` and remaining 2 yml files
(download_win_gpu_library.yml & set-winenv.yml, which are step-template
yaml that can't import variables)
### Description
1. Remove the onnxruntime::OrtMutex class and replace it with
~absl::Mutex~ std::mutex.
2. After this change, most source files will not include <Windows.h>
indirectly.
### Motivation and Context
To reduce the number of deps we have, and address some Github issues
that are related to build ONNX Runtime from source.
In PR #3000 , I added a custom implementation of std::mutex . It was
mainly because at that time std::mutex's default constructor was not
trivial on Windows. If you had such a mutex as a global var, it could
not be initialized at compile time. Then VC++ team fixed this issue.
Therefore we don't need this custom implementation anymore.
This PR also removes nsync. I ran several models tests on Linux. I
didn't see any perf difference.
This PR also reverts PR #21005 , which is no longer needed since conda
has updated its msvc runtime DLL.
This PR unblocks #22173 and resolves#22092 . We have a lot of open
issues with nsync. This PR can resolve all of them.
- Work around Xcode 16 iOS test build issue: `error: Multiple commands produce '.../PlugIns'`.
- Fix link error in iOS static framework test.
- Update build.py to check for the right kind of build before running iOS tests on the simulator.
- Update Xcode 16 build images to 'macos-15' because that's the only image that will have Xcode 16 soon. See https://github.com/actions/runner-images/issues/10703.
### Description
This change introduces the WebGPU EP into ONNX Runtime.
To make the PR as simple as possible, this PR excluded the following:
- C API changes for WebGPU EP
- actual implementation of WebGPU EP. Currently in this PR, WebGPU is a
stub implementation that does not register any kernel.
- Python IO Binding update
- Node.js IO Binding update
This PR now contains only 43 file changes (while the working branch
contains 130+) and hopefully this makes it easier to review.
There is going to be separated PRs for each mentioned above.
Current working branch: #21904
### Description
TensorRT 10.4 is GA now, update to 10.4
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
This PR makes the following updates to the Arm Compute Library execution
provider:
- Target Arm Compute Library 24.07
- Add support for the following operators:
- Conv (FP16)
- NhwcConv
- QLinearConv
- MatMul
- FusedMatMul
- MatMulIntegerToFloat
- Optimize memory usage and performance
- Expose the enable_fast_math setting
- Use the main runtime thread pool
### Motivation and Context
These updates improve performance and memory usage, and enable use of a
more recent version of Arm Compute Library.
@microsoft-github-policy-service agree company="Arm Ltd"
---------
Signed-off-by: Michael Tyler <michael.tyler@arm.com>
### Description
Replace inline pip install with pip install from requirements*.txt
### Motivation and Context
so that CG can recognize
### Dependency
- [x] https://github.com/microsoft/onnxruntime/pull/21085
### Description
Repeat of #21084 with removal of policy CMP0144 to suppress warnings
which uses CMake 3.27.0.
### Motivation and Context
Already approved PR:
https://github.com/microsoft/onnxruntime/pull/21084
Removed the added policy from CMake 3.27.0.
### Description
<!-- Describe your changes. -->
-It is an initial PR for VSINPU execution provider
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
- For support VeriSilicon hardware
- TIM-VX(Tensor Interface Module)
(https://github.com/VeriSilicon/TIM-VX) is an integrated software
solution by Verisilicon for our hardware(A311D/i.MX 8M Plus etc.)
design, it is easy to use Verisilicon’s hardware by simply connecting
onnxruntime with the TIM-VX API by this VSINPU execution provider.
### Description
Provide user level options to control the fallback on CPU for models not
supported on Intel's NPU hardware.
### Motivation and Context
- Current workflow of OVEP allows safe fallback from OV NPU to OV CPU on
compilation failures. Also supports MLAS CPU fallback in presence of
unsupported custom ops.
- The PR provides a build-time option to disable fallback from OV NPU to
OV CPU.
- The session Option "kOrtSessionOptionsDisableCPUEPFallback" disables
OV CPU and MLAS CPU fallback.
- Also has bug fix for proto creation.
---------
Co-authored-by: jatinwadhwa921 <jatin.wadhwa@intel.com>
Co-authored-by: ankitm3k <ankit.maheshkar@intel.com>
### Description
This reverts commit 1d7bf56947 because it
broken the AMD GPU CI pipeline. Sorry when I reviewed the PR I forgot to
run the AMD GPU CI pipeline.
Will revert the PR first then ask the author to fix the issue.
### Description
Remove the "--enable_language_interop_ops" build flag, because the code
is incompatible with the latest numpy, and the build flag is not used
anywhere except a macOS CI pipeline. It does not seem to have a ship
plan.
### Motivation and Context
The build error was:
```
onnxruntime/core/language_interop_ops/pyop/pyop.cc:122:85: error: no member named 'elsize' in '_PyArray_Descr'
static_cast<int64_t>(PyArray_DescrFromType(type)->elsize),
~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
```
### Description
<!-- Describe your changes. -->
Xamarin is EOL so remove support.
The MAUI targets are EOL and need updating.
https://dotnet.microsoft.com/en-us/platform/support/policy/maui
Other cleanups:
- netcoreapp3.1 is EOL
- the net6 macos target was added in the mistaken belief that was for
MAUI mac support, but that is actually via the mac-catalyst target which
we recently added support for.
- some CIs that were using the old build setup of splitting pre-net6
targets. The ORT C# bindings csproj was updated last year and the
`PreNet6` and `SelectedTargets` properties no longer exist as they were
replaced by the simpler `IncludeMobileTargets` property.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Remove EOL components.
#21058
### Description
In CUDA case, use the cuda_home variable to set CMAKE's CUDA compiler to
a correct version of NVCC
Otherwise, an NVCC from a current PATH would be picked up, which could
be from a different version of CUDA.
### Motivation and Context
I had a case when I had main CUDA installed, and it was a version 11.8.
I wanted to build against 12.5, so I downloaded and unpacked it into a
separate directory and passed it as a `--cuda-home` parameter, however
the ONNX builder was still picking the NVCC compiler from 11.8.
This would fix the issue
https://github.com/microsoft/onnxruntime/issues/20928
cc @gedoensmax
### Description
Add "-allow-unsupported-compiler" flags to Windows CUDA flags. This
change only impacts our pipelines. By default it would not reach this
code path.
### Motivation and Context
nvcc refuses working with the latest VS toolset unless this flag is set.
If without this change, our CI build will fail with the compiler is the
latest VS 2022 17.10. Here is the log:
https://dev.azure.com/onnxruntime/onnxruntime/_build/results?buildId=1405549&view=logs&j=6df8fe70-7b8f-505a-8ef0-8bf93da2bac7&t=c7e55e04-f02b-57dc-d19a-29b7d3528c44&l=715
The error message is:
`D:\a\_work\_temp\v11.8\include\crt/host_config.h(153): fatal error
C1189: #error: -- unsupported Microsoft Visual Studio version! Only the
versions between 2017 and 2022 (inclusive) are supported! The nvcc flag
'-allow-unsupported-compiler' can be used to override this version
check; however, using an unsupported host compiler may cause compilation
failure or incorrect run time execution. Use at your own risk.
[D:\a\_work\1\b\RelWithDebInfo\CMakeFiles\CMakeScratch\TryCompile-g5rudf\cmTC_7b8ff.vcxproj]`
https://github.com/microsoft/STL/pull/3824 introduces constexpr mutex.
An older version of msvcp140.dll will lead to ```A dynamic link library
(DLL) initialization routine failed```.
This error can be encountered if using conda Python since conda packages
msvc dlls and these are older right now.
This PR disables the constexpr mutex so that ort package can work with
older msvc dlls.
Thanks @snnn for the discovery.
# Description
This PR removes the building of the ORT "mobile" packages and much of the associated infrastructure which is no longer needed.
Not removed yet - tools/ci_build/github/android/mobile_package.required_operators.config and the helper scripts that depend on it.
# Motivation and Context
The mobile packages were deprecated in 1.18. Users should use the full packages (Android - onnxruntime-android, iOS - onnxruntime-c/onnxruntime-objc) instead or do a custom build.
### Description
This PR make numbers of optimizations to onnxruntime-web's module export
and deployment.
See each section below for more details.
#### Preview
>
[onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21)
> ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~
> ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~
> ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~
<details>
<summary><h4>Breaking changes</h4></summary>
There is no code change required, but there are a few differences
regarding **code import**, **flags**, **bundler config** and
**deployment steps**.
#### Importing:
Import table is changed. See following for details.
<details>
<summary><h5>Current import table:</h5></summary>
| Target Name | Path for "import" or "require" | WebGL | JSEP | wasm |
Proxy | Training |
|------|-----|-----|-----|-----|-----|-----|
| `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ |
✔️<sup>\[1]</sup> | ✔️ |
| `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup>
| ❌ |
| `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ |
* [1] didn't test. may not actually work.
* [2] not working. this is a mistake in build config.
</details>
<details>
<summary><h5>Proposed update:</h5></summary>
| Target Name | Path for "import" or "require" | WebGL | JSEP | wasm |
Proxy | Training |
|------|-----|-----|-----|-----|-----|-----|
| `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.all` |
~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ |
✔️ | ✔️ | ❌ |
| `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ |
| `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ |
| ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~
| ~~✔️~~ | ~~❌~~ | ~~❌~~ |
| `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ |
| `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ |
</details>
#### Flags:
The following flags are deprecated:
- `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in
build.
The following flags changed their type:
- `env.wasm.wasmPaths`: When using this flag as a string ( for the URL
prefix ), nothing is changed. When using this flag as an object ( for
per-file path override ), the type changed:
```diff
- export interface Old_WasmFilePaths{
- 'ort-wasm.wasm'?: string;
- 'ort-wasm-threaded.wasm'?: string;
- 'ort-wasm-simd.wasm'?: string;
- 'ort-training-wasm-simd.wasm'?: string;
- 'ort-wasm-simd-threaded.wasm'?: string;
- };
+ export interface New_WasmFilePaths {
+ /**
+ * Specify the override path for the main .wasm file.
+ *
+ * This path should be an absolute path.
+ *
+ * If not modified, the filename of the .wasm file is:
+ * - `ort-wasm-simd-threaded.wasm` for default build
+ * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and
WebNN)
+ * - `ort-training-wasm-simd-threaded.wasm` for training build
+ */
+ wasm?: URL|string;
+ /**
+ * Specify the override path for the main .mjs file.
+ *
+ * This path should be an absolute path.
+ *
+ * If not modified, the filename of the .mjs file is:
+ * - `ort-wasm-simd-threaded.mjs` for default build
+ * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and
WebNN)
+ * - `ort-training-wasm-simd-threaded.mjs` for training build
+ */
+ mjs?: URL|string;
+ }
```
#### Bundler compatibility:
Config changes are need for bundlers. See usage example in
/js/web/test/e2e/ for Webpack, parcel and rollup.
#### Deployment:
- if consuming from a CDN, there is no breaking change.
- if consuming from a local server, need to copy all `ort-*.wasm` and
`ort-*.mjs` files (totally 6 files) in the dist folder. (previously only
need to copy `ort-*.wasm` files.)
</details>
<details>
<summary><h4>Problems</h4></summary>
There are a few problems with the current module export and deployment:
- Script URL cannot be correctly inferred when imported as ESM.
- Workers are forcefully encoded using Blob URL, which makes
onnxruntime-web not working in CSP environment and Node.js, when using
proxy or multi-threading feature.
- Generated JS code (by Emscripten) is encoded using
`function.toString()`, which is unstable and error-prone.
- When running with a different Emscripten build, always need the build
step. Making it difficult to swap artifacts in deveopment/debug.
</details>
<details>
<summary><h4>Goals</h4></summary>
- Full ESM support
- Support variances of ways to import. Including:
- import from HTML's `<script>` tag (IIFE format, exporting to global
variable `ort`)
```html
<script
src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script>
```
- import from source code inside `<script type="module">` tag (ESM)
```html
<script type="module">
import * as ort from
"https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs";
// using 'ort'
</script>
```
- import in a CommonJS project (CJS format, resolve from package.json
"exports" field)
```js
// myProject/main.js
const ort = require('onnxruntime-web');
```
- import in an ESM project (ESM format, resolve from package.json
"exports" field)
```js
// myProject/main.js (or main.mjs)
import * as ort from 'onnxruntime-web';
```
- Support popular bundlers when importing onnxruntime-web into a CJS/ESM
project.
- webpack (esm requires extra post-process step)
- rollup
- parcel (esm requires extra post-process step)
- More bundlers **TBD**
- Multi-threading support for Node.js
NOTE: keeping single JavaScript file (the all-in-one bundle) is no
longer a goal. This is because technically there is a conflict with the
other requirements.
</details>
<details>
<summary><h4>Important Design Decisions</h4></summary>
- Drop support of single JavaScript output.
- The current onnxruntime-web distribution uses a single JavaScript file
to include all code. While there are a few benefits, it also creates
problems as mentioned above. Since ESM is being used more and more
widely, and browsers are making more restricted security checks and
requirement, the old Blob based solution is going to be replaced.
- To achieve the requirement, specifically, the CSP environment support,
we have to offer a non Blob based solution. Therefore, we have to
distribute multiple files and drop the single file solution.
- Do not run parser/postprocess on Emscripten generated JavaScript.
- Emscripten is evolving quickly so we should only depends on what's in
its documentation instead of a certain implementation details. (for
example, currently we patch on its code to deal with a special variable
`_scriptDir`)
- Keep the generated files as-is also helps to:
- reduce the size of ort.min.js
- make it easier to replace build artifacts when in development/debug
- Drop support for non-SIMD and non-MultiThread. This helps to reduce
the number of artifacts in distribution.
- (fixed-sized) SIMD is supported in any mainstream JS environment.
- Multi-thread as WebAssembly feature is supported in any mainstream JS
environment. In some environment the feature is guarded with cross
origin policy, but it can still work if not trying to create any worker.
- Use ESM output for Emscripten generated JavaScript.
- There are 2 ways to dynamically import classic (umd) modules and
neither of them are recommended:
- dynamically creating a <script> tag. This changes the HTML structure
and have quite a lot of compatibility issue
- use `fetch()` and `eval()`. However `eval` is strongly suggested to be
avoid because there is a great perf hit.
- importing ESM is super easy - just use the `import()` call.
Considering ESM is widely supported in modern browsers and Node.js this
is the better option.
- Add Blob based solution as a fallback for cross-origin workers.
- There are still wide use case of importing onnxruntime-web from CDN.
In this usage, make it able create worker by using `fetch()`+`Blob` to
create a same-origin Blob URL.
</details>
<details>
<summary><h4>Distribution File Manifest</h4></summary>
The distribution folder contains the following files:
- WebAssembly artifacts. These files are the result of compiling the
ONNX Runtime C++ code to WebAssembly by Emscripten.
| File Name | Build Flags |
|------|-----|
| ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm |
`--enable_wasm_simd` <br/> `--enable_wasm_threads` |
| ort-training-wasm-simd-threaded.mjs <br/>
ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/>
`--enable_wasm_simd` <br/> `--enable_wasm_threads` |
| ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm
| `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep`
<br/> `--use_webnn` |
- onnxruntime-web JavaScript artifacts. These files are generated by
ESBuild as the entry point for onnxruntime-web.
There are multiple build targets for different use cases:
| Target Name | Path for "import" or "require" | Description |
|------|-----|-----|
| `ort` | `onnxruntime-web` | The default target. |
| `ort.all` | `onnxruntime-web/all` | The target including webgl. |
| `ort.node` | `onnxruntime-web` | The default target for Node.js. |
| `ort.training` | `onnxruntime-web/training` | The target including
training APIs |
| `ort.wasm` | `onnxruntime-web/wasm` | The target including only
WebAssembly (CPU) EP |
| `ort.webgl` | `onnxruntime-web/webgl` | The target including only
WebGL EP |
For each target, there are multiple files generated:
| File Name | Description |
|------|-----|
| [target].js | The entry point for the target. IIFE and CommonJS
format. |
| [target].mjs | The entry point for the target. ESM format. |
| [target].min.js <br/> [target].min.js.map | The entry point for the
target. Minimized with sourcemap. IIFE and CommonJS format. |
| [target].min.mjs <br/> [target].min.mjs.map | The entry point for the
target. Minimized with sourcemap. ESM format. |
| [target].proxy.mjs | (if appliable) The proxy ESM module for the
target. |
| [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if
appliable) The proxy ESM module for the target. Minimized with
sourcemap. |
</details>
<details>
<summary><h4>Dynamic Import Explained</h4></summary>
- Local Served | No Proxy:
```
[Bundle or ort.min.js]
|
+ import()--> [ort-wasm-simd-threaded.mjs]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [ort-wasm-simd-threaded.mjs (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Local Served | Proxy:
```
[Bundle or ort.min.js]
|
+ import()--> [ort.proxy.min.mjs]
|
+ new Worker()--> [ort.proxy.min.mjs (worker)]
|
+ import()--> [ort-wasm-simd-threaded.mjs]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [ort-wasm-simd-threaded.mjs (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Cross Origin | No Proxy:
```
[Bundle or ort.min.js]
|
+ fetch('ort-wasm-simd-threaded.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort-wasm-simd-threaded)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Cross Origin | Proxy
```
[Bundle or ort.min.js]
|
+ fetch('ort.proxy.min.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort.proxy)]
|
+ new Worker()--> [blob:... (ort.proxy) (worker)]
|
+ fetch('ort-wasm-simd-threaded.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort-wasm-simd-threaded)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
</details>
### Description
<!-- Describe your changes. -->
This PR supports a build of onnxruntime.xcframework for xros/xrsimulator
for visionos via the build command of
`python3 tools/ci_build/github/apple/build_apple_framework.py --config
Release/Debug
tools/ci_build/github/apple/default_vision_os_framework_build_settings.json`.
For officially include visionos in ios cocoapods package and testing in
CI, would require separate work for upgrading the Xcode version &
upgrade macOS CI agent to macos-13-arm64 or higher.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
visionos support:
https://github.com/microsoft/onnxruntime/discussions/19313
---------
Co-authored-by: rachguo <rachguo@rachguos-Mini.attlocal.net>
Co-authored-by: rachguo <rachguo@rachguos-Mac-mini.local>
### Description
These changes include
Support to OpenVINO 2024.1
Import PreCompiled Blobs with EPContext Blob
Separate Device/Precision as input
Deprecate CPU_FP32 , GPU_FP32 terminology , introduce CPU, GPU
AUTO GPU, CPU will only create GPU Blob and not CPU Blob.
### Motivation and Context
- OpenVINO 2024.1 will be out soon
- Import Precompiled Blob can greatly reduce FEIL/FIL Time.
- Separating Device/Precision will make the input cleaner
-
---------
Co-authored-by: Suryaprakash Shanmugam <suryaprakash.shanmugam@intel.com>
Co-authored-by: Preetha Veeramalai <preetha.veeramalai@intel.com>
This adds a new "Graph Capture" option to the DML ep, similar to the
cuda graph functionality. Here's how graph capture works:
- A user can enable graph capture in the session options by setting
`ep.dml.enable_graph_capture` to `true`
- When they want to capture a run, they set `gpu_graph_id` in their
`RunOptions` to a number bigger than 0 (0 is reserved for internal use
according to the cuda graph documentation).
- Then, when they start the inference, the graph will be captured and
stored in the DML EP for future use
- When they execute the run for a second time with the same id, the
`ReplayGraph` function in the DML EP will be called instead of executing
the kernels, resulting in very low overhead and avoiding kernel
recompilation.
This feature can give up-to-par or even better performance than
specifying the static dimensions at session creation time, but is also
much more flexible.
### Description
In #20073, I use pin onnx version to unblock the whole PR CI.
In fact, we could use the onnx that installed by building source code,
that the onnx version is controlled by deps.txt.
For some history reason, DML stage installed onnx from pypi. Now, the
onnx can be installed as other stages.
add an option to skip installing onnx in win-ci-prebuild-step
### Description
Add NPU to list of device supported.
Added changes for Support to OV 2024.0
Nuget packages removes packaging of OpenVINO DLL
Bug Fixes with Python API
Reverted Dockerfiles not being maintained.
### Motivation and Context
NPU Device has been introduced by Intel in latest client systems
OpenVINO 2024.0 release is out.
---------
Co-authored-by: Suryaprakash Shanmugam <suryaprakash.shanmugam@intel.com>
Co-authored-by: Preetha Veeramalai <preetha.veeramalai@intel.com>
Co-authored-by: Ubuntu <ubuntu@ubuntu-118727.iind.intel.com>
Co-authored-by: hmamidix <hemax.sowjanya.mamidi@intel.com>
Co-authored-by: vthaniel <vishnudas.thaniel.s@intel.com>
Co-authored-by: saurabhkale17 <saurabh1.kale@intel.com>
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
MAUI on macOS uses mac-catalyst which requires a different native
binary.
---------
Co-authored-by: rachguo <rachguo@rachguos-Mini.attlocal.net>
Co-authored-by: Scott McKay <skottmckay@gmail.com>
### Description
<!-- Describe your changes. -->
Use UseMultiToolTask and limit the number of cl.exe instances running.
MultiToolTask info:
https://devblogs.microsoft.com/cppblog/improved-parallelism-in-msbuild/
Info on why limiting CL_MPCount can help:
https://github.com/Microsoft/checkedc-clang/wiki/Parallel-builds-of-clang-on-Windows
The current CIs have 4 cores (both physical and logical). Hardcoded the
GPU build in win-ci.yml to use CL_MPCount of 2 as that seems to work
fine. Can adjust if needed to base it on the actual number of cores or
to use build.py to build.
Caveat: I've run about 16 builds and haven't seen a slow build yet, but
as the root cause of the slow builds isn't really known this isn't
guaranteed to be a fix.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Try and prevent super slow GPU builds by reducing number of tasks
potentially running in parallel.
### Description
Fix a bug in build.py that accidentally disabled C# tests for most
builds when "--build_nuget" is specified.
### Motivation and Context
The bug was introduced in PR #8892 .
### Description
<!-- Describe your changes. -->
Provide specific xcodebuild flags instead of depending on cmake to do
the right thing.
This built in just over an hour with a ccache miss. Previous CIs with a
ccache miss were timing out after 150 minutes.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
See the comments inside of the changed files for more detailed
information.
The file onnxruntime/core/platform/windows/hardware_core_enumerator.cc
and onnxruntime/core/platform/windows/hardware_core_enumerator.h were
copied from WinML source folder in this repo, with minor coding style
changes.
I had an offline discussion with Sheil. We agree that given the lack of
a future proof solution, we may check-in this temp fix first, and rework
it later. I will have a meeting with @ivberg for discussing the issue
deeply, and seeking for a long term solution. Thanks for offering help,
@ivberg !
### Motivation and Context
With this change, we will see about 2x perf improvement on some Intel
CPUs.