As pointed out by @ruuda:
> This is more of a problem with `#[feature]` in Rust; once a feature becomes
> stable, having `#[feature]` becomes an error, so it is not easy to depend on a
> feature on nightly, and then have the same code work on stable once the feature
> is stabilized.
The earliest `byteorder` version without a `#[feature]` is `1.2.3`, so we
require any higher version than that one.
Closes#184.
Closes#186.
This is too late for the 0.19.0 release (I missed it because I grepped for
"0.18.", and the version in the README doesn't specify a minor version), but it
will now be in line with the other version strings.
When we put out the 1.0.0-pre.0 release we can change both together (our docs
already say we've released it, because we inserted an extra version, oops).
This partially re-adds functionality removed in commit
d2ce1ce5dc
We would like to require ExactSizeIterator, but unfortunately we can't
do that, since ExactSizeIterators aren't chainable, for (in my opinion)
silly reasons (chaining two 4-billion-element ExactSizeIterators could
overflow on 32-bit systems). Instead we inspect the size hints manually
and assert that the lower and upper bounds are all equal.
This change provides a common convention for using allocator-dependent
features with:
#![cfg(feature = "alloc")]
When available, `Vec` is imported consistently as `prelude::Vec`, which
means modules that need access to `Vec` can simply do:
use prelude::*;
and if an allocator is available, `Vec` will be in the crate prelude.
This allows all `alloc` vs `std` gating to be handled in `lib.rs`,
`build.rs`, and `prelude.rs` so the rest of the codebase doesn't have to
do any gating whatsoever.
This change provides a common convention for using allocator-dependent
features with:
#![cfg(feature = "alloc")]
When available, `Vec` is imported consistently as `prelude::Vec`, which
means modules that need access to `Vec` can simply do:
use prelude::*;
and if an allocator is available, `Vec` will be in the crate prelude.
This allows all `alloc` vs `std` gating to be handled in `lib.rs`,
`build.rs`, and `prelude.rs` so the rest of the codebase doesn't have to
do any gating whatsoever.
Unfortunately, Rust selects `i32` as the type for an integer literal
when the literal has no other type constraints. This means that someone
cannot write `Scalar::from(1)`, as Rust will choose `i32` as the type for
`1`, and we don't `impl From<i32> for Scalar`.
We could implement `From` conversions for signed integers, but since
`Scalar` operations should be constant-time by default, this would
require us to extract the sign bit of the integer and use it to
conditionally select between the positive and negative of Scalar
constructed from the value bits. This is more expensive than the
unsigned operation, and I don't think it's what anyone really wants.
Making API consumers specify that their literals are unsigned is
slightly annoying, but better than the above alternative.
It would also be nice to change `Scalar::from_hash` to be
`impl<D: Digest<OutputSize = U64>> From<D> for Scalar`,
but this isn't currently allowed by Rust (since that `impl` "could"
conflict with the `impl From<u8>` if someone decided that `u8` should
`impl Digest`).