xous-core/libs/blitstr2
bunnie 4477af6058 fix broken font rendering in rust 1.91
Rust 1.91 (or perhaps, more accurately llvm?) changed how link
ordering works.

Previously, modules would be linked in the order they were referenced
(e.g. pub mod b; pub mod a; would result in b being at a lower address
than a in the resulting binary).

However, apparently, this has changed and now someone in their
infinite wisdom decided that modules should be alphabetized before
linking.

I'm really not sure why the arbitrary ordering of the human alphabet
is superior to any other system, and also, if you really wanted
things alphabetized, you could just alphabetize them in your
reference order.

Previously the fonts were laid out in a way that tried to minimize
cache thrashing by co-locating certain sets of fonts together.

Now they are just sprayed around through the arbitrary and not
terribly useful permutation funtion of the english alphabet.

Rant off.

This changes the specification of the fonts in the code generator
to be in alphabetical order, making the screen once again legible.
2025-11-18 00:18:55 +08:00
..
codegen fix broken font rendering in rust 1.91 2025-11-18 00:18:55 +08:00
src fix broken font rendering in rust 1.91 2025-11-18 00:18:55 +08:00
Cargo.toml bump versions 2025-10-06 13:23:18 +08:00
LEGAL.md remove copy of blitstr2 from ux-api; move blitstr2 to lib location 2025-02-13 17:41:07 +08:00
LICENSE-APACHE remove copy of blitstr2 from ux-api; move blitstr2 to lib location 2025-02-13 17:41:07 +08:00
LICENSE-MIT remove copy of blitstr2 from ux-api; move blitstr2 to lib location 2025-02-13 17:41:07 +08:00
README.md remove copy of blitstr2 from ux-api; move blitstr2 to lib location 2025-02-13 17:41:07 +08:00

blitstr2

This code is vendored in from https://github.com/samblenny/blitstr2 with permission from the author.

multi-lingual string blitter for 1-bit monochrome (sequel to blitstr)

Maintenance Notes

  • Font files are regenerated by running ruby config_editor.rb followed by go run main.go --write in the /src/blitstr2/codegen directory relative to this README.md file
  • The Go files have been modified to generate the necessary templates for the loader/kernel split of the font tables. The main bit of manual "glue" is at the top of main.rs inside the map_fonts() routine, where the AtomicU32 pointers that hold the final linked location of the font maps are initialized at boot.
  • Font sources are located in src/blitstr2/codegen/src_data, along with various indices and codepoints.
  • Most font sources were generated by https://github.com/samblenny/hd1b_other
  • The latin sets that have a more manual process consisting of taking a screenshot of ResEdit's KCHR screen on a Mac OS 7 emulator via https://archive.org/details/mac_MacOS_7.0.1_compilation and massaging the result into a usable sprite sheet. The only two native font sizes that look good ane 9 and 12 point, which gives a coverage of 9, 12, 18 and 24 point sizes (with pixel doubling).

What's New

Compared to the original version of blitstr, blitstr2:

  • Supports more languages
  • Uses 16x16 pixel size for CJK glyphs instead of 32x32
  • Makes it easier for calling code to calculate size of rendered strings
  • Ignores multi-codepoint grapheme clusters for modern emoji (instead, there is limited support for old-school monochrome bitmap emoji)
  • Focuses on an API to look up glyphs from just one typeface at a time

License

Source code for blitstr2 is dual licensed under the terms of Apache 2.0 or MIT, at your option.

Glyph bitmaps included with blitstr2 have their own copyrights and licenses (OFL-1.1, public domain, Japanese equivalent of public domain).

See LEGAL.md for copyright and license details on embedded glyph bitmaps.