Currently, returning a Message (e.g. a Scalar1, Scalar2, or MemoryMessage) always results in a context switch from the server to the client. This is what makes these syscalls cheaper. However, this results in process starvation. For example, if three processes send a message to a server, then the server will only be able to respond to one of those messages at a time. This works well with a lightly-loaded system, but quickly falls apart when many threads are running. Keep track of which process and thread were originally switched to as part of the `SwitchTo` call. If the Server is responding to a message and owns the current quantum, don't immediately switch to the Client thread. Signed-off-by: Sean Cross <sean@xobs.io> |
||
|---|---|---|
| .. | ||
| bin | ||
| src | ||
| assemble.ps1 | ||
| assemble.sh | ||
| build.rs | ||
| Cargo.toml | ||
| link.x | ||
| README.md | ||
Xous Kernel
This contains the core kernel for Xous. It requires a stage 1 loader in order to start up, as it assumes the system is already running in Supervisor mode.
Building
To build the kernel, you will need a riscv32 target for Rust. Possible
targets include riscv32i-unknown-none-elf, riscv32imac-unknown-none-elf,
or riscv32imac-unknown-xous-elf.
- Decide what target you want. For simple, embedded systems this could
be
riscv32i-unknown-none-elf, and for more complex systems with compressed instructions you could useriscv32imac-unknown-none-elf. - Get Rust. Go to https://rustup.rs/ and follow its instructions.
- Install the proper toolchain:
rustup target add ${target_arch} - Build the kernel:
cargo build --release --target ${target_arch}
Using
To use the kernel, you must package it up into an arguments binary with
xous-tools.
Testing
TBD
Contribution Guidelines
Please see CONTRIBUTING for details on how to make a contribution.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide its terms.
License
Copyright © 2020
This project is licensed under the Apache License 2.0 LICENSE. For accurate information, please check individual files.