this cleans up some namespace issues when including
the utra crate which also refers to utra::generated::utra,
and there are CONST at the crate-level, and also functions
at the module-level which need disambiguation. By naming
the crate utra-lib this saves a bit of syntatic wrangling
at the top of every file.
This adds svd2utra, which enables building for non-embedded harware.
It also fixes some build issues, and paves the way for generating UTRA
at compile-time.
Signed-off-by: Sean Cross <sean@xobs.io>
These packages modify RUSTFLAGS, which causes some packages to be
rebuilt every time. Move them out of the workspace so as to ensure they
don't use the same `target` directory.
Signed-off-by: Sean Cross <sean@xobs.io>
The Workspace turns out to be useful, particularly when handled
correctly. This allows for a unification of all packages.
Additionally, since we now are focusing on applications and servers now,
the decision of which packages to build by default becomes clearer.
Finally, we'll be able to use `xbuild` to construct more complex
workflows with a full Workspace.
Signed-off-by: Sean Cross <sean@xobs.io>
The kernel and userspace both need to use `xous`, but have different
requirements. If we use a workspace, then all instances of `xous-rs`
must have the same feature set.
This breaks them apart so the kernel can have one set of features and
programs can have another set.
As part of this change, tests are now integrated into the kernel, and a
new `create_process_as_thread()` and `wait_process_as_thread()` function
pair have been added.
Signed-off-by: Sean Cross <sean@xobs.io>
This package serves only to build tests for the kernel, because the
kernel wants to use a different mechanism for spawning processes.
Cargo doesn't support having `#[cfg(test)]` attributes on modules in
order to allow conditional compilation depending on whether we're
running a test or not. To work around this, `main.rs` is included in
another dummy crate.
Signed-off-by: Sean Cross <sean@xobs.io>
The goal is to get a basic message passing engine working that will also
function as a device that works on real hardware.
This is still reworking it to function correctly on a desktop system.
Once that is working, it will be reworked to function once again on
hardware.
Signed-off-by: Sean Cross <sean@xobs.io>