Before xous-ipc's fixed-length string guaranteed this thing
fit into a single page. Now, we can send potentially unbounded
amounts of text between servers.
I don't think it makes sense to send more than a few k of text to
render on the screen at once, given our screen sizes, so I've added
a patch that truncates the text to the previous length that things
would truncate to.
The behavior is the same as before, except that you will
over-allocate memory on the heap in the sending process
as you shove more string data into a TextView than can be rendered.
Previously, the TextView would just truncate the data and discard
the data.
The truncation happens at the point where you try to hand the
record off to another process, so, one could in theory try
to make this recoverable by adding a layer that splits the
textview into more manageable chunks or pages the data, but that
is an exercise for another day.
This is just the TextView primitive with a "state" variable added
that controls how far the strips should march across the screen.
Users can specify with or without a bounding box.
The exact location of the text within the bar depends on the
BoundingBox option picked.
The primitive computes the total region to animate based upon
the typesetting engine's output. Thus it is not recommended
to "compress" the amount of whitespace allocated to the animation,
because it can cause the animation to have artifacts due to
whitespace overflow of typesetting.
Now you can:
let mut input = std::env::current_dir().unwrap();
input.push("../services/modals/src/tests/bunny.png");
let img = Img::<RGB<u8>>::load(&input).unwrap();
modals.show_image(img).expect("image failed");
previously blitstr2 is using usize for x/y coords, which means that
for layout purposes points could not go to the top or left boundary
without causing arithmetic overflow. Of course, you want to render
everything on-screen, but, as we have multi-line text with overflow
possibility, it's reasonable to be able to use negative coordinates
to locate text boxes that flow into the visible region.
This of course means that occassionally you can come out with
things like "negative widths", but even then, there can be reasonable
uses for this as an intermediate in calculations that ultimately
arrive at a positive result.
this just grafts in the new crate, while leaving the old crate
unscathed. once this is somewhat functional we'll excise the old
crate and reformat the loader for the "hard binary" image of
the fonts.
This rewrites the entire project so that most runnable projects now use
`xous-ipc` instead of `xous::String` where possible.
This also removes `rkyv` from the list of dependencies in `xous-rs`.
Signed-off-by: Sean Cross <sean@xobs.io>