This is a start on issue #111, where instead of starting a throw-away
server and doing a "yield" loop to emulate blocking behavior, messages
are instead stored so they don't drop, thus keeping a blocking
message blocking.
also remove async write callbacks: in practice, these aren't used
Downside of this refactor is that threads for handling the
callbacks are not spawned on demand, they are spawned at boot,
leading to about an extra 68k of RAM used (most of it being
consumed in the codec block, actually). Some of this is also
probably extra object code because we're using more of the stdlib
primitives, which carry some weight.
the concurrency issues on I2C are getting hairy, and it was probably a
dubious decision from the start to merge I2C into the LLIO block; but
originally this was motivated by the idea of keeping all the
"miscellaneous slow stuff" in one process to keep the memory footprint
small and make code a bit more readable.
Keeping I2C in the same process space as the LLIO but splitting it
into its own thread and server splits the difference, by giving us
more options to deal with the concurrency, without inflating the size
of the kernel binary and allocating a lot of extra static data.