change the notification modal to accept the primary message and an
Option of independent text to display as a qrcode
pub fn show_notification(&self, notification: &str, qrtext:Option<&str>) -> Result<(), xous::Error> {}
- track field heights using the drawing height directly
- use an &mut reference in the text processing section so changes stick
- other minor cosmetic improvements
Don't send FocusState::Foreground / FocusState::Background messages
to Layouts that are non-App type. This allows this to be used more
reliably as a signal of if the background is the running app or not,
rather than if it is merely the drawable canvas.
Added a get_text_multi() method on modals which builds, shows and returns text taken from a modal view with a given amount of fields.
Calling get_text() is equal to a call to get_text_multi() with fields = 1.
Keyboard setting is "the one and only" exception to user settings
that are saved without encryption. This is because you need your
keyboard layout to be set in order for you to type your password.
Thus, this needed a bit of a special-case to handle its storage record.
We decided to lop off 1 page from the loader and have it store
the keyboard layout code.
Let's hope we can have the discipline to really just store that
one word of information and not later be like "gee wally, you have
a whoooole 4092 unused bytes of space we can cram unencrypted
user settings in, sure would be a waste to not put those use those".
Was doing disjoint loads and stores on an Atomic, really, should
be using the fetch_add, fetch_sub variants to be proper.
Didn't seem to impact anything but maybe there's a future version
of me that high fives me for doing this.
request_focus is "dangerous" because any random server could
request a UX context to pop up. There is a checked version
that requires a GAM token that should be used, but, this leaves
the question of how does the initial app that's supposed to be
focused gets set.
A small mod to the UxRegistration call is made to check for
the name of the default focus app, and when it is seen, a thread
is fired off to request focus for that app. That allows us
to deprecate this otherwise dangerous call.
trust levels now default to a mid-level, with the password
modals explicitly tested for by the Context logic (the idea
being to deny any untrusted canvases the ability to render
inverted text).
ball bounce app also basically works, and context
switching between the bounce app and the main menu
is working too.