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modify graphics-server to ignore unimplemented opcodes
the opcode list is shared between multiple implementations, so an invalid opcode might not necessarily be a severe bug.
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1 changed files with 5 additions and 1 deletions
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@ -736,7 +736,11 @@ fn wrapped_main(main_thread_token: backend::MainThreadToken) -> ! {
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}
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Some(GfxOpcode::Quit) => break,
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None => {
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log::error!("received GfxOpcode scalar that is not handled");
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log::error!("Received invalid GfxOpcode. Ignoring.");
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}
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_ => {
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// This is perfectly normal because not all opcodes are handled by all platforms.
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log::debug!("Invalid or unhandled opcode: {:?}", op);
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}
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}
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} else {
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