uhd/host/lib/include/uhdlib/utils/interpolation.hpp
Martin Braun 760abdf703 lib: utils: interpolation: Add bilinear interpolation
This allows to treat a std::map<KeyType<std::map<KeyType, ValueType>> as
a set of x-y coordinates, and bilinearly interpolate a z-value given
four x/y pairs.
2020-04-17 07:58:19 -05:00

254 lines
9 KiB
C++

//
// Copyright 2020 Ettus Research, a National Instruments Brand
//
// SPDX-License-Identifier: GPL-3.0-or-later
//
// Various interpolation functions used within UHD
#pragma once
#include <uhd/utils/math.hpp>
#include <uhd/utils/interpolation.hpp>
#include <map>
#include <utility>
namespace uhd { namespace math {
//! Return a pair of iterators before and after a key within a map.
//
// Complexity: That of std::map::lower_bound (logarithmic).
//
// If \p key is lower or greater than the range of \p data then both the
// returned iterators will point to the first or last item in the map, respectively.
// If the key is found exactly in the map, then the second iterator will point to
// to that key, and the first iterator will point to the previous item (if
// possible).
template <typename map_type>
std::pair<typename map_type::const_iterator, typename map_type::const_iterator>
get_bounding_iterators(const map_type& data, const typename map_type::key_type& key)
{
// Get an iterator to the next bigger item
auto next_it = data.lower_bound(key);
if (next_it == data.end()) {
// This means key is larger than our biggest key in data's first
// dimension, and thus we return the value of the largest key.
next_it--;
return {next_it, next_it};
}
auto prev_it = next_it;
// If the next if clause is true, then x2 is already the smallest x value,
// and we keep x1 == x2. Otherwise, we make x1 the next smaller available
// x value.
if (prev_it != data.begin()) {
prev_it--;
}
return {prev_it, next_it};
}
//! Linearly interpolate f(x) given f(x0) = y0 and f(x1) = y1
//
// This draws a line through the coordinates x0/y0 and x1/y1, and then returns
// the y-value for the given x-value on said line.
//
// \throws uhd::runtime_error if x0 == x1, since that doesn't allow us to
// interpolate.
template <typename InterpType>
inline InterpType linear_interp(
InterpType x, InterpType x0, InterpType y0, InterpType x1, InterpType y1)
{
if (x0 == x1) {
throw uhd::runtime_error("linear_interp(): x0 and x1 must differ!");
}
return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
}
//! Bi-Linearly interpolate f(x, y) given f(xi, yk) = zik and for i, k == 0, 0
//
// This does one linear interpolation in x-direction and one in y-direction to
// return the z-value for the given x-value and y-value.
//
// \throws uhd::runtime_error if x0 == x1, or y0 == y1 since that doesn't allow
// us to interpolate.
template <typename InterpType>
inline InterpType bilinear_interp(InterpType x,
InterpType y,
InterpType x0,
InterpType y0,
InterpType x1,
InterpType y1,
InterpType z00,
InterpType z01,
InterpType z10,
InterpType z11)
{
if (x0 == x1) {
throw uhd::runtime_error("bilinear_interp(): x0 and x1 must differ!");
}
if (y0 == y1) {
throw uhd::runtime_error("bilinear_interp(): y0 and y1 must differ!");
}
return linear_interp(y,
y0,
linear_interp(x, x0, z00, x1, z10),
y1,
linear_interp(x, x0, z01, x1, z11));
}
/*! Like std::at, but will interpolate the data between two points
*
* Most often, this is used with a std::map (keys need to be sorted!). Unlike a
* regular map, this function allows looking up values in the map even if they're
* not a data point, by interpolating between the two data points that are closest
* to the given key.
*
* Example:
* ~~~{.cpp}
* std::map<double, double> data{{1.0, 2.0}, {2.0, 3.0}};
* std::cout << data[1.5] << std::endl; // This will fail!
* // This will print something depending on my_interpolation_func:
* std::cout << at_interpolate_1d(data, 1.5, &my_interpolation_func) << std::endl;
* ~~~
*
* Note: When \p key exceeds the max key of \p data, or is lower than the min key
* of \p data, it will return the value for the max or min key, respectively.
*
* \param data A map that stores x/y values. It must implemented lower_bound().
* \param key The x-value to look up
* \param interp_func A function that takes 5 inputs (x, x0, y0, x1, y1) and
* returns f(x) for f(x0) == y0 and f(x1) == y1. The inputs
* x, x0, and x1 must be of the key type of \p data, and the
* return value must be of the mapped type of \p data.
* \returns An interpolation of the data at key \p key. The return value type
* is the mapped type of \p data.
*/
template <typename map_type, typename interp_func_type>
typename map_type::mapped_type at_interpolate_1d(const map_type& data,
const typename map_type::key_type& key,
interp_func_type&& interp_func)
{
// Get an iterator to the next item
const auto next_it = data.lower_bound(key);
if (next_it == data.cend()) {
// This means key is larger than our biggest key in data, and thus we
// return the value of the largest key.
return data.crbegin()->second;
}
if (next_it == data.cbegin()) {
// This means freq is smaller than our smallest key, and thus we
// return the value of the smallest key.
return data.cbegin()->second;
}
// Get an iterator to the previous item
auto prev_it = next_it;
prev_it--;
const auto hi_key = next_it->first;
const auto hi_value = next_it->second;
const auto lo_key = prev_it->first;
const auto lo_value = prev_it->second;
return interp_func(key, lo_key, lo_value, hi_key, hi_value);
}
//! Like std::map::at, except with an approximate index
//
// Example:
// ~~~{.cpp}
// std::map<double, double> data{{1.0, 2.0}, {2.0, 3.0}};
// std::cout << at_nearest(data, 1.72) << std::endl; // prints 3.0
// ~~~
//
// This is in fact a shorthand for at_interpolate_1d(). It will look up the
// value in \p data with the key that most closely matches \p key, i.e.,
// at_nearest(data, key) == data[key'] if key' == argmin abs(key' - key).
template <typename map_type>
typename map_type::mapped_type at_nearest(
const map_type& data, const typename map_type::key_type& key)
{
return at_interpolate_1d(
data,
key,
[&](const typename map_type::key_type x,
const typename map_type::key_type x0,
const typename map_type::mapped_type y0,
const typename map_type::key_type x1,
const typename map_type::mapped_type y1) ->
typename map_type::mapped_type { return (x1 - x < x - x0) ? y1 : y0; });
}
//! Like std::map::at, except it will linearly interpolate in one dimension
//
// Example:
// ~~~{.cpp}
// std::map<double, double> data{{1.0, 2.0}, {2.0, 3.0}};
// std::cout << at_lin_interp(data, 1.5) << std::endl; // prints 2.5
// ~~~
//
// This treats the map as a set of x/y coordinates, and returns the value from
// the map that corresponds to a linear interpolation on those coordinates.
//
// For x-values greater than the maximum key, or smaller than the minimum key
// of \p data, we return the value for the closest available key.
template <typename map_type>
typename map_type::mapped_type at_lin_interp(
const map_type& data, const typename map_type::key_type& key)
{
return at_interpolate_1d(
data, key, &uhd::math::linear_interp<typename map_type::mapped_type>);
}
//! Like std::map::at, except it will do a bilinear interpolation in two dimensions
//
// Example:
// ~~~{.cpp}
// std::map<double, std::map<double, double>> data;
// data[1.0][1.0] = 0.0;
// data[1.0][2.0] = 1.0;
// data[2.0][1.0] = 1.0;
// data[2.0][2.0] = 2.0;
// std::cout << at_bilin_interp(data, 1.5, 1.5) << std::endl; // prints 1.0
// ~~~
//
// This treats the double-map as a set of x/y/z coordinates, and returns the
// value from the map that corresponds to a bilinear interpolation on those
// coordinates.
//
// For x- or y-values greater than the maximum key, or smaller than the minimum
// key of \p data, we return the value for the closest available key.
template <typename doublemap_type>
typename doublemap_type::mapped_type::mapped_type at_bilin_interp(
const doublemap_type& data, const typename doublemap_type::key_type& key_x,
const typename doublemap_type::mapped_type::key_type& key_y)
{
// Find x1 and x2 coordinates. They are the x-values closest to key_x.
const auto x_iters = get_bounding_iterators(data, key_x);
const auto x1 = x_iters.first->first;
const auto x2 = x_iters.second->first;
// x-boundary condition
if (x1 == x2) {
return at_lin_interp(x_iters.first->second, key_y);
}
// Find y1 and y2 coordinates. They are the y-values closest to key_y.
const auto y_iters =
get_bounding_iterators(x_iters.first->second, key_y);
const auto y1 = y_iters.first->first;
const auto y2 = y_iters.second->first;
// y-boundary condition
if (y1 == y2) {
return linear_interp(key_x, x1, data.at(x1).at(y1), x2, data.at(x2).at(y1));
}
// Find z values
const auto z11 = data.at(x1).at(y1);
const auto z12 = data.at(x1).at(y2);
const auto z21 = data.at(x2).at(y1);
const auto z22 = data.at(x2).at(y2);
return bilinear_interp(key_x, key_y, x1, y1, x2, y2, z11, z12, z21, z22);
}
}} // namespace uhd::math