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To avoid the proliferation of additional include directories and
multiple ways of including project-local headers, we now default to
moving all headers that are used across UHD into the uhdlib/
subdirectory.
Some #include statements were also reordered as they were modified for
closer compliance with the coding guidelines.
Internal cpp source files should now include files like this:
#include <uhdlib/rfnoc/ctrl_iface.hpp>
Reviewed-by: Ashish Chaudhari <ashish.chaudhari@ettus.com>
22 lines
678 B
C++
22 lines
678 B
C++
//
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// Copyright 2017 Ettus Research (National Instruments Corp.)
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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#include <uhdlib/utils/eeprom_utils.hpp>
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#include <boost/lexical_cast.hpp>
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uhd::byte_vector_t string_to_uint16_bytes(const std::string &num_str){
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const uint16_t num = boost::lexical_cast<uint16_t>(num_str);
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const std::vector<uint8_t> lsb_msb = {
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uint8_t(num >> 0),
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uint8_t(num >> 8)
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};
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return lsb_msb;
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}
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std::string uint16_bytes_to_string(const uhd::byte_vector_t &bytes){
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const uint16_t num = (uint16_t(bytes.at(0)) << 0) | (uint16_t(bytes.at(1)) << 8);
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return (num == 0 or num == 0xffff)? "" : std::to_string(num);
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}
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