To enable third party components (e.g. frontend modules) to use the
experts framework the headers need to be placed in the public API.
This change does this and fixes all dependencies. The experts
framework has been kept as internal API to enable changes more
easily, however it has been there without major changes for quite
a while already and therefore it should be safe to publish it.
The experts framework has two ways of integrating expert nodes into the
property tree: add_prop_node() and add_dual_prop_node(). In the latter
case, the experts should take care of coercion, and thus, we subscribe
to the desired value.
In the former case, this is not necessary, and precludes us from using
set_coercer() with prop nodes on the prop tree. This change lets us use
regular nodes in the expert framework that also use property tree
coercers.
As of now, there is not a single property node in UHD that uses
add_prop_node() and also does any kind of coercion, so this change has
no effect on current code (this is only used in TwinRX as of now).
The checks from the new clang-tidy file are applied to the source tree
using:
$ find . -name "*.cpp" | sort -u | xargs \
--max-procs 8 --max-args 1 clang-tidy --format-style=file \
--fix -p /path/to/compile_commands.json
This removes the following Boost constructs:
- boost::shared_ptr, boost::weak_ptr
- boost::enable_shared_from_this
- boost::static_pointer_cast, boost::dynamic_pointer_cast
The appropriate includes were also removed. All C++11 versions of these
require #include <memory>.
Note that the stdlib and Boost versions have the exact same syntax, they
only differ in the namespace (boost vs. std). The modifications were all
done using sed, with the exception of boost::scoped_ptr, which was
replaced by std::unique_ptr.
References to boost::smart_ptr were also removed.
boost::intrusive_ptr is not removed in this commit, since it does not
have a 1:1 mapping to a C++11 construct.
To avoid the proliferation of additional include directories and
multiple ways of including project-local headers, we now default to
moving all headers that are used across UHD into the uhdlib/
subdirectory.
Some #include statements were also reordered as they were modified for
closer compliance with the coding guidelines.
Internal cpp source files should now include files like this:
#include <uhdlib/rfnoc/ctrl_iface.hpp>
Reviewed-by: Ashish Chaudhari <ashish.chaudhari@ettus.com>
- Code location uhd/lib/experts
- expert_nodes.hpp contains all node definitions: data and worker
- expert_container.hpp contains the memory manager and resolver for expert nodes
- expert_factory contains the initializer and modifier for expert_container