To enable third party components (e.g. frontend modules) to use the
experts framework the headers need to be placed in the public API.
This change does this and fixes all dependencies. The experts
framework has been kept as internal API to enable changes more
easily, however it has been there without major changes for quite
a while already and therefore it should be safe to publish it.
To avoid the proliferation of additional include directories and
multiple ways of including project-local headers, we now default to
moving all headers that are used across UHD into the uhdlib/
subdirectory.
Some #include statements were also reordered as they were modified for
closer compliance with the coding guidelines.
Internal cpp source files should now include files like this:
#include <uhdlib/rfnoc/ctrl_iface.hpp>
Reviewed-by: Ashish Chaudhari <ashish.chaudhari@ettus.com>
- Code location uhd/lib/experts
- expert_nodes.hpp contains all node definitions: data and worker
- expert_container.hpp contains the memory manager and resolver for expert nodes
- expert_factory contains the initializer and modifier for expert_container