stable-baselines3/stable_baselines3/common/envs/identity_env.py
Antonin RAFFIN daaebd0a52
Drop python 3.8 and add python 3.12 support (#2041)
* Drop python 3.8 support, add python 3.12 support

* Upgrade to python 3.9 syntax

* Fixes for Numpy v2

* Fix doc warning
2024-11-18 15:40:36 +01:00

159 lines
5.9 KiB
Python

from typing import Any, Generic, Optional, TypeVar, Union
import gymnasium as gym
import numpy as np
from gymnasium import spaces
from stable_baselines3.common.type_aliases import GymStepReturn
T = TypeVar("T", int, np.ndarray)
class IdentityEnv(gym.Env, Generic[T]):
def __init__(self, dim: Optional[int] = None, space: Optional[spaces.Space] = None, ep_length: int = 100):
"""
Identity environment for testing purposes
:param dim: the size of the action and observation dimension you want
to learn. Provide at most one of ``dim`` and ``space``. If both are
None, then initialization proceeds with ``dim=1`` and ``space=None``.
:param space: the action and observation space. Provide at most one of
``dim`` and ``space``.
:param ep_length: the length of each episode in timesteps
"""
if space is None:
if dim is None:
dim = 1
space = spaces.Discrete(dim)
else:
assert dim is None, "arguments for both 'dim' and 'space' provided: at most one allowed"
self.action_space = self.observation_space = space
self.ep_length = ep_length
self.current_step = 0
self.num_resets = -1 # Becomes 0 after __init__ exits.
self.reset()
def reset(self, *, seed: Optional[int] = None, options: Optional[dict] = None) -> tuple[T, dict]:
if seed is not None:
super().reset(seed=seed)
self.current_step = 0
self.num_resets += 1
self._choose_next_state()
return self.state, {}
def step(self, action: T) -> tuple[T, float, bool, bool, dict[str, Any]]:
reward = self._get_reward(action)
self._choose_next_state()
self.current_step += 1
terminated = False
truncated = self.current_step >= self.ep_length
return self.state, reward, terminated, truncated, {}
def _choose_next_state(self) -> None:
self.state = self.action_space.sample()
def _get_reward(self, action: T) -> float:
return 1.0 if np.all(self.state == action) else 0.0
def render(self, mode: str = "human") -> None:
pass
class IdentityEnvBox(IdentityEnv[np.ndarray]):
def __init__(self, low: float = -1.0, high: float = 1.0, eps: float = 0.05, ep_length: int = 100):
"""
Identity environment for testing purposes
:param low: the lower bound of the box dim
:param high: the upper bound of the box dim
:param eps: the epsilon bound for correct value
:param ep_length: the length of each episode in timesteps
"""
space = spaces.Box(low=low, high=high, shape=(1,), dtype=np.float32)
super().__init__(ep_length=ep_length, space=space)
self.eps = eps
def step(self, action: np.ndarray) -> tuple[np.ndarray, float, bool, bool, dict[str, Any]]:
reward = self._get_reward(action)
self._choose_next_state()
self.current_step += 1
terminated = False
truncated = self.current_step >= self.ep_length
return self.state, reward, terminated, truncated, {}
def _get_reward(self, action: np.ndarray) -> float:
return 1.0 if (self.state - self.eps) <= action <= (self.state + self.eps) else 0.0
class IdentityEnvMultiDiscrete(IdentityEnv[np.ndarray]):
def __init__(self, dim: int = 1, ep_length: int = 100) -> None:
"""
Identity environment for testing purposes
:param dim: the size of the dimensions you want to learn
:param ep_length: the length of each episode in timesteps
"""
space = spaces.MultiDiscrete([dim, dim])
super().__init__(ep_length=ep_length, space=space)
class IdentityEnvMultiBinary(IdentityEnv[np.ndarray]):
def __init__(self, dim: int = 1, ep_length: int = 100) -> None:
"""
Identity environment for testing purposes
:param dim: the size of the dimensions you want to learn
:param ep_length: the length of each episode in timesteps
"""
space = spaces.MultiBinary(dim)
super().__init__(ep_length=ep_length, space=space)
class FakeImageEnv(gym.Env):
"""
Fake image environment for testing purposes, it mimics Atari games.
:param action_dim: Number of discrete actions
:param screen_height: Height of the image
:param screen_width: Width of the image
:param n_channels: Number of color channels
:param discrete: Create discrete action space instead of continuous
:param channel_first: Put channels on first axis instead of last
"""
def __init__(
self,
action_dim: int = 6,
screen_height: int = 84,
screen_width: int = 84,
n_channels: int = 1,
discrete: bool = True,
channel_first: bool = False,
) -> None:
self.observation_shape = (screen_height, screen_width, n_channels)
if channel_first:
self.observation_shape = (n_channels, screen_height, screen_width)
self.observation_space = spaces.Box(low=0, high=255, shape=self.observation_shape, dtype=np.uint8)
if discrete:
self.action_space = spaces.Discrete(action_dim)
else:
self.action_space = spaces.Box(low=-1, high=1, shape=(5,), dtype=np.float32)
self.ep_length = 10
self.current_step = 0
def reset(self, *, seed: Optional[int] = None, options: Optional[dict] = None) -> tuple[np.ndarray, dict]:
if seed is not None:
super().reset(seed=seed)
self.current_step = 0
return self.observation_space.sample(), {}
def step(self, action: Union[np.ndarray, int]) -> GymStepReturn:
reward = 0.0
self.current_step += 1
terminated = False
truncated = self.current_step >= self.ep_length
return self.observation_space.sample(), reward, terminated, truncated, {}
def render(self, mode: str = "human") -> None:
pass