stable-baselines3/stable_baselines3/common/envs/multi_input_envs.py
Antonin RAFFIN 40e0b9d2c8
Add Gymnasium support (#1327)
* Fix failing set_env test

* Fix test failiing due to deprectation of env.seed

* Adjust mean reward threshold in failing test

* Fix her test failing due to rng

* Change seed and revert reward threshold to 90

* Pin gym version

* Make VecEnv compatible with gym seeding change

* Revert change to VecEnv reset signature

* Change subprocenv seed cmd to call reset instead

* Fix type check

* Add backward compat

* Add `compat_gym_seed` helper

* Add goal env checks in env_checker

* Add docs on  HER requirements for envs

* Capture user warning in test with inverted box space

* Update ale-py version

* Fix randint

* Allow noop_max to be zero

* Update changelog

* Update docker image

* Update doc conda env and dockerfile

* Custom envs should not have any warnings

* Fix test for numpy >= 1.21

* Add check for vectorized compute reward

* Bump to gym 0.24

* Fix gym default step docstring

* Test downgrading gym

* Revert "Test downgrading gym"

This reverts commit 0072b77156c006ada8a1d6e26ce347ed85a83eeb.

* Fix protobuf error

* Fix in dependencies

* Fix protobuf dep

* Use newest version of cartpole

* Update gym

* Fix warning

* Loosen required scipy version

* Scipy no longer needed

* Try gym 0.25

* Silence warnings from gym

* Filter warnings during tests

* Update doc

* Update requirements

* Add gym 26 compat in vec env

* Fixes in envs and tests for gym 0.26+

* Enforce gym 0.26 api

* format

* Fix formatting

* Fix dependencies

* Fix syntax

* Cleanup doc and warnings

* Faster tests

* Higher budget for HER perf test (revert prev change)

* Fixes and update doc

* Fix doc build

* Fix breaking change

* Fixes for rendering

* Rename variables in monitor

* update render method for gym 0.26 API

backwards compatible (mode argument is allowed) while using the gym 0.26 API (render mode is determined at environment creation)

* update tests and docs to new gym render API

* undo removal of render modes metatadata check

* set rgb_array as default render mode for gym.make

* undo changes & raise warning if not 'rgb_array'

* Fix type check

* Remove recursion and fix type checking

* Remove hacks for protobuf and gym 0.24

* Fix type annotations

* reuse existing render_mode attribute

* return tiled images for 'human' render mode

* Allow to use opencv for human render, fix typos

* Add warning when using non-zero start with Discrete (fixes #1197)

* Fix type checking

* Bug fixes and handle more cases

* Throw proper warnings

* Update test

* Fix new metadata name

* Ignore numpy warnings

* Fixes in vec recorder

* Global ignore

* Filter local warning too

* Monkey patch not needed for gym 26

* Add doc of VecEnv vs Gym API

* Add render test

* Fix return type

* Update VecEnv vs Gym API doc

* Fix for custom render mode

* Fix return type

* Fix type checking

* check test env test_buffer

* skip render check

* check env test_dict_env

* test_env test_gae

* check envs in remaining tests

* Update tests

* Add warning for Discrete action space with non-zero (#1295)

* Fix atari annotation

* ignore get_action_meanings [attr-defined]

* Fix mypy issues

* Add patch for gym/gymnasium transition

* Switch to gymnasium

* Rely on signature instead of version

* More patches

* Type ignore because of https://github.com/Farama-Foundation/Gymnasium/pull/39

* Fix doc build

* Fix pytype errors

* Fix atari requirement

* Update env checker due to change in dtype for Discrete

* Fix type hint

* Convert spaces for saved models

* Ignore pytype

* Remove gitlab CI

* Disable pytype for convert space

* Fix undefined info

* Fix undefined info

* Upgrade shimmy

* Fix wrappers type annotation (need PR from Gymnasium)

* Fix gymnasium dependency

* Fix dependency declaration

* Cap pygame version for python 3.7

* Point to master branch (v0.28.0)

* Fix: use main not master branch

* Rename done to terminated

* Fix pygame dependency for python 3.7

* Rename gym to gymnasium

* Update Gymnasium

* Fix test

* Fix tests

* Forks don't have access to private variables

* Fix linter warnings

* Update read the doc env

* Fix env checker for GoalEnv

* Fix import

* Update env checker (more info) and fix dtype

* Use micromamab for Docker

* Update dependencies

* Clarify VecEnv doc

* Fix Gymnasium version

* Copy file only after mamba install

* [ci skip] Update docker doc

* Polish code

* Reformat

* Remove deprecated features

* Ignore warning

* Update doc

* Update examples and changelog

* Fix type annotation bundle (SAC, TD3, A2C, PPO, base class) (#1436)

* Fix SAC type hints, improve DQN ones

* Fix A2C and TD3 type hints

* Fix PPO type hints

* Fix on-policy type hints

* Fix base class type annotation, do not use defaults

* Update version

* Disable mypy for python 3.7

* Rename Gym26StepReturn

* Update continuous critic type annotation

* Fix pytype complain

---------

Co-authored-by: Carlos Luis <carlos.luisgonc@gmail.com>
Co-authored-by: Quentin Gallouédec <45557362+qgallouedec@users.noreply.github.com>
Co-authored-by: Thomas Lips <37955681+tlpss@users.noreply.github.com>
Co-authored-by: tlips <thomas.lips@ugent.be>
Co-authored-by: tlpss <thomas17.lips@gmail.com>
Co-authored-by: Quentin GALLOUÉDEC <gallouedec.quentin@gmail.com>
2023-04-14 13:13:59 +02:00

185 lines
6.3 KiB
Python

from typing import Dict, Optional, Tuple, Union
import gymnasium as gym
import numpy as np
from gymnasium import spaces
from stable_baselines3.common.type_aliases import GymStepReturn
class SimpleMultiObsEnv(gym.Env):
"""
Base class for GridWorld-based MultiObs Environments 4x4 grid world.
.. code-block:: text
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start is 0
states 5, 6, 9, and 10 are blocked
goal is 15
actions are = [left, down, right, up]
simple linear state env of 15 states but encoded with a vector and an image observation:
each column is represented by a random vector and each row is
represented by a random image, both sampled once at creation time.
:param num_col: Number of columns in the grid
:param num_row: Number of rows in the grid
:param random_start: If true, agent starts in random position
:param channel_last: If true, the image will be channel last, else it will be channel first
"""
def __init__(
self,
num_col: int = 4,
num_row: int = 4,
random_start: bool = True,
discrete_actions: bool = True,
channel_last: bool = True,
):
super().__init__()
self.vector_size = 5
if channel_last:
self.img_size = [64, 64, 1]
else:
self.img_size = [1, 64, 64]
self.random_start = random_start
self.discrete_actions = discrete_actions
if discrete_actions:
self.action_space = spaces.Discrete(4)
else:
self.action_space = spaces.Box(0, 1, (4,))
self.observation_space = spaces.Dict(
spaces={
"vec": spaces.Box(0, 1, (self.vector_size,), dtype=np.float64),
"img": spaces.Box(0, 255, self.img_size, dtype=np.uint8),
}
)
self.count = 0
# Timeout
self.max_count = 100
self.log = ""
self.state = 0
self.action2str = ["left", "down", "right", "up"]
self.init_possible_transitions()
self.num_col = num_col
self.state_mapping = []
self.init_state_mapping(num_col, num_row)
self.max_state = len(self.state_mapping) - 1
def init_state_mapping(self, num_col: int, num_row: int) -> None:
"""
Initializes the state_mapping array which holds the observation values for each state
:param num_col: Number of columns.
:param num_row: Number of rows.
"""
# Each column is represented by a random vector
col_vecs = np.random.random((num_col, self.vector_size))
# Each row is represented by a random image
row_imgs = np.random.randint(0, 255, (num_row, 64, 64), dtype=np.uint8)
for i in range(num_col):
for j in range(num_row):
self.state_mapping.append({"vec": col_vecs[i], "img": row_imgs[j].reshape(self.img_size)})
def get_state_mapping(self) -> Dict[str, np.ndarray]:
"""
Uses the state to get the observation mapping.
:return: observation dict {'vec': ..., 'img': ...}
"""
return self.state_mapping[self.state]
def init_possible_transitions(self) -> None:
"""
Initializes the transitions of the environment
The environment exploits the cardinal directions of the grid by noting that
they correspond to simple addition and subtraction from the cell id within the grid
- up => means moving up a row => means subtracting the length of a column
- down => means moving down a row => means adding the length of a column
- left => means moving left by one => means subtracting 1
- right => means moving right by one => means adding 1
Thus one only needs to specify in which states each action is possible
in order to define the transitions of the environment
"""
self.left_possible = [1, 2, 3, 13, 14, 15]
self.down_possible = [0, 4, 8, 3, 7, 11]
self.right_possible = [0, 1, 2, 12, 13, 14]
self.up_possible = [4, 8, 12, 7, 11, 15]
def step(self, action: Union[float, np.ndarray]) -> GymStepReturn:
"""
Run one timestep of the environment's dynamics. When end of
episode is reached, you are responsible for calling `reset()`
to reset this environment's state.
Accepts an action and returns a tuple (observation, reward, done, info).
:param action:
:return: tuple (observation, reward, done, info).
"""
if not self.discrete_actions:
action = np.argmax(action)
else:
action = int(action)
self.count += 1
prev_state = self.state
reward = -0.1
# define state transition
if self.state in self.left_possible and action == 0: # left
self.state -= 1
elif self.state in self.down_possible and action == 1: # down
self.state += self.num_col
elif self.state in self.right_possible and action == 2: # right
self.state += 1
elif self.state in self.up_possible and action == 3: # up
self.state -= self.num_col
got_to_end = self.state == self.max_state
reward = 1 if got_to_end else reward
truncated = self.count > self.max_count
terminated = got_to_end
self.log = f"Went {self.action2str[action]} in state {prev_state}, got to state {self.state}"
return self.get_state_mapping(), reward, terminated, truncated, {"got_to_end": got_to_end}
def render(self, mode: str = "human") -> None:
"""
Prints the log of the environment.
:param mode:
"""
print(self.log)
def reset(self, *, seed: Optional[int] = None, options: Optional[Dict] = None) -> Tuple[Dict[str, np.ndarray], Dict]:
"""
Resets the environment state and step count and returns reset observation.
:param seed:
:return: observation dict {'vec': ..., 'img': ...}
"""
if seed is not None:
super().reset(seed=seed)
self.count = 0
if not self.random_start:
self.state = 0
else:
self.state = np.random.randint(0, self.max_state)
return self.state_mapping[self.state], {}