stable-baselines3/stable_baselines3/common/atari_wrappers.py
Megan Klaiber dd6e361204
Implement HER (#120)
* Added working her version, Online sampling is missing.

* Updated test_her.

* Added first version of online her sampling. Still problems with tensor dimensions.

* Reformat

* Fixed tests

* Added some comments.

* Updated changelog.

* Add missing init file

* Fixed some small bugs.

* Reduced arguments for HER, small changes.

* Added getattr. Fixed bug for online sampling.

* Updated save/load funtions. Small changes.

* Added her to init.

* Updated save method.

* Updated her ratio.

* Move obs_wrapper

* Added DQN test.

* Fix potential bug

* Offline and online her share same sample_goal function.

* Changed lists into arrays.

* Updated her test.

* Fix online sampling

* Fixed action bug. Updated time limit for episodes.

* Updated convert_dict method to take keys as arguments.

* Renamed obs dict wrapper.

* Seed bit flipping env

* Remove get_episode_dict

* Add fast online sampling version

* Added documentation.

* Vectorized reward computation

* Vectorized goal sampling

* Update time limit for episodes in online her sampling.

* Fix max episode length inference

* Bug fix for Fetch envs

* Fix for HER + gSDE

* Reformat (new black version)

* Added info dict to compute new reward. Check her_replay_buffer again.

* Fix info buffer

* Updated done flag.

* Fixes for gSDE

* Offline her version uses now HerReplayBuffer as episode storage.

* Fix num_timesteps computation

* Fix get torch params

* Vectorized version for offline sampling.

* Modified offline her sampling to use sample method of her_replay_buffer

* Updated HER tests.

* Updated documentation

* Cleanup docstrings

* Updated to review comments

* Fix pytype

* Update according to review comments.

* Removed random goal strategy. Updated sample transitions.

* Updated migration. Removed time signal removal.

* Update doc

* Fix potential load issue

* Add VecNormalize support for dict obs

* Updated saving/loading replay buffer for HER.

* Fix test memory usage

* Fixed save/load replay buffer.

* Fixed save/load replay buffer

* Fixed transition index after loading replay buffer in online sampling

* Better error handling

* Add tests for get_time_limit

* More tests for VecNormalize with dict obs

* Update doc

* Improve HER description

* Add test for sde support

* Add comments

* Add comments

* Remove check that was always valid

* Fix for terminal observation

* Updated buffer size in offline version and reset of HER buffer

* Reformat

* Update doc

* Remove np.empty + add doc

* Fix loading

* Updated loading replay buffer

* Separate online and offline sampling + bug fixes

* Update tensorboard log name

* Version bump

* Bug fix for special case

Co-authored-by: Antonin Raffin <antonin.raffin@dlr.de>
Co-authored-by: Antonin RAFFIN <antonin.raffin@ensta.org>
2020-10-22 11:56:43 +02:00

243 lines
7.8 KiB
Python

import gym
import numpy as np
from gym import spaces
try:
import cv2 # pytype:disable=import-error
cv2.ocl.setUseOpenCL(False)
except ImportError:
cv2 = None
from stable_baselines3.common.type_aliases import GymObs, GymStepReturn
class NoopResetEnv(gym.Wrapper):
def __init__(self, env: gym.Env, noop_max: int = 30):
"""
Sample initial states by taking random number of no-ops on reset.
No-op is assumed to be action 0.
:param env: the environment to wrap
:param noop_max: the maximum value of no-ops to run
"""
gym.Wrapper.__init__(self, env)
self.noop_max = noop_max
self.override_num_noops = None
self.noop_action = 0
assert env.unwrapped.get_action_meanings()[0] == "NOOP"
def reset(self, **kwargs) -> np.ndarray:
self.env.reset(**kwargs)
if self.override_num_noops is not None:
noops = self.override_num_noops
else:
noops = self.unwrapped.np_random.randint(1, self.noop_max + 1)
assert noops > 0
obs = np.zeros(0)
for _ in range(noops):
obs, _, done, _ = self.env.step(self.noop_action)
if done:
obs = self.env.reset(**kwargs)
return obs
class FireResetEnv(gym.Wrapper):
def __init__(self, env: gym.Env):
"""
Take action on reset for environments that are fixed until firing.
:param env: the environment to wrap
"""
gym.Wrapper.__init__(self, env)
assert env.unwrapped.get_action_meanings()[1] == "FIRE"
assert len(env.unwrapped.get_action_meanings()) >= 3
def reset(self, **kwargs) -> np.ndarray:
self.env.reset(**kwargs)
obs, _, done, _ = self.env.step(1)
if done:
self.env.reset(**kwargs)
obs, _, done, _ = self.env.step(2)
if done:
self.env.reset(**kwargs)
return obs
class EpisodicLifeEnv(gym.Wrapper):
def __init__(self, env: gym.Env):
"""
Make end-of-life == end-of-episode, but only reset on true game over.
Done by DeepMind for the DQN and co. since it helps value estimation.
:param env: the environment to wrap
"""
gym.Wrapper.__init__(self, env)
self.lives = 0
self.was_real_done = True
def step(self, action: int) -> GymStepReturn:
obs, reward, done, info = self.env.step(action)
self.was_real_done = done
# check current lives, make loss of life terminal,
# then update lives to handle bonus lives
lives = self.env.unwrapped.ale.lives()
if 0 < lives < self.lives:
# for Qbert sometimes we stay in lives == 0 condtion for a few frames
# so its important to keep lives > 0, so that we only reset once
# the environment advertises done.
done = True
self.lives = lives
return obs, reward, done, info
def reset(self, **kwargs) -> np.ndarray:
"""
Calls the Gym environment reset, only when lives are exhausted.
This way all states are still reachable even though lives are episodic,
and the learner need not know about any of this behind-the-scenes.
:param kwargs: Extra keywords passed to env.reset() call
:return: the first observation of the environment
"""
if self.was_real_done:
obs = self.env.reset(**kwargs)
else:
# no-op step to advance from terminal/lost life state
obs, _, _, _ = self.env.step(0)
self.lives = self.env.unwrapped.ale.lives()
return obs
class MaxAndSkipEnv(gym.Wrapper):
def __init__(self, env: gym.Env, skip: int = 4):
"""
Return only every ``skip``-th frame (frameskipping)
:param env: the environment
:param skip: number of ``skip``-th frame
"""
gym.Wrapper.__init__(self, env)
# most recent raw observations (for max pooling across time steps)
self._obs_buffer = np.zeros((2,) + env.observation_space.shape, dtype=env.observation_space.dtype)
self._skip = skip
def step(self, action: int) -> GymStepReturn:
"""
Step the environment with the given action
Repeat action, sum reward, and max over last observations.
:param action: the action
:return: observation, reward, done, information
"""
total_reward = 0.0
done = None
for i in range(self._skip):
obs, reward, done, info = self.env.step(action)
if i == self._skip - 2:
self._obs_buffer[0] = obs
if i == self._skip - 1:
self._obs_buffer[1] = obs
total_reward += reward
if done:
break
# Note that the observation on the done=True frame
# doesn't matter
max_frame = self._obs_buffer.max(axis=0)
return max_frame, total_reward, done, info
def reset(self, **kwargs) -> GymObs:
return self.env.reset(**kwargs)
class ClipRewardEnv(gym.RewardWrapper):
def __init__(self, env: gym.Env):
"""
Clips the reward to {+1, 0, -1} by its sign.
:param env: the environment
"""
gym.RewardWrapper.__init__(self, env)
def reward(self, reward: float) -> float:
"""
Bin reward to {+1, 0, -1} by its sign.
:param reward:
:return:
"""
return np.sign(reward)
class WarpFrame(gym.ObservationWrapper):
def __init__(self, env: gym.Env, width: int = 84, height: int = 84):
"""
Convert to grayscale and warp frames to 84x84 (default)
as done in the Nature paper and later work.
:param env: the environment
:param width:
:param height:
"""
gym.ObservationWrapper.__init__(self, env)
self.width = width
self.height = height
self.observation_space = spaces.Box(
low=0, high=255, shape=(self.height, self.width, 1), dtype=env.observation_space.dtype
)
def observation(self, frame: np.ndarray) -> np.ndarray:
"""
returns the current observation from a frame
:param frame: environment frame
:return: the observation
"""
frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY)
frame = cv2.resize(frame, (self.width, self.height), interpolation=cv2.INTER_AREA)
return frame[:, :, None]
class AtariWrapper(gym.Wrapper):
"""
Atari 2600 preprocessings
Specifically:
* NoopReset: obtain initial state by taking random number of no-ops on reset.
* Frame skipping: 4 by default
* Max-pooling: most recent two observations
* Termination signal when a life is lost.
* Resize to a square image: 84x84 by default
* Grayscale observation
* Clip reward to {-1, 0, 1}
:param env: gym environment
:param noop_max:: max number of no-ops
:param frame_skip:: the frequency at which the agent experiences the game.
:param screen_size:: resize Atari frame
:param terminal_on_life_loss:: if True, then step() returns done=True whenever a
life is lost.
:param clip_reward: If True (default), the reward is clip to {-1, 0, 1} depending on its sign.
"""
def __init__(
self,
env: gym.Env,
noop_max: int = 30,
frame_skip: int = 4,
screen_size: int = 84,
terminal_on_life_loss: bool = True,
clip_reward: bool = True,
):
env = NoopResetEnv(env, noop_max=noop_max)
env = MaxAndSkipEnv(env, skip=frame_skip)
if terminal_on_life_loss:
env = EpisodicLifeEnv(env)
if "FIRE" in env.unwrapped.get_action_meanings():
env = FireResetEnv(env)
env = WarpFrame(env, width=screen_size, height=screen_size)
if clip_reward:
env = ClipRewardEnv(env)
super(AtariWrapper, self).__init__(env)