mirror of
https://github.com/saymrwulf/stable-baselines3.git
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* Add test for channel-first environments * Add support for channel-first envs, including more tests * Update changelog * Run black * Run black, again * Improve NatureCNN error message * Update image checks and FrameStack wrapper * Update tests * Update docs * Run isort * Reformat * Fixes: avoid breaking changes for non-image env * Add additional checks * Update docstring Co-authored-by: Antonin RAFFIN <antonin.raffin@ensta.org>
150 lines
5.3 KiB
Python
150 lines
5.3 KiB
Python
from typing import Optional, Union
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import numpy as np
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from gym import Env, Space
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from gym.spaces import Box, Discrete, MultiBinary, MultiDiscrete
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from stable_baselines3.common.type_aliases import GymObs, GymStepReturn
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class IdentityEnv(Env):
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def __init__(self, dim: Optional[int] = None, space: Optional[Space] = None, ep_length: int = 100):
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"""
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Identity environment for testing purposes
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:param dim: the size of the action and observation dimension you want
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to learn. Provide at most one of ``dim`` and ``space``. If both are
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None, then initialization proceeds with ``dim=1`` and ``space=None``.
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:param space: the action and observation space. Provide at most one of
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``dim`` and ``space``.
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:param ep_length: the length of each episode in timesteps
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"""
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if space is None:
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if dim is None:
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dim = 1
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space = Discrete(dim)
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else:
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assert dim is None, "arguments for both 'dim' and 'space' provided: at most one allowed"
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self.action_space = self.observation_space = space
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self.ep_length = ep_length
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self.current_step = 0
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self.num_resets = -1 # Becomes 0 after __init__ exits.
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self.reset()
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def reset(self) -> GymObs:
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self.current_step = 0
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self.num_resets += 1
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self._choose_next_state()
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return self.state
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def step(self, action: Union[int, np.ndarray]) -> GymStepReturn:
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reward = self._get_reward(action)
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self._choose_next_state()
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self.current_step += 1
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done = self.current_step >= self.ep_length
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return self.state, reward, done, {}
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def _choose_next_state(self) -> None:
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self.state = self.action_space.sample()
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def _get_reward(self, action: Union[int, np.ndarray]) -> float:
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return 1.0 if np.all(self.state == action) else 0.0
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def render(self, mode: str = "human") -> None:
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pass
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class IdentityEnvBox(IdentityEnv):
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def __init__(self, low: float = -1.0, high: float = 1.0, eps: float = 0.05, ep_length: int = 100):
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"""
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Identity environment for testing purposes
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:param low: the lower bound of the box dim
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:param high: the upper bound of the box dim
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:param eps: the epsilon bound for correct value
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:param ep_length: the length of each episode in timesteps
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"""
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space = Box(low=low, high=high, shape=(1,), dtype=np.float32)
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super().__init__(ep_length=ep_length, space=space)
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self.eps = eps
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def step(self, action: np.ndarray) -> GymStepReturn:
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reward = self._get_reward(action)
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self._choose_next_state()
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self.current_step += 1
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done = self.current_step >= self.ep_length
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return self.state, reward, done, {}
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def _get_reward(self, action: np.ndarray) -> float:
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return 1.0 if (self.state - self.eps) <= action <= (self.state + self.eps) else 0.0
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class IdentityEnvMultiDiscrete(IdentityEnv):
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def __init__(self, dim: int = 1, ep_length: int = 100):
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"""
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Identity environment for testing purposes
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:param dim: the size of the dimensions you want to learn
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:param ep_length: the length of each episode in timesteps
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"""
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space = MultiDiscrete([dim, dim])
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super().__init__(ep_length=ep_length, space=space)
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class IdentityEnvMultiBinary(IdentityEnv):
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def __init__(self, dim: int = 1, ep_length: int = 100):
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"""
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Identity environment for testing purposes
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:param dim: the size of the dimensions you want to learn
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:param ep_length: the length of each episode in timesteps
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"""
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space = MultiBinary(dim)
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super().__init__(ep_length=ep_length, space=space)
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class FakeImageEnv(Env):
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"""
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Fake image environment for testing purposes, it mimics Atari games.
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:param action_dim: Number of discrete actions
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:param screen_height: Height of the image
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:param screen_width: Width of the image
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:param n_channels: Number of color channels
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:param discrete: Create discrete action space instead of continuous
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:param channel_first: Put channels on first axis instead of last
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"""
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def __init__(
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self,
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action_dim: int = 6,
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screen_height: int = 84,
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screen_width: int = 84,
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n_channels: int = 1,
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discrete: bool = True,
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channel_first: bool = False,
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):
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self.observation_shape = (screen_height, screen_width, n_channels)
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if channel_first:
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self.observation_shape = (n_channels, screen_height, screen_width)
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self.observation_space = Box(low=0, high=255, shape=self.observation_shape, dtype=np.uint8)
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if discrete:
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self.action_space = Discrete(action_dim)
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else:
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self.action_space = Box(low=-1, high=1, shape=(5,), dtype=np.float32)
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self.ep_length = 10
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self.current_step = 0
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def reset(self) -> np.ndarray:
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self.current_step = 0
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return self.observation_space.sample()
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def step(self, action: Union[np.ndarray, int]) -> GymStepReturn:
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reward = 0.0
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self.current_step += 1
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done = self.current_step >= self.ep_length
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return self.observation_space.sample(), reward, done, {}
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def render(self, mode: str = "human") -> None:
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pass
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