stable-baselines3/torchy_baselines/cem_rl/cem_rl.py
2020-03-16 14:01:32 +01:00

217 lines
11 KiB
Python

from typing import Type, Union, Callable, Optional, Dict, Any
import torch as th
from torchy_baselines.common.base_class import OffPolicyRLModel
from torchy_baselines.common.type_aliases import GymEnv, MaybeCallback
from torchy_baselines.common.noise import ActionNoise
from torchy_baselines.td3.td3 import TD3, TD3Policy
from torchy_baselines.cem_rl.cem import CEM
class CEMRL(TD3):
"""
Implementation of CEM-RL, in fact CEM combined with TD3.
Paper: https://arxiv.org/abs/1810.01222
Code: https://github.com/apourchot/CEM-RL
:param policy: (TD3Policy or str) The policy model to use (MlpPolicy, CnnPolicy, ...)
:param env: (GymEnv or str) The environment to learn from (if registered in Gym, can be str)
:param learning_rate: (float or callable) learning rate for adam optimizer,
the same learning rate will be used for all networks (Q-Values, Actor and Value function)
it can be a function of the current progress (from 1 to 0)
:param buffer_size: (int) size of the replay buffer
:param learning_starts: (int) how many steps of the model to collect transitions for before learning starts
:param batch_size: (int) Minibatch size for each gradient update
:param tau: (float) the soft update coefficient ("polyak update", between 0 and 1)
:param gamma: (float) the discount factor
:param n_episodes_rollout: (int) Update the model every ``n_episodes_rollout`` episodes.
:param action_noise: (ActionNoise) the action noise type (None by default), this can help
for hard exploration problem. Cf common.noise for the different action noise type.
:param policy_delay: (int) Policy and target networks will only be updated once every policy_delay steps
per training steps. The Q values will be updated policy_delay more often (update every training step).
:param target_policy_noise: (float) Standard deviation of Gaussian noise added to target policy
(smoothing noise)
:param target_noise_clip: (float) Limit for absolute value of target policy smoothing noise.
:param sigma_init: (float) Initial standard deviation of the population distribution
:param pop_size: (int) Number of individuals in the population
:param damping_init: (float) Initial value of damping for preventing from early convergence.
:param damping_final: (float) Final value of damping
:param elitism: (bool) Keep the best known individual in the population
:param n_grad: (int) Number of individuals that will receive a gradient update.
Half of the population size in the paper.
:param update_style: (str) Update style for the individual that will use the gradient:
- original: original implementation (actor_steps // n_grad steps for the critic
and actor_steps gradient steps per individual)
- original_td3: same as before but the target networks are only update afterward
- td3_like: use policy delay and `actor_steps` steps for both the critic and the individual
- other: `2 * (actor_steps // self.n_grad)` for the critic and the individual
:param create_eval_env: (bool) Whether to create a second environment that will be
used for evaluating the agent periodically. (Only available when passing string for the environment)
:param policy_kwargs: (dict) additional arguments to be passed to the policy on creation
:param verbose: (int) the verbosity level: 0 no output, 1 info, 2 debug
:param seed: (int) Seed for the pseudo random generators
:param device: (str or th.device) Device (cpu, cuda, ...) on which the code should be run.
Setting it to auto, the code will be run on the GPU if possible.
:param _init_setup_model: (bool) Whether or not to build the network at the creation of the instance
"""
def __init__(self, policy: Union[str, Type[TD3Policy]],
env: Union[GymEnv, str],
learning_rate: Union[float, Callable] = 1e-3,
buffer_size: int = int(1e6),
learning_starts: int = 100,
batch_size: int = 100,
tau: float = 0.005,
gamma: float = 0.99,
n_episodes_rollout: int = 1,
action_noise: Optional[ActionNoise] = None,
policy_delay: int = 2,
target_policy_noise: float = 0.2,
target_noise_clip: float = 0.5,
sigma_init: float = 1e-3,
pop_size: int = 10,
damping_init: float = 1e-3,
damping_final: float = 1e-5,
elitism: bool = False,
n_grad: int = 5,
update_style: str = 'original',
tensorboard_log: Optional[str] = None,
create_eval_env: bool = False,
policy_kwargs: Dict[str, Any] = None,
verbose: int = 0,
seed: Optional[int] = None,
device: Union[th.device, str] = 'auto',
_init_setup_model: bool = True):
super(CEMRL, self).__init__(policy, env,
buffer_size=buffer_size, learning_rate=learning_rate, seed=seed, device=device,
action_noise=action_noise, target_policy_noise=target_policy_noise,
target_noise_clip=target_noise_clip, learning_starts=learning_starts,
n_episodes_rollout=n_episodes_rollout, tau=tau, gamma=gamma,
policy_kwargs=policy_kwargs, verbose=verbose,
policy_delay=policy_delay, batch_size=batch_size,
create_eval_env=create_eval_env, tensorboard_log=tensorboard_log,
_init_setup_model=False)
# Evolution strategy method that follows cma-es interface (ask-tell)
# for now, only CEM is implemented
self.es = None # type: Optional[CEM]
self.sigma_init = sigma_init
self.pop_size = pop_size
self.damping_init = damping_init
self.damping_final = damping_final
self.elitism = elitism
self.n_grad = n_grad
self.es_params = None
self.update_style = update_style
self.fitnesses = []
if _init_setup_model:
self._setup_model()
def _setup_model(self) -> None:
super(CEMRL, self)._setup_model()
params_vector = self.actor.parameters_to_vector()
self.es = CEM(len(params_vector), mu_init=params_vector,
sigma_init=self.sigma_init, damping_init=self.damping_init, damping_final=self.damping_final,
pop_size=self.pop_size, antithetic=not self.pop_size % 2, parents=self.pop_size // 2,
elitism=self.elitism)
def learn(self,
total_timesteps: int,
callback: MaybeCallback = None,
log_interval: int = 4,
eval_env: Optional[GymEnv] = None,
eval_freq: int = -1,
n_eval_episodes: int = 5,
tb_log_name: str = "CEMRL",
eval_log_path: Optional[str] = None,
reset_num_timesteps: bool = True) -> OffPolicyRLModel:
episode_num, obs, callback = self._setup_learn(eval_env, callback, eval_freq,
n_eval_episodes, eval_log_path, reset_num_timesteps)
actor_steps = 0
continue_training = True
callback.on_training_start(locals(), globals())
while self.num_timesteps < total_timesteps:
self.fitnesses = []
self.es_params = self.es.ask(self.pop_size)
if self.num_timesteps > 0:
# self.train(episode_timesteps)
# Gradient steps for half of the population
for i in range(self.n_grad):
# set params
self.actor.load_from_vector(self.es_params[i])
self.actor_target.load_from_vector(self.es_params[i])
self.actor.optimizer = th.optim.Adam(self.actor.parameters(),
lr=self.lr_schedule(self._current_progress))
# In the paper: 2 * actor_steps // self.n_grad
# In the original implementation: actor_steps // self.n_grad
# Difference with TD3 implementation:
# the target critic is updated in the train_critic()
# instead of the train_actor() and no policy delay
# Issue with this update style: the bigger the population, the slower the code
if self.update_style == 'original':
self.train_critic(actor_steps // self.n_grad, tau=self.tau)
self.train_actor(actor_steps, tau_actor=self.tau, tau_critic=0.0)
elif self.update_style == 'original_td3':
self.train_critic(actor_steps // self.n_grad, tau=0.0)
self.train_actor(actor_steps, tau_actor=self.tau, tau_critic=self.tau)
else:
# Closer to td3: with policy delay
if self.update_style == 'td3_like':
n_training_steps = actor_steps
else:
# scales with a bigger population
# but less training steps per agent
n_training_steps = 2 * (actor_steps // self.n_grad)
for it in range(n_training_steps):
# Sample replay buffer
replay_data = self.replay_buffer.sample(self.batch_size, env=self._vec_normalize_env)
self.train_critic(replay_data=replay_data)
# Delayed policy updates
if it % self.policy_delay == 0:
self.train_actor(replay_data=replay_data, tau_actor=self.tau, tau_critic=self.tau)
# Get the params back in the population
self.es_params[i] = self.actor.parameters_to_vector()
actor_steps = 0
# evaluate all actors
for params in self.es_params:
self.actor.load_from_vector(params)
rollout = self.collect_rollouts(self.env, n_episodes=self.n_episodes_rollout,
n_steps=-1, action_noise=self.action_noise,
callback=callback,
learning_starts=self.learning_starts,
replay_buffer=self.replay_buffer,
obs=obs, episode_num=episode_num,
log_interval=log_interval)
# Unpack
episode_reward, episode_timesteps, n_episodes, obs, continue_training = rollout
if continue_training is False:
break
episode_num += n_episodes
actor_steps += episode_timesteps
self.fitnesses.append(episode_reward)
if continue_training is False:
break
self._update_current_progress(self.num_timesteps, total_timesteps)
self.es.tell(self.es_params, self.fitnesses)
callback.on_training_end()
return self