stable-baselines3/stable_baselines3/common/identity_env.py
Antonin RAFFIN 23afedb254
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2020-07-16 16:12:16 +02:00

141 lines
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Python

from typing import Optional, Union
import numpy as np
from gym import Env, Space
from gym.spaces import Box, Discrete, MultiBinary, MultiDiscrete
from stable_baselines3.common.type_aliases import GymObs, GymStepReturn
class IdentityEnv(Env):
def __init__(self, dim: Optional[int] = None, space: Optional[Space] = None, ep_length: int = 100):
"""
Identity environment for testing purposes
:param dim: the size of the action and observation dimension you want
to learn. Provide at most one of ``dim`` and ``space``. If both are
None, then initialization proceeds with ``dim=1`` and ``space=None``.
:param space: the action and observation space. Provide at most one of
``dim`` and ``space``.
:param ep_length: the length of each episode in timesteps
"""
if space is None:
if dim is None:
dim = 1
space = Discrete(dim)
else:
assert dim is None, "arguments for both 'dim' and 'space' provided: at most one allowed"
self.action_space = self.observation_space = space
self.ep_length = ep_length
self.current_step = 0
self.num_resets = -1 # Becomes 0 after __init__ exits.
self.reset()
def reset(self) -> GymObs:
self.current_step = 0
self.num_resets += 1
self._choose_next_state()
return self.state
def step(self, action: Union[int, np.ndarray]) -> GymStepReturn:
reward = self._get_reward(action)
self._choose_next_state()
self.current_step += 1
done = self.current_step >= self.ep_length
return self.state, reward, done, {}
def _choose_next_state(self) -> None:
self.state = self.action_space.sample()
def _get_reward(self, action: Union[int, np.ndarray]) -> float:
return 1.0 if np.all(self.state == action) else 0.0
def render(self, mode: str = "human") -> None:
pass
class IdentityEnvBox(IdentityEnv):
def __init__(self, low: float = -1.0, high: float = 1.0, eps: float = 0.05, ep_length: int = 100):
"""
Identity environment for testing purposes
:param low: (float) the lower bound of the box dim
:param high: (float) the upper bound of the box dim
:param eps: (float) the epsilon bound for correct value
:param ep_length: (int) the length of each episode in timesteps
"""
space = Box(low=low, high=high, shape=(1,), dtype=np.float32)
super().__init__(ep_length=ep_length, space=space)
self.eps = eps
def step(self, action: np.ndarray) -> GymStepReturn:
reward = self._get_reward(action)
self._choose_next_state()
self.current_step += 1
done = self.current_step >= self.ep_length
return self.state, reward, done, {}
def _get_reward(self, action: np.ndarray) -> float:
return 1.0 if (self.state - self.eps) <= action <= (self.state + self.eps) else 0.0
class IdentityEnvMultiDiscrete(IdentityEnv):
def __init__(self, dim: int = 1, ep_length: int = 100):
"""
Identity environment for testing purposes
:param dim: (int) the size of the dimensions you want to learn
:param ep_length: (int) the length of each episode in timesteps
"""
space = MultiDiscrete([dim, dim])
super().__init__(ep_length=ep_length, space=space)
class IdentityEnvMultiBinary(IdentityEnv):
def __init__(self, dim: int = 1, ep_length: int = 100):
"""
Identity environment for testing purposes
:param dim: (int) the size of the dimensions you want to learn
:param ep_length: (int) the length of each episode in timesteps
"""
space = MultiBinary(dim)
super().__init__(ep_length=ep_length, space=space)
class FakeImageEnv(Env):
"""
Fake image environment for testing purposes, it mimics Atari games.
:param action_dim: (int) Number of discrete actions
:param screen_height: (int) Height of the image
:param screen_width: (int) Width of the image
:param n_channels: (int) Number of color channels
:param discrete: (bool)
"""
def __init__(
self, action_dim: int = 6, screen_height: int = 84, screen_width: int = 84, n_channels: int = 1, discrete: bool = True
):
self.observation_space = Box(low=0, high=255, shape=(screen_height, screen_width, n_channels), dtype=np.uint8)
if discrete:
self.action_space = Discrete(action_dim)
else:
self.action_space = Box(low=-1, high=1, shape=(5,), dtype=np.float32)
self.ep_length = 10
self.current_step = 0
def reset(self) -> np.ndarray:
self.current_step = 0
return self.observation_space.sample()
def step(self, action: Union[np.ndarray, int]) -> GymStepReturn:
reward = 0.0
self.current_step += 1
done = self.current_step >= self.ep_length
return self.observation_space.sample(), reward, done, {}
def render(self, mode: str = "human") -> None:
pass