stable-baselines3/torchy_baselines/td3/td3.py
2019-09-09 13:43:46 +02:00

232 lines
9.3 KiB
Python

import sys
import time
import torch as th
import torch.nn.functional as F
import numpy as np
from torchy_baselines.common.base_class import BaseRLModel
from torchy_baselines.common.replay_buffer import ReplayBuffer
from torchy_baselines.common.utils import set_random_seed
from torchy_baselines.common.evaluation import evaluate_policy
from torchy_baselines.td3.policies import TD3Policy
class TD3(BaseRLModel):
"""
Implementation of Twin Delayed Deep Deterministic Policy Gradients (TD3)
Paper: https://arxiv.org/abs/1802.09477
Code: https://github.com/sfujim/TD3
"""
def __init__(self, policy, env, policy_kwargs=None, verbose=0,
buffer_size=int(1e6), learning_rate=1e-3, seed=0, device='auto',
action_noise_std=0.1, start_timesteps=100, policy_freq=2,
batch_size=100,
_init_setup_model=True):
super(TD3, self).__init__(policy, env, TD3Policy, policy_kwargs, verbose)
if device == 'auto':
device = 'cuda' if th.cuda.is_available() else 'cpu'
self.max_action = np.abs(self.action_space.high)
self.replay_buffer = None
self.device = device
self.action_noise_std = action_noise_std
self.learning_rate = learning_rate
self.buffer_size = buffer_size
self.start_timesteps = start_timesteps
self.seed = seed
self.policy_freq = policy_freq
self.batch_size = batch_size
if _init_setup_model:
self._setup_model()
def _setup_model(self, seed=None):
state_dim, action_dim = self.observation_space.shape[0], self.action_space.shape[0]
set_random_seed(self.seed, using_cuda=self.device != 'cpu')
if self.env is not None:
self.env.seed(self.seed)
self.replay_buffer = ReplayBuffer(self.buffer_size, state_dim, action_dim, self.device)
self.policy = self.policy(self.observation_space, self.action_space,
self.learning_rate, device=self.device, **self.policy_kwargs)
self._create_aliases()
def _create_aliases(self):
self.actor = self.policy.actor
self.actor_target = self.policy.actor_target
self.critic = self.policy.critic
self.critic_target = self.policy.critic_target
def select_action(self, observation):
with th.no_grad():
observation = th.FloatTensor(observation.reshape(1, -1)).to(self.device)
return self.actor(observation).cpu().data.numpy().flatten()
def predict(self, observation, state=None, mask=None, deterministic=True):
"""
Get the model's action from an observation
:param observation: (np.ndarray) the input observation
:param state: (np.ndarray) The last states (can be None, used in recurrent policies)
:param mask: (np.ndarray) The last masks (can be None, used in recurrent policies)
:param deterministic: (bool) Whether or not to return deterministic actions.
:return: (np.ndarray, np.ndarray) the model's action and the next state (used in recurrent policies)
"""
return self.max_action * self.select_action(observation)
def train_critic(self, n_iterations=1, batch_size=100, discount=0.99,
policy_noise=0.2, noise_clip=0.5, replay_data=None):
for it in range(n_iterations):
# Sample replay buffer
if replay_data is None:
state, action, next_state, done, reward = self.replay_buffer.sample(batch_size)
else:
state, action, next_state, done, reward = replay_data
# Select action according to policy and add clipped noise
noise = action.clone().data.normal_(0, policy_noise)
noise = noise.clamp(-noise_clip, noise_clip)
next_action = (self.actor_target(next_state) + noise).clamp(-1, 1)
# Compute the target Q value
target_q1, target_q2 = self.critic_target(next_state, next_action)
target_q = th.min(target_q1, target_q2)
target_q = reward + ((1 - done) * discount * target_q).detach()
# Get current Q estimates
current_q1, current_q2 = self.critic(state, action)
# Compute critic loss
critic_loss = F.mse_loss(current_q1, target_q) + F.mse_loss(current_q2, target_q)
# Optimize the critic
self.critic.optimizer.zero_grad()
critic_loss.backward()
self.critic.optimizer.step()
def train_actor(self, n_iterations=1, batch_size=100, tau=0.005, replay_data=None):
for it in range(n_iterations):
# Sample replay buffer
if replay_data is None:
state, action, next_state, done, reward = self.replay_buffer.sample(batch_size)
else:
state, action, next_state, done, reward = replay_data
# Compute actor loss
actor_loss = -self.critic.q1_forward(state, self.actor(state)).mean()
# Optimize the actor
self.actor.optimizer.zero_grad()
actor_loss.backward()
self.actor.optimizer.step()
# Update the frozen target models
for param, target_param in zip(self.critic.parameters(), self.critic_target.parameters()):
target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
for param, target_param in zip(self.actor.parameters(), self.actor_target.parameters()):
target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
def train(self, n_iterations, batch_size=100, discount=0.99,
tau=0.005, policy_noise=0.2, noise_clip=0.5, policy_freq=2):
for it in range(n_iterations):
# Sample replay buffer
replay_data = self.replay_buffer.sample(batch_size)
self.train_critic(replay_data=replay_data)
# Delayed policy updates
if it % policy_freq == 0:
self.train_actor(replay_data=replay_data)
def learn(self, total_timesteps, callback=None, log_interval=100,
eval_freq=-1, n_eval_episodes=5, tb_log_name="TD3", reset_num_timesteps=True):
timesteps_since_eval = 0
episode_num = 0
done = True
evaluations = []
start_time = time.time()
while self.num_timesteps < total_timesteps:
if callback is not None:
# Only stop training if return value is False, not when it is None.
if callback(locals(), globals()) is False:
break
if done:
if self.num_timesteps > 0:
if self.verbose > 1:
print("Total T: {} Episode Num: {} Episode T: {} Reward: {}".format(
self.num_timesteps, episode_num, episode_timesteps, episode_reward))
self.train(episode_timesteps, batch_size=self.batch_size, policy_freq=self.policy_freq)
# Evaluate episode
if 0 < eval_freq <= timesteps_since_eval:
timesteps_since_eval %= eval_freq
mean_reward, _ = evaluate_policy(self, self.env, n_eval_episodes)
evaluations.append(mean_reward)
if self.verbose > 0:
print("Eval num_timesteps={}, mean_reward={:.2f}".format(self.num_timesteps, evaluations[-1]))
print("FPS: {:.2f}".format(self.num_timesteps / (time.time() - start_time)))
sys.stdout.flush()
# Reset environment
obs = self.env.reset()
episode_reward = 0
episode_timesteps = 0
episode_num += 1
# Select action randomly or according to policy
if self.num_timesteps < self.start_timesteps:
action = self.env.action_space.sample()
else:
action = self.select_action(np.array(obs))
if self.action_noise_std > 0:
# NOTE: in the original implementation, the noise is applied to the unscaled action
action_noise = np.random.normal(0, self.action_noise_std, size=self.action_space.shape[0])
action = (action + action_noise).clip(-1, 1)
# Rescale and perform action
new_obs, reward, done, _ = self.env.step(self.max_action * action)
if hasattr(self.env, '_max_episode_steps'):
done_bool = 0 if episode_timesteps + 1 == self.env._max_episode_steps else float(done)
else:
done_bool = float(done)
episode_reward += reward
# Store data in replay buffer
# self.replay_buffer.add(state, next_state, action, reward, done)
self.replay_buffer.add(obs, new_obs, action, reward, done_bool)
obs = new_obs
episode_timesteps += 1
self.num_timesteps += 1
timesteps_since_eval += 1
return self
def save(self, path):
if not path.endswith('.pth'):
path += '.pth'
th.save(self.policy.state_dict(), path)
def load(self, path, env=None, **_kwargs):
if not path.endswith('.pth'):
path += '.pth'
if env is not None:
pass
self.policy.load_state_dict(th.load(path))
self._create_aliases()