# Copied from stable_baselines import numpy as np from torchy_baselines.common.vec_env import VecEnv def evaluate_policy(model, env, n_eval_episodes=10, deterministic=True, render=False, callback=None, reward_threshold=None, return_episode_rewards=False): """ Runs policy for `n_eval_episodes` episodes and returns average reward. This is made to work only with one env. :param model: (BaseRLModel) The RL agent you want to evaluate. :param env: (gym.Env or VecEnv) The gym environment. In the case of a `VecEnv` this must contain only one environment. :param n_eval_episodes: (int) Number of episode to evaluate the agent :param deterministic: (bool) Whether to use deterministic or stochastic actions :param render: (bool) Whether to render the environment or not :param callback: (callable) callback function to do additional checks, called after each step. :param reward_threshold: (float) Minimum expected reward per episode, this will raise an error if the performance is not met :param return_episode_rewards: (bool) If True, a list of reward per episode will be returned instead of the mean. :return: (float, float) Mean reward per episode, std of reward per episode returns ([float], int) when `return_episode_rewards` is True """ if isinstance(env, VecEnv): assert env.num_envs == 1, "You must pass only one environment when using this function" episode_rewards, n_steps = [], 0 for _ in range(n_eval_episodes): obs = env.reset() done = False episode_reward = 0.0 while not done: action = model.predict(obs, deterministic=deterministic) obs, reward, done, _info = env.step(action) episode_reward += reward if callback is not None: callback(locals(), globals()) n_steps += 1 if render: env.render() episode_rewards.append(episode_reward) mean_reward = np.mean(episode_rewards) std_reward = np.std(episode_rewards) if reward_threshold is not None: assert mean_reward > reward_threshold, (f'Mean reward below threshold: ' '{mean_reward:.2f} < {reward_threshold:.2f}') if return_episode_rewards: return episode_rewards, n_steps return mean_reward, std_reward