.. _examples: Examples ======== .. note:: These examples are only to demonstrate the use of the library and its functions, and the trained agents may not solve the environments. Optimized hyperparameters can be found in the RL Zoo `repository `_. Try it online with Colab Notebooks! ----------------------------------- All the following examples can be executed online using Google colab |colab| notebooks: - `Full Tutorial `_ - `All Notebooks `_ - `Getting Started`_ - `Training, Saving, Loading`_ - `Multiprocessing`_ - `Monitor Training and Plotting`_ - `Atari Games`_ - `RL Baselines zoo`_ - `PyBullet`_ - `Hindsight Experience Replay`_ - `Advanced Saving and Loading`_ .. _Getting Started: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/stable_baselines_getting_started.ipynb .. _Training, Saving, Loading: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/saving_loading_dqn.ipynb .. _Multiprocessing: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/multiprocessing_rl.ipynb .. _Monitor Training and Plotting: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/monitor_training.ipynb .. _Atari Games: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/atari_games.ipynb .. _Hindsight Experience Replay: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/stable_baselines_her.ipynb .. _RL Baselines zoo: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/rl-baselines-zoo.ipynb .. _PyBullet: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/pybullet.ipynb .. _Advanced Saving and Loading: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/advanced_saving_loading.ipynb .. |colab| image:: ../_static/img/colab.svg Basic Usage: Training, Saving, Loading -------------------------------------- In the following example, we will train, save and load a DQN model on the Lunar Lander environment. .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/saving_loading_dqn.ipynb .. figure:: https://cdn-images-1.medium.com/max/960/1*f4VZPKOI0PYNWiwt0la0Rg.gif Lunar Lander Environment .. note:: LunarLander requires the python package ``box2d``. You can install it using ``apt install swig`` and then ``pip install box2d box2d-kengz`` .. warning:: ``load`` method re-creates the model from scratch and should be called on the Algorithm without instantiating it first, e.g. ``model = DQN.load("dqn_lunar", env=env)`` instead of ``model = DQN(env=env)`` followed by ``model.load("dqn_lunar")``. The latter **will not work** as ``load`` is not an in-place operation. If you want to load parameters without re-creating the model, e.g. to evaluate the same model with multiple different sets of parameters, consider using ``set_parameters`` instead. .. code-block:: python import gymnasium as gym from stable_baselines3 import DQN from stable_baselines3.common.evaluation import evaluate_policy # Create environment env = gym.make("LunarLander-v2", render_mode="rgb_array") # Instantiate the agent model = DQN("MlpPolicy", env, verbose=1) # Train the agent and display a progress bar model.learn(total_timesteps=int(2e5), progress_bar=True) # Save the agent model.save("dqn_lunar") del model # delete trained model to demonstrate loading # Load the trained agent # NOTE: if you have loading issue, you can pass `print_system_info=True` # to compare the system on which the model was trained vs the current one # model = DQN.load("dqn_lunar", env=env, print_system_info=True) model = DQN.load("dqn_lunar", env=env) # Evaluate the agent # NOTE: If you use wrappers with your environment that modify rewards, # this will be reflected here. To evaluate with original rewards, # wrap environment in a "Monitor" wrapper before other wrappers. mean_reward, std_reward = evaluate_policy(model, model.get_env(), n_eval_episodes=10) # Enjoy trained agent vec_env = model.get_env() obs = vec_env.reset() for i in range(1000): action, _states = model.predict(obs, deterministic=True) obs, rewards, dones, info = vec_env.step(action) vec_env.render("human") Multiprocessing: Unleashing the Power of Vectorized Environments ---------------------------------------------------------------- .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/multiprocessing_rl.ipynb .. figure:: https://cdn-images-1.medium.com/max/960/1*h4WTQNVIsvMXJTCpXm_TAw.gif CartPole Environment .. code-block:: python import gymnasium as gym from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, SubprocVecEnv from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.utils import set_random_seed def make_env(env_id: str, rank: int, seed: int = 0): """ Utility function for multiprocessed env. :param env_id: the environment ID :param num_env: the number of environments you wish to have in subprocesses :param seed: the initial seed for RNG :param rank: index of the subprocess """ def _init(): env = gym.make(env_id, render_mode="human") env.reset(seed=seed + rank) return env set_random_seed(seed) return _init if __name__ == "__main__": env_id = "CartPole-v1" num_cpu = 4 # Number of processes to use # Create the vectorized environment vec_env = SubprocVecEnv([make_env(env_id, i) for i in range(num_cpu)]) # Stable Baselines provides you with make_vec_env() helper # which does exactly the previous steps for you. # You can choose between `DummyVecEnv` (usually faster) and `SubprocVecEnv` # env = make_vec_env(env_id, n_envs=num_cpu, seed=0, vec_env_cls=SubprocVecEnv) model = PPO("MlpPolicy", vec_env, verbose=1) model.learn(total_timesteps=25_000) obs = vec_env.reset() for _ in range(1000): action, _states = model.predict(obs) obs, rewards, dones, info = vec_env.step(action) vec_env.render() Multiprocessing with off-policy algorithms ------------------------------------------ .. warning:: When using multiple environments with off-policy algorithms, you should update the ``gradient_steps`` parameter too. Set it to ``gradient_steps=-1`` to perform as many gradient steps as transitions collected. There is usually a compromise between wall-clock time and sample efficiency, see this `example in PR #439 `_ .. code-block:: python import gymnasium as gym from stable_baselines3 import SAC from stable_baselines3.common.env_util import make_vec_env vec_env = make_vec_env("Pendulum-v0", n_envs=4, seed=0) # We collect 4 transitions per call to `env.step()` # and performs 2 gradient steps per call to `env.step()` # if gradient_steps=-1, then we would do 4 gradients steps per call to `env.step()` model = SAC("MlpPolicy", vec_env, train_freq=1, gradient_steps=2, verbose=1) model.learn(total_timesteps=10_000) Dict Observations ----------------- You can use environments with dictionary observation spaces. This is useful in the case where one can't directly concatenate observations such as an image from a camera combined with a vector of servo sensor data (e.g., rotation angles). Stable Baselines3 provides ``SimpleMultiObsEnv`` as an example of this kind of setting. The environment is a simple grid world, but the observations for each cell come in the form of dictionaries. These dictionaries are randomly initialized on the creation of the environment and contain a vector observation and an image observation. .. code-block:: python from stable_baselines3 import PPO from stable_baselines3.common.envs import SimpleMultiObsEnv # Stable Baselines provides SimpleMultiObsEnv as an example environment with Dict observations env = SimpleMultiObsEnv(random_start=False) model = PPO("MultiInputPolicy", env, verbose=1) model.learn(total_timesteps=100_000) Callbacks: Monitoring Training ------------------------------ .. note:: We recommend reading the `Callback section `_ You can define a custom callback function that will be called inside the agent. This could be useful when you want to monitor training, for instance display live learning curves in Tensorboard or save the best agent. If your callback returns False, training is aborted early. .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/monitor_training.ipynb .. code-block:: python import os import gymnasium as gym import numpy as np import matplotlib.pyplot as plt from stable_baselines3 import TD3 from stable_baselines3.common import results_plotter from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.results_plotter import load_results, ts2xy, plot_results from stable_baselines3.common.noise import NormalActionNoise from stable_baselines3.common.callbacks import BaseCallback class SaveOnBestTrainingRewardCallback(BaseCallback): """ Callback for saving a model (the check is done every ``check_freq`` steps) based on the training reward (in practice, we recommend using ``EvalCallback``). :param check_freq: :param log_dir: Path to the folder where the model will be saved. It must contains the file created by the ``Monitor`` wrapper. :param verbose: Verbosity level: 0 for no output, 1 for info messages, 2 for debug messages """ def __init__(self, check_freq: int, log_dir: str, verbose: int = 1): super().__init__(verbose) self.check_freq = check_freq self.log_dir = log_dir self.save_path = os.path.join(log_dir, "best_model") self.best_mean_reward = -np.inf def _init_callback(self) -> None: # Create folder if needed if self.save_path is not None: os.makedirs(self.save_path, exist_ok=True) def _on_step(self) -> bool: if self.n_calls % self.check_freq == 0: # Retrieve training reward x, y = ts2xy(load_results(self.log_dir), "timesteps") if len(x) > 0: # Mean training reward over the last 100 episodes mean_reward = np.mean(y[-100:]) if self.verbose >= 1: print(f"Num timesteps: {self.num_timesteps}") print(f"Best mean reward: {self.best_mean_reward:.2f} - Last mean reward per episode: {mean_reward:.2f}") # New best model, you could save the agent here if mean_reward > self.best_mean_reward: self.best_mean_reward = mean_reward # Example for saving best model if self.verbose >= 1: print(f"Saving new best model to {self.save_path}") self.model.save(self.save_path) return True # Create log dir log_dir = "tmp/" os.makedirs(log_dir, exist_ok=True) # Create and wrap the environment env = gym.make("LunarLanderContinuous-v2") env = Monitor(env, log_dir) # Add some action noise for exploration n_actions = env.action_space.shape[-1] action_noise = NormalActionNoise(mean=np.zeros(n_actions), sigma=0.1 * np.ones(n_actions)) # Because we use parameter noise, we should use a MlpPolicy with layer normalization model = TD3("MlpPolicy", env, action_noise=action_noise, verbose=0) # Create the callback: check every 1000 steps callback = SaveOnBestTrainingRewardCallback(check_freq=1000, log_dir=log_dir) # Train the agent timesteps = 1e5 model.learn(total_timesteps=int(timesteps), callback=callback) plot_results([log_dir], timesteps, results_plotter.X_TIMESTEPS, "TD3 LunarLander") plt.show() Callbacks: Evaluate Agent Performance ------------------------------------- To periodically evaluate an agent's performance on a separate test environment, use ``EvalCallback``. You can control the evaluation frequency with ``eval_freq`` to monitor your agent's progress during training. .. code-block:: python import os import gymnasium as gym from stable_baselines3 import SAC from stable_baselines3.common.callbacks import EvalCallback from stable_baselines3.common.env_util import make_vec_env env_id = "Pendulum-v1" n_training_envs = 1 n_eval_envs = 5 # Create log dir where evaluation results will be saved eval_log_dir = "./eval_logs/" os.makedirs(eval_log_dir, exist_ok=True) # Initialize a vectorized training environment with default parameters train_env = make_vec_env(env_id, n_envs=n_training_envs, seed=0) # Separate evaluation env, with different parameters passed via env_kwargs # Eval environments can be vectorized to speed up evaluation. eval_env = make_vec_env(env_id, n_envs=n_eval_envs, seed=0, env_kwargs={'g':0.7}) # Create callback that evaluates agent for 5 episodes every 500 training environment steps. # When using multiple training environments, agent will be evaluated every # eval_freq calls to train_env.step(), thus it will be evaluated every # (eval_freq * n_envs) training steps. See EvalCallback doc for more information. eval_callback = EvalCallback(eval_env, best_model_save_path=eval_log_dir, log_path=eval_log_dir, eval_freq=max(500 // n_training_envs, 1), n_eval_episodes=5, deterministic=True, render=False) model = SAC("MlpPolicy", train_env) model.learn(5000, callback=eval_callback) Atari Games ----------- .. figure:: ../_static/img/breakout.gif Trained A2C agent on Breakout .. figure:: https://cdn-images-1.medium.com/max/960/1*UHYJE7lF8IDZS_U5SsAFUQ.gif Pong Environment Training a RL agent on Atari games is straightforward thanks to ``make_atari_env`` helper function. It will do `all the preprocessing `_ and multiprocessing for you. To install the Atari environments, run the command ``pip install gymnasium[atari,accept-rom-license]`` to install the Atari environments and ROMs, or install Stable Baselines3 with ``pip install stable-baselines3[extra]`` to install this and other optional dependencies. .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/atari_games.ipynb .. .. code-block:: python from stable_baselines3.common.env_util import make_atari_env from stable_baselines3.common.vec_env import VecFrameStack from stable_baselines3 import A2C import ale_py # There already exists an environment generator # that will make and wrap atari environments correctly. # Here we are also multi-worker training (n_envs=4 => 4 environments) vec_env = make_atari_env("PongNoFrameskip-v4", n_envs=4, seed=0) # Frame-stacking with 4 frames vec_env = VecFrameStack(vec_env, n_stack=4) model = A2C("CnnPolicy", vec_env, verbose=1) model.learn(total_timesteps=25_000) obs = vec_env.reset() while True: action, _states = model.predict(obs, deterministic=False) obs, rewards, dones, info = vec_env.step(action) vec_env.render("human") PyBullet: Normalizing input features ------------------------------------ Normalizing input features may be essential to successful training of an RL agent (by default, images are scaled, but other types of input are not), for instance when training on `PyBullet `__ environments. For this, there is a wrapper ``VecNormalize`` that will compute a running average and standard deviation of the input features (it can do the same for rewards). .. note:: you need to install pybullet envs with ``pip install pybullet_envs_gymnasium`` .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/pybullet.ipynb .. code-block:: python from pathlib import Path import pybullet_envs_gymnasium from stable_baselines3.common.vec_env import VecNormalize from stable_baselines3.common.env_util import make_vec_env from stable_baselines3 import PPO # Alternatively, you can use the MuJoCo equivalent "HalfCheetah-v4" vec_env = make_vec_env("HalfCheetahBulletEnv-v0", n_envs=1) # Automatically normalize the input features and reward vec_env = VecNormalize(vec_env, norm_obs=True, norm_reward=True, clip_obs=10.0) model = PPO("MlpPolicy", vec_env) model.learn(total_timesteps=2000) # Don't forget to save the VecNormalize statistics when saving the agent log_dir = Path("/tmp/") model.save(log_dir / "ppo_halfcheetah") stats_path = log_dir / "vec_normalize.pkl" vec_env.save(stats_path) # To demonstrate loading del model, vec_env # Load the saved statistics vec_env = make_vec_env("HalfCheetahBulletEnv-v0", n_envs=1) vec_env = VecNormalize.load(stats_path, vec_env) # do not update them at test time vec_env.training = False # reward normalization is not needed at test time vec_env.norm_reward = False # Load the agent model = PPO.load(log_dir / "ppo_halfcheetah", env=vec_env) Hindsight Experience Replay (HER) --------------------------------- For this example, we are using `Highway-Env `_ by `@eleurent `_. .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/stable_baselines_her.ipynb .. figure:: https://raw.githubusercontent.com/eleurent/highway-env/gh-media/docs/media/parking-env.gif The highway-parking-v0 environment. The parking env is a goal-conditioned continuous control task, in which the vehicle must park in a given space with the appropriate heading. .. note:: The hyperparameters in the following example were optimized for that environment. .. code-block:: python import gymnasium as gym import highway_env import numpy as np from stable_baselines3 import HerReplayBuffer, SAC, DDPG, TD3 from stable_baselines3.common.noise import NormalActionNoise env = gym.make("parking-v0") # Create 4 artificial transitions per real transition n_sampled_goal = 4 # SAC hyperparams: model = SAC( "MultiInputPolicy", env, replay_buffer_class=HerReplayBuffer, replay_buffer_kwargs=dict( n_sampled_goal=n_sampled_goal, goal_selection_strategy="future", ), verbose=1, buffer_size=int(1e6), learning_rate=1e-3, gamma=0.95, batch_size=256, policy_kwargs=dict(net_arch=[256, 256, 256]), ) model.learn(int(2e5)) model.save("her_sac_highway") # Load saved model # Because it needs access to `env.compute_reward()` # HER must be loaded with the env env = gym.make("parking-v0", render_mode="human") # Change the render mode model = SAC.load("her_sac_highway", env=env) obs, info = env.reset() # Evaluate the agent episode_reward = 0 for _ in range(100): action, _ = model.predict(obs, deterministic=True) obs, reward, terminated, truncated, info = env.step(action) episode_reward += reward if terminated or truncated or info.get("is_success", False): print("Reward:", episode_reward, "Success?", info.get("is_success", False)) episode_reward = 0.0 obs, info = env.reset() Learning Rate Schedule ---------------------- All algorithms allow you to pass a learning rate schedule that takes as input the current progress remaining (from 1 to 0). ``PPO``'s ``clip_range``` parameter also accepts such schedule. The `RL Zoo `_ already includes linear and constant schedules. .. code-block:: python from typing import Callable from stable_baselines3 import PPO def linear_schedule(initial_value: float) -> Callable[[float], float]: """ Linear learning rate schedule. :param initial_value: Initial learning rate. :return: schedule that computes current learning rate depending on remaining progress """ def func(progress_remaining: float) -> float: """ Progress will decrease from 1 (beginning) to 0. :param progress_remaining: :return: current learning rate """ return progress_remaining * initial_value return func # Initial learning rate of 0.001 model = PPO("MlpPolicy", "CartPole-v1", learning_rate=linear_schedule(0.001), verbose=1) model.learn(total_timesteps=20_000) # By default, `reset_num_timesteps` is True, in which case the learning rate schedule resets. # progress_remaining = 1.0 - (num_timesteps / total_timesteps) model.learn(total_timesteps=10_000, reset_num_timesteps=True) Advanced Saving and Loading --------------------------------- In this example, we show how to use a policy independently from a model (and how to save it, load it) and save/load a replay buffer. By default, the replay buffer is not saved when calling ``model.save()``, in order to save space on the disk (a replay buffer can be up to several GB when using images). However, SB3 provides a ``save_replay_buffer()`` and ``load_replay_buffer()`` method to save it separately. .. note:: For training model after loading it, we recommend loading the replay buffer to ensure stable learning (for off-policy algorithms). You also need to pass ``reset_num_timesteps=True`` to ``learn`` function which initializes the environment and agent for training if a new environment was created since saving the model. .. image:: ../_static/img/colab-badge.svg :target: https://colab.research.google.com/github/Stable-Baselines-Team/rl-colab-notebooks/blob/sb3/advanced_saving_loading.ipynb .. code-block:: python from stable_baselines3 import SAC from stable_baselines3.common.evaluation import evaluate_policy from stable_baselines3.sac.policies import MlpPolicy # Create the model and the training environment model = SAC("MlpPolicy", "Pendulum-v1", verbose=1, learning_rate=1e-3) # train the model model.learn(total_timesteps=6000) # save the model model.save("sac_pendulum") # the saved model does not contain the replay buffer loaded_model = SAC.load("sac_pendulum") print(f"The loaded_model has {loaded_model.replay_buffer.size()} transitions in its buffer") # now save the replay buffer too model.save_replay_buffer("sac_replay_buffer") # load it into the loaded_model loaded_model.load_replay_buffer("sac_replay_buffer") # now the loaded replay is not empty anymore print(f"The loaded_model has {loaded_model.replay_buffer.size()} transitions in its buffer") # Save the policy independently from the model # Note: if you don't save the complete model with `model.save()` # you cannot continue training afterward policy = model.policy policy.save("sac_policy_pendulum") # Retrieve the environment env = model.get_env() # Evaluate the policy mean_reward, std_reward = evaluate_policy(policy, env, n_eval_episodes=10, deterministic=True) print(f"mean_reward={mean_reward:.2f} +/- {std_reward}") # Load the policy independently from the model saved_policy = MlpPolicy.load("sac_policy_pendulum") # Evaluate the loaded policy mean_reward, std_reward = evaluate_policy(saved_policy, env, n_eval_episodes=10, deterministic=True) print(f"mean_reward={mean_reward:.2f} +/- {std_reward}") Accessing and modifying model parameters ---------------------------------------- You can access model's parameters via ``set_parameters`` and ``get_parameters`` functions, or via ``model.policy.state_dict()`` (and ``load_state_dict()``), which use dictionaries that map variable names to PyTorch tensors. These functions are useful when you need to e.g. evaluate large set of models with same network structure, visualize different layers of the network or modify parameters manually. Policies also offers a simple way to save/load weights as a NumPy vector, using ``parameters_to_vector()`` and ``load_from_vector()`` method. Following example demonstrates reading parameters, modifying some of them and loading them to model by implementing `evolution strategy (es) `_ for solving the ``CartPole-v1`` environment. The initial guess for parameters is obtained by running A2C policy gradient updates on the model. .. code-block:: python from typing import Dict import gymnasium as gym import numpy as np import torch as th from stable_baselines3 import A2C from stable_baselines3.common.evaluation import evaluate_policy def mutate(params: Dict[str, th.Tensor]) -> Dict[str, th.Tensor]: """Mutate parameters by adding normal noise to them""" return dict((name, param + th.randn_like(param)) for name, param in params.items()) # Create policy with a small network model = A2C( "MlpPolicy", "CartPole-v1", ent_coef=0.0, policy_kwargs={"net_arch": [32]}, seed=0, learning_rate=0.05, ) # Use traditional actor-critic policy gradient updates to # find good initial parameters model.learn(total_timesteps=10_000) # Include only variables with "policy", "action" (policy) or "shared_net" (shared layers) # in their name: only these ones affect the action. # NOTE: you can retrieve those parameters using model.get_parameters() too mean_params = dict( (key, value) for key, value in model.policy.state_dict().items() if ("policy" in key or "shared_net" in key or "action" in key) ) # population size of 50 invdiduals pop_size = 50 # Keep top 10% n_elite = pop_size // 10 # Retrieve the environment vec_env = model.get_env() for iteration in range(10): # Create population of candidates and evaluate them population = [] for population_i in range(pop_size): candidate = mutate(mean_params) # Load new policy parameters to agent. # Tell function that it should only update parameters # we give it (policy parameters) model.policy.load_state_dict(candidate, strict=False) # Evaluate the candidate fitness, _ = evaluate_policy(model, vec_env) population.append((candidate, fitness)) # Take top 10% and use average over their parameters as next mean parameter top_candidates = sorted(population, key=lambda x: x[1], reverse=True)[:n_elite] mean_params = dict( ( name, th.stack([candidate[0][name] for candidate in top_candidates]).mean(dim=0), ) for name in mean_params.keys() ) mean_fitness = sum(top_candidate[1] for top_candidate in top_candidates) / n_elite print(f"Iteration {iteration + 1:<3} Mean top fitness: {mean_fitness:.2f}") print(f"Best fitness: {top_candidates[0][1]:.2f}") SB3 with Isaac Lab, Brax, Procgen, EnvPool ------------------------------------------ Some massively parallel simulations such as `EnvPool `_, `Isaac Lab `_, `Brax `_ or `ProcGen `_ already produce a vectorized environment to speed up data collection (see discussion in `issue #314 `_). To use SB3 with these tools, you need to wrap the env with tool-specific ``VecEnvWrapper`` that pre-processes the data for SB3, you can find links to some of these wrappers in `issue #772 `_. - Isaac Lab wrapper: `link `__ - Brax: `link `__ - EnvPool: `link `__ SB3 with DeepMind Control (dm_control) -------------------------------------- If you want to use SB3 with `dm_control `_, you need to use two wrappers (one from `shimmy `_, one pre-built one) to convert it to a Gymnasium compatible environment: .. code-block:: python import shimmy import stable_baselines3 as sb3 from dm_control import suite from gymnasium.wrappers import FlattenObservation # Available envs: # suite._DOMAINS and suite.dog.SUITE env = suite.load(domain_name="dog", task_name="run") gym_env = FlattenObservation(shimmy.DmControlCompatibilityV0(env)) model = sb3.PPO("MlpPolicy", gym_env, verbose=1) model.learn(10_000, progress_bar=True) Record a Video -------------- Record a mp4 video (here using a random agent). .. note:: It requires ``ffmpeg`` or ``avconv`` to be installed on the machine. .. code-block:: python import gymnasium as gym from stable_baselines3.common.vec_env import VecVideoRecorder, DummyVecEnv env_id = "CartPole-v1" video_folder = "logs/videos/" video_length = 100 vec_env = DummyVecEnv([lambda: gym.make(env_id, render_mode="rgb_array")]) obs = vec_env.reset() # Record the video starting at the first step vec_env = VecVideoRecorder(vec_env, video_folder, record_video_trigger=lambda x: x == 0, video_length=video_length, name_prefix=f"random-agent-{env_id}") vec_env.reset() for _ in range(video_length + 1): action = [vec_env.action_space.sample()] obs, _, _, _ = vec_env.step(action) # Save the video vec_env.close() Bonus: Make a GIF of a Trained Agent ------------------------------------ .. code-block:: python import imageio import numpy as np from stable_baselines3 import A2C model = A2C("MlpPolicy", "LunarLander-v2").learn(100_000) images = [] obs = model.env.reset() img = model.env.render(mode="rgb_array") for i in range(350): images.append(img) action, _ = model.predict(obs) obs, _, _ ,_ = model.env.step(action) img = model.env.render(mode="rgb_array") imageio.mimsave("lander_a2c.gif", [np.array(img) for i, img in enumerate(images) if i%2 == 0], fps=29)