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Adding ER-MRL to community project (#1904)
* Add ER_MRL * Update changelog * Move ER-MRL at the end of the file * Improve project description * Update changelog --------- Co-authored-by: Antonin Raffin <antonin.raffin@dlr.de>
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@ -16,7 +16,7 @@ as well as tips and tricks when using a custom environment or implementing an RL
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.. note::
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We also have a `video on Designing and Running Real-World RL Experiments <https://youtu.be/eZ6ZEpCi6D8>`_, slides are `can be found online <https://araffin.github.io/slides/design-real-rl-experiments/>`_.
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We also have a `video on Designing and Running Real-World RL Experiments <https://youtu.be/eZ6ZEpCi6D8>`_, slides `can be found online <https://araffin.github.io/slides/design-real-rl-experiments/>`_.
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General advice when using Reinforcement Learning
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@ -3,6 +3,41 @@
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Changelog
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==========
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Release 2.4.0a0 (WIP)
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--------------------------
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Breaking Changes:
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^^^^^^^^^^^^^^^^^
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New Features:
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^^^^^^^^^^^^^
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Bug Fixes:
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^^^^^^^^^^
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`SB3-Contrib`_
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^^^^^^^^^^^^^^
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`RL Zoo`_
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^^^^^^^^^
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`SBX`_ (SB3 + Jax)
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^^^^^^^^^^^^^^^^^^
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Deprecations:
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^^^^^^^^^^^^^
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Others:
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^^^^^^^
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Bug Fixes:
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^^^^^^^^^^
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Documentation:
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^^^^^^^^^^^^^^
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- Added ER-MRL to the project page
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Release 2.3.1 (2024-04-22)
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--------------------------
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@ -239,3 +239,14 @@ Playing Pokemon Red with Reinforcement Learning.
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| Author: Peter Whidden
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| Github: https://github.com/PWhiddy/PokemonRedExperiments
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| Video: https://www.youtube.com/watch?v=DcYLT37ImBY
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Evolving Reservoirs for Meta Reinforcement Learning
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---------------------------------------------------
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Meta-RL framework to optimize reservoir-like neural structures (special kind of RNNs), and integrate them to RL agents to improve their training.
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It enables solving environments involving partial observability or locomotion (e.g MuJoCo), and optimizing reservoirs that can generalize to unseen tasks.
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| Authors: Corentin Léger, Gautier Hamon, Eleni Nisioti, Xavier Hinaut, Clément Moulin-Frier
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| Github: https://github.com/corentinlger/ER-MRL
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| Paper: https://arxiv.org/abs/2312.06695
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@ -1 +1 @@
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2.3.1
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2.4.0a0
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