stable-baselines3/docs/guide/developer.rst

91 lines
3.7 KiB
ReStructuredText
Raw Normal View History

2020-05-08 14:20:21 +00:00
.. _developer:
================
Developer Guide
================
2020-05-11 10:28:43 +00:00
This guide is meant for those who want to understand the internals and the design choices of Stable-Baselines3.
2020-05-08 14:20:21 +00:00
At first, you should read the two issues where the design choices were discussed:
- https://github.com/hill-a/stable-baselines/issues/576
- https://github.com/hill-a/stable-baselines/issues/733
The library is not meant to be modular, although inheritance is used to reduce code duplication.
Algorithms Structure
====================
2020-05-11 10:28:43 +00:00
Each algorithm (on-policy and off-policy ones) follows a common structure.
2020-05-08 14:20:21 +00:00
There is one folder per algorithm, and in that folder there is the algorithm and the policy definition (``policies.py``).
2020-05-11 10:28:43 +00:00
Each algorithm has two main methods:
2020-05-08 14:20:21 +00:00
- ``.collect_rollouts()`` which defines how new samples are collected, usually inherited from the base class. Those samples are then stored in a ``RolloutBuffer`` (discarded after the gradient update) or ``ReplayBuffer``
2020-05-11 10:28:43 +00:00
- ``.train()`` which updates the parameters using samples from the buffer
2020-05-08 14:20:21 +00:00
Where to start?
===============
The first thing you need to read and understand are the base classes in the ``common/`` folder:
2020-05-11 10:28:43 +00:00
- ``BaseRLModel`` in ``base_class.py`` which defines how an RL class should look like.
It contains also all the "glue code" for saving/loading and the common operations (wrapping environments)
2020-05-08 14:20:21 +00:00
2020-05-11 10:28:43 +00:00
- ``BasePolicy`` in ``policies.py`` which defines how a policy class should look like.
It contains also all the magic for the ``.predict()`` method, to handle as many cases as possible
2020-05-08 14:20:21 +00:00
- ``OffPolicyRLModel`` in ``base_class.py`` that contains the implementation of ``collect_rollouts()`` for the off-policy algorithms
2020-05-11 10:28:43 +00:00
All the environments handled internally are assumed to be ``VecEnv`` (``gym.Env`` are automatically wrapped).
2020-05-08 14:20:21 +00:00
Pre-Processing
==============
To handle different observation spaces, some pre-processing needs to be done (e.g. one-hot encoding for discrete observation).
Most of the code for pre-processing is in ``common/preprocessing.py``.
For images, we make use of an additional wrapper ``VecTransposeImage`` because PyTorch uses the "channel-first" convention.
Policy Structure
================
When we refer to "policy" in Stable-Baselines3, this is usually an abuse of language compared to RL terminology.
2020-05-11 10:28:43 +00:00
In SB3, "policy" refers to the class that handles all the networks useful for training,
2020-05-08 14:20:21 +00:00
so not only the network used to predict actions (the "learned controller").
For instance, the ``TD3`` policy contains the actor, the critic and the target networks.
Probability distributions
=========================
When needed, the policies handle the different probability distributions.
All distributions are located in ``common/distributions.py`` and follow the same interface.
2020-05-11 10:28:43 +00:00
Each distribution corresponds to a type of action space (e.g. ``Categorical`` is the one used for discrete actions.
2020-05-08 14:20:21 +00:00
For continuous actions, we can use multiple distributions ("DiagGaussian", "SquashedGaussian" or "StateDependentDistribution")
State-Dependent Exploration
===========================
State-Dependent Exploration (SDE) is a type of exploration that allows to use RL directly on real robots,
that was the starting point for the Stable-Baselines3 library.
I (@araffin) published a paper about a generalized version of SDE (the one implemented in SB3): https://arxiv.org/abs/2005.05719
2020-05-08 14:20:21 +00:00
Misc
====
The rest of the ``common/`` is composed of helpers (e.g. evaluation helpers) or basic components (like the callbacks).
The ``type_aliases.py`` file contains common type hint aliases like ``GymStepReturn``.
Et voilà?
After reading this guide and the mentioned files, you should be now able to understand the design logic behind the library ;)