stable-baselines3/docs/guide/developer.rst

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.. _developer:
================
Developer Guide
================
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This guide is meant for those who want to understand the internals and the design choices of Stable-Baselines3.
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At first, you should read the two issues where the design choices were discussed:
- https://github.com/hill-a/stable-baselines/issues/576
- https://github.com/hill-a/stable-baselines/issues/733
The library is not meant to be modular, although inheritance is used to reduce code duplication.
Algorithms Structure
====================
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Each algorithm (on-policy and off-policy ones) follows a common structure.
Policy contains code for acting in the environment, and algorithm updates this policy.
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There is one folder per algorithm, and in that folder there is the algorithm and the policy definition (``policies.py``).
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Each algorithm has two main methods:
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- ``.collect_rollouts()`` which defines how new samples are collected, usually inherited from the base class. Those samples are then stored in a ``RolloutBuffer`` (discarded after the gradient update) or ``ReplayBuffer``
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- ``.train()`` which updates the parameters using samples from the buffer
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.. image:: ../_static/img/sb3_loop.png
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Where to start?
===============
The first thing you need to read and understand are the base classes in the ``common/`` folder:
- ``BaseAlgorithm`` in ``base_class.py`` which defines how an RL class should look like.
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It contains also all the "glue code" for saving/loading and the common operations (wrapping environments)
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- ``BasePolicy`` in ``policies.py`` which defines how a policy class should look like.
It contains also all the magic for the ``.predict()`` method, to handle as many spaces/cases as possible
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- ``OffPolicyAlgorithm`` in ``off_policy_algorithm.py`` that contains the implementation of ``collect_rollouts()`` for the off-policy algorithms,
and similarly ``OnPolicyAlgorithm`` in ``on_policy_algorithm.py``.
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All the environments handled internally are assumed to be ``VecEnv`` (``gym.Env`` are automatically wrapped).
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Pre-Processing
==============
To handle different observation spaces, some pre-processing needs to be done (e.g. one-hot encoding for discrete observation).
Most of the code for pre-processing is in ``common/preprocessing.py`` and ``common/policies.py``.
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For images, environment is automatically wrapped with ``VecTransposeImage`` if observations are detected to be images with
channel-last convention to transform it to PyTorch's channel-first convention.
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Policy Structure
================
When we refer to "policy" in Stable-Baselines3, this is usually an abuse of language compared to RL terminology.
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In SB3, "policy" refers to the class that handles all the networks useful for training,
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so not only the network used to predict actions (the "learned controller").
For instance, the ``TD3`` policy contains the actor, the critic and the target networks.
To avoid the hassle of importing specific policy classes for specific algorithm (e.g. both A2C and PPO use ``ActorCriticPolicy``),
SB3 uses names like "MlpPolicy" and "CnnPolicy" to refer policies using small feed-forward networks or convolutional networks,
respectively. Importing ``[algorithm]/policies.py`` registers an appropriate policy for that algorithm under those names.
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Probability distributions
=========================
When needed, the policies handle the different probability distributions.
All distributions are located in ``common/distributions.py`` and follow the same interface.
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Each distribution corresponds to a type of action space (e.g. ``Categorical`` is the one used for discrete actions.
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For continuous actions, we can use multiple distributions ("DiagGaussian", "SquashedGaussian" or "StateDependentDistribution")
State-Dependent Exploration
===========================
State-Dependent Exploration (SDE) is a type of exploration that allows to use RL directly on real robots,
that was the starting point for the Stable-Baselines3 library.
I (@araffin) published a paper about a generalized version of SDE (the one implemented in SB3): https://arxiv.org/abs/2005.05719
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Misc
====
The rest of the ``common/`` is composed of helpers (e.g. evaluation helpers) or basic components (like the callbacks).
The ``type_aliases.py`` file contains common type hint aliases like ``GymStepReturn``.
Et voilà?
After reading this guide and the mentioned files, you should be now able to understand the design logic behind the library ;)