mirror of
https://github.com/saymrwulf/pytorch.git
synced 2026-05-14 20:57:59 +00:00
This will retry connection timeout failures up to the timeout duration. Under heavy load the server may not be able to immediately accept the connection. In such a case we do want to retry the connection rather than fall back to ipv4 for the remaining of the connection timeout. The connection timeout here is not the same as the c10d timeout which appears to be higher. We could adjust the linux timeout directly but using the c10d retry loop keeps things more consistent and gives us things like exponential backoff, logs, etc. Example failure: ``` socket.cpp:752] [c10d] The client socket has failed to connect to [...]:29400 (errno: 110 - Connection timed out). socket.cpp:752] [c10d] The IPv4 network addresses of (..., 29400) cannot be retrieved (gai error: -2 - Name or service not known). ... repeats ipv4 connection failure ``` From Linux man page: https://man7.org/linux/man-pages/man2/connect.2.html ``` ETIMEDOUT Timeout while attempting connection. The server may be too busy to accept new connections. Note that for IP sockets the timeout may be very long when syncookies are enabled on the server. ``` Test plan: CI for backwards compatibility Pull Request resolved: https://github.com/pytorch/pytorch/pull/138003 Approved by: https://github.com/c-p-i-o, https://github.com/fduwjj, https://github.com/rsdcastro
1101 lines
27 KiB
C++
1101 lines
27 KiB
C++
// Copyright (c) Meta Platforms, Inc. and its affiliates.
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// All rights reserved.
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//
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree.
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#include <torch/csrc/distributed/c10d/socket.h>
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#include <cstring>
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#include <optional>
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#include <system_error>
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#include <utility>
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#include <vector>
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#ifdef _WIN32
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#include <mutex>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#else
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/tcp.h>
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#include <poll.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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C10_DIAGNOSTIC_PUSH_AND_IGNORED_IF_DEFINED("-Wdeprecated")
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#include <fmt/chrono.h>
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C10_DIAGNOSTIC_POP()
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#include <fmt/format.h>
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#include <fmt/ranges.h>
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#include <torch/csrc/distributed/c10d/error.h>
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#include <torch/csrc/distributed/c10d/exception.h>
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#include <torch/csrc/distributed/c10d/logging.h>
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#include <torch/csrc/distributed/c10d/socket_fmt.h>
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#include <c10/util/CallOnce.h>
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namespace c10d::detail {
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namespace {
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#ifdef _WIN32
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// Since Winsock uses the name `WSAPoll` instead of `poll`, we alias it here
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// to avoid #ifdefs in the source code.
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const auto pollFd = ::WSAPoll;
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// Winsock's `getsockopt()` and `setsockopt()` functions expect option values to
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// be passed as `char*` instead of `void*`. We wrap them here to avoid redundant
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// casts in the source code.
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int getSocketOption(
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SOCKET s,
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int level,
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int optname,
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void* optval,
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int* optlen) {
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return ::getsockopt(s, level, optname, static_cast<char*>(optval), optlen);
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}
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int setSocketOption(
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SOCKET s,
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int level,
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int optname,
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const void* optval,
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int optlen) {
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return ::setsockopt(
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s, level, optname, static_cast<const char*>(optval), optlen);
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}
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// Winsock has its own error codes which differ from Berkeley's. Fortunately the
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// C++ Standard Library on Windows can map them to standard error codes.
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inline std::error_code getSocketError() noexcept {
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return std::error_code{::WSAGetLastError(), std::system_category()};
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}
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inline void setSocketError(int val) noexcept {
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::WSASetLastError(val);
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}
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#else
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const auto pollFd = ::poll;
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const auto getSocketOption = ::getsockopt;
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const auto setSocketOption = ::setsockopt;
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inline std::error_code getSocketError() noexcept {
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return lastError();
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}
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inline void setSocketError(int val) noexcept {
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errno = val;
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}
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#endif
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// Suspends the current thread for the specified duration.
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void delay(std::chrono::milliseconds d) {
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#ifdef _WIN32
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std::this_thread::sleep_for(d);
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#else
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::timespec req{};
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auto ms = d.count();
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req.tv_sec = ms / 1000;
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req.tv_nsec = (ms % 1000) * 1000000;
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// The C++ Standard does not specify whether `sleep_for()` should be signal-
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// aware; therefore, we use the `nanosleep()` syscall.
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if (::nanosleep(&req, nullptr) != 0) {
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std::error_code err = getSocketError();
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// We don't care about error conditions other than EINTR since a failure
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// here is not critical.
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if (err == std::errc::interrupted) {
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C10_THROW_ERROR(DistNetworkError, std::strerror(err.value()));
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}
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}
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#endif
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}
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class SocketListenOp;
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class SocketConnectOp;
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} // namespace
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class SocketImpl {
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friend class SocketListenOp;
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friend class SocketConnectOp;
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public:
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#ifdef _WIN32
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using Handle = SOCKET;
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#else
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using Handle = int;
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#endif
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#ifdef _WIN32
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static constexpr Handle invalid_socket = INVALID_SOCKET;
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#else
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static constexpr Handle invalid_socket = -1;
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#endif
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explicit SocketImpl(Handle hnd) noexcept : hnd_{hnd} {}
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explicit SocketImpl(Handle hnd, const ::addrinfo& remote);
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SocketImpl(const SocketImpl& other) = delete;
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SocketImpl& operator=(const SocketImpl& other) = delete;
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SocketImpl(SocketImpl&& other) noexcept = delete;
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SocketImpl& operator=(SocketImpl&& other) noexcept = delete;
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~SocketImpl();
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std::unique_ptr<SocketImpl> accept() const;
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void closeOnExec() noexcept;
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void enableNonBlocking();
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void disableNonBlocking();
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bool enableNoDelay() noexcept;
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bool enableDualStack() noexcept;
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#ifndef _WIN32
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bool enableAddressReuse() noexcept;
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#endif
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#ifdef _WIN32
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bool enableExclusiveAddressUse() noexcept;
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#endif
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std::uint16_t getPort() const;
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Handle handle() const noexcept {
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return hnd_;
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}
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const std::optional<std::string>& remote() const noexcept {
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return remote_;
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}
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bool waitForInput(std::chrono::milliseconds timeout);
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private:
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bool setSocketFlag(int level, int optname, bool value) noexcept;
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Handle hnd_;
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const std::optional<std::string> remote_;
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};
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std::string formatSockAddr(const struct ::sockaddr* addr, socklen_t len) {
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char host[NI_MAXHOST], port[NI_MAXSERV]; // NOLINT
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if (int err = ::getnameinfo(
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addr, len, host, NI_MAXHOST, port, NI_MAXSERV, NI_NUMERICSERV)) {
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C10D_WARNING(
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"The hostname of the client socket cannot be retrieved. err={}", err);
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// if we can't resolve the hostname, display the IP address
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if (addr->sa_family == AF_INET) {
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struct sockaddr_in* psai = (struct sockaddr_in*)&addr;
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char ip[INET_ADDRSTRLEN];
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if (inet_ntop(addr->sa_family, &(psai->sin_addr), ip, INET_ADDRSTRLEN) !=
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NULL) {
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return fmt::format("{}:{}", ip, psai->sin_port);
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}
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} else if (addr->sa_family == AF_INET6) {
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struct sockaddr_in6* psai = (struct sockaddr_in6*)&addr;
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char ip[INET6_ADDRSTRLEN];
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if (inet_ntop(
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addr->sa_family, &(psai->sin6_addr), ip, INET6_ADDRSTRLEN) !=
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NULL) {
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return fmt::format("[{}]:{}", ip, psai->sin6_port);
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}
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}
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return "?UNKNOWN?";
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}
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if (addr->sa_family == AF_INET) {
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return fmt::format("{}:{}", host, port);
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}
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return fmt::format("[{}]:{}", host, port);
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}
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} // namespace c10d::detail
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//
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// libfmt formatters for `addrinfo` and `Socket`
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//
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namespace fmt {
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template <>
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struct formatter<::addrinfo> {
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constexpr decltype(auto) parse(format_parse_context& ctx) const {
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return ctx.begin();
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}
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template <typename FormatContext>
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decltype(auto) format(const ::addrinfo& addr, FormatContext& ctx) const {
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return fmt::format_to(
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ctx.out(),
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"{}",
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c10d::detail::formatSockAddr(addr.ai_addr, addr.ai_addrlen));
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}
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};
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template <>
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struct formatter<c10d::detail::SocketImpl> {
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constexpr decltype(auto) parse(format_parse_context& ctx) const {
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return ctx.begin();
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}
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template <typename FormatContext>
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decltype(auto) format(
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const c10d::detail::SocketImpl& socket,
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FormatContext& ctx) const {
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::sockaddr_storage addr_s{};
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auto addr_ptr = reinterpret_cast<::sockaddr*>(&addr_s);
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::socklen_t addr_len = sizeof(addr_s);
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auto fd = socket.handle();
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if (::getsockname(fd, addr_ptr, &addr_len) != 0) {
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return fmt::format_to(ctx.out(), "?UNKNOWN?");
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}
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::addrinfo addr{};
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addr.ai_addr = addr_ptr;
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addr.ai_addrlen = addr_len;
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auto remote = socket.remote();
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std::string remoteStr = remote ? *remote : "none";
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return fmt::format_to(
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ctx.out(),
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"SocketImpl(fd={}, addr={}, remote={})",
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fd,
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addr,
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remoteStr);
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}
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};
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} // namespace fmt
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namespace c10d::detail {
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SocketImpl::SocketImpl(Handle hnd, const ::addrinfo& remote)
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: hnd_{hnd}, remote_{fmt::format("{}", remote)} {}
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SocketImpl::~SocketImpl() {
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#ifdef _WIN32
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::closesocket(hnd_);
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#else
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::close(hnd_);
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#endif
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}
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std::unique_ptr<SocketImpl> SocketImpl::accept() const {
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::sockaddr_storage addr_s{};
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auto addr_ptr = reinterpret_cast<::sockaddr*>(&addr_s);
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::socklen_t addr_len = sizeof(addr_s);
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Handle hnd = ::accept(hnd_, addr_ptr, &addr_len);
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if (hnd == invalid_socket) {
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std::error_code err = getSocketError();
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if (err == std::errc::interrupted) {
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C10_THROW_ERROR(DistNetworkError, std::strerror(err.value()));
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}
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std::string msg{};
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if (err == std::errc::invalid_argument) {
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msg = fmt::format(
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"The server socket on {} is not listening for connections.", *this);
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} else {
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msg = fmt::format(
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"The server socket on {} has failed to accept a connection {}.",
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*this,
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err);
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}
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C10D_ERROR(msg);
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C10D_THROW_ERROR(SocketError, msg);
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}
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::addrinfo addr{};
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addr.ai_addr = addr_ptr;
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addr.ai_addrlen = addr_len;
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C10D_DEBUG(
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"The server socket on {} has accepted a connection from {}.",
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*this,
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addr);
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auto impl = std::make_unique<SocketImpl>(hnd, addr);
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// Make sure that we do not "leak" our file descriptors to child processes.
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impl->closeOnExec();
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if (!impl->enableNoDelay()) {
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C10D_WARNING(
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"The no-delay option cannot be enabled for the client socket on {}.",
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addr);
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}
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return impl;
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}
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void SocketImpl::closeOnExec() noexcept {
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#ifndef _WIN32
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::fcntl(hnd_, F_SETFD, FD_CLOEXEC);
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#endif
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}
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void SocketImpl::enableNonBlocking() {
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#ifdef _WIN32
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unsigned long value = 1;
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if (::ioctlsocket(hnd_, FIONBIO, &value) == 0) {
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return;
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}
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#else
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int flg = ::fcntl(hnd_, F_GETFL);
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if (flg != -1) {
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if (::fcntl(hnd_, F_SETFL, flg | O_NONBLOCK) == 0) {
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return;
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}
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}
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#endif
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C10D_THROW_ERROR(
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SocketError, "The socket cannot be switched to non-blocking mode.");
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}
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// TODO: Remove once we migrate everything to non-blocking mode.
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void SocketImpl::disableNonBlocking() {
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#ifdef _WIN32
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unsigned long value = 0;
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if (::ioctlsocket(hnd_, FIONBIO, &value) == 0) {
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return;
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}
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#else
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int flg = ::fcntl(hnd_, F_GETFL);
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if (flg != -1) {
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if (::fcntl(hnd_, F_SETFL, flg & ~O_NONBLOCK) == 0) {
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return;
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}
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}
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#endif
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C10D_THROW_ERROR(
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SocketError, "The socket cannot be switched to blocking mode.");
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}
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bool SocketImpl::enableNoDelay() noexcept {
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return setSocketFlag(IPPROTO_TCP, TCP_NODELAY, true);
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}
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bool SocketImpl::enableDualStack() noexcept {
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return setSocketFlag(IPPROTO_IPV6, IPV6_V6ONLY, false);
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}
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#ifndef _WIN32
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bool SocketImpl::enableAddressReuse() noexcept {
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return setSocketFlag(SOL_SOCKET, SO_REUSEADDR, true);
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}
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#endif
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#ifdef _WIN32
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bool SocketImpl::enableExclusiveAddressUse() noexcept {
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return setSocketFlag(SOL_SOCKET, SO_EXCLUSIVEADDRUSE, true);
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}
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#endif
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std::uint16_t SocketImpl::getPort() const {
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::sockaddr_storage addr_s{};
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::socklen_t addr_len = sizeof(addr_s);
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if (::getsockname(hnd_, reinterpret_cast<::sockaddr*>(&addr_s), &addr_len) !=
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0) {
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C10D_THROW_ERROR(
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SocketError, "The port number of the socket cannot be retrieved.");
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}
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if (addr_s.ss_family == AF_INET) {
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return ntohs(reinterpret_cast<::sockaddr_in*>(&addr_s)->sin_port);
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} else {
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return ntohs(reinterpret_cast<::sockaddr_in6*>(&addr_s)->sin6_port);
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}
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}
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bool SocketImpl::setSocketFlag(int level, int optname, bool value) noexcept {
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#ifdef _WIN32
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auto buf = value ? TRUE : FALSE;
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#else
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auto buf = value ? 1 : 0;
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#endif
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return setSocketOption(hnd_, level, optname, &buf, sizeof(buf)) == 0;
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}
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bool SocketImpl::waitForInput(std::chrono::milliseconds timeout) {
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using Clock = std::chrono::steady_clock;
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auto deadline = Clock::now() + timeout;
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do {
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::pollfd pfd{};
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pfd.fd = hnd_;
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pfd.events = POLLIN;
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int res = pollFd(&pfd, 1, static_cast<int>(timeout.count()));
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if (res > 0) {
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return true;
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} else if (res == 0) {
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C10D_WARNING(
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"waitForInput: poll for socket {} returned 0, likely a timeout",
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*this);
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continue;
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}
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std::error_code err = getSocketError();
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if (err == std::errc::operation_in_progress) {
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bool timedout = Clock::now() >= deadline;
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if (timedout) {
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return false;
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}
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C10D_WARNING(
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"waitForInput: poll for socket {} returned operation_in_progress before a timeout",
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*this);
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} else if (err != std::errc::interrupted) {
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C10D_WARNING(
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"waitForInput: poll for socket {} failed with res={}, err={}.",
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*this,
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res,
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err);
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return false;
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}
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} while (Clock::now() < deadline);
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C10D_WARNING(
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"waitForInput: socket {} timed out after {}ms", *this, timeout.count());
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return false;
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}
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namespace {
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struct addrinfo_delete {
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void operator()(::addrinfo* addr) const noexcept {
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::freeaddrinfo(addr);
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}
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};
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|
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using addrinfo_ptr = std::unique_ptr<::addrinfo, addrinfo_delete>;
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|
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class SocketListenOp {
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public:
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SocketListenOp(std::uint16_t port, const SocketOptions& opts);
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|
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std::unique_ptr<SocketImpl> run();
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private:
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bool tryListen(int family);
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|
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bool tryListen(const ::addrinfo& addr);
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|
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template <typename... Args>
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// NOLINTNEXTLINE(cppcoreguidelines-missing-std-forward)
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|
void recordError(fmt::string_view format, Args&&... args) {
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auto msg = fmt::vformat(format, fmt::make_format_args(args...));
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C10D_WARNING(msg);
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errors_.emplace_back(std::move(msg));
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}
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std::string port_;
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const SocketOptions* opts_;
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std::vector<std::string> errors_{};
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std::unique_ptr<SocketImpl> socket_{};
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};
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SocketListenOp::SocketListenOp(std::uint16_t port, const SocketOptions& opts)
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: port_{fmt::to_string(port)}, opts_{&opts} {}
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|
|
std::unique_ptr<SocketImpl> SocketListenOp::run() {
|
|
if (opts_->prefer_ipv6()) {
|
|
C10D_DEBUG("The server socket will attempt to listen on an IPv6 address.");
|
|
if (tryListen(AF_INET6)) {
|
|
return std::move(socket_);
|
|
}
|
|
|
|
C10D_DEBUG("The server socket will attempt to listen on an IPv4 address.");
|
|
if (tryListen(AF_INET)) {
|
|
return std::move(socket_);
|
|
}
|
|
} else {
|
|
C10D_DEBUG(
|
|
"The server socket will attempt to listen on an IPv4 or IPv6 address.");
|
|
if (tryListen(AF_UNSPEC)) {
|
|
return std::move(socket_);
|
|
}
|
|
}
|
|
|
|
constexpr auto* msg =
|
|
"The server socket has failed to listen on any local network address.";
|
|
|
|
C10D_ERROR(msg);
|
|
|
|
C10D_THROW_ERROR(
|
|
SocketError, fmt::format("{} {}", msg, fmt::join(errors_, " ")));
|
|
}
|
|
|
|
bool SocketListenOp::tryListen(int family) {
|
|
::addrinfo hints{}, *naked_result = nullptr;
|
|
|
|
hints.ai_flags = AI_PASSIVE | AI_NUMERICSERV;
|
|
hints.ai_family = family;
|
|
hints.ai_socktype = SOCK_STREAM;
|
|
|
|
int r = ::getaddrinfo(nullptr, port_.c_str(), &hints, &naked_result);
|
|
if (r != 0) {
|
|
const char* gai_err = ::gai_strerror(r);
|
|
|
|
recordError(
|
|
"The local {}network addresses cannot be retrieved (gai error: {} - {}).",
|
|
family == AF_INET ? "IPv4 "
|
|
: family == AF_INET6 ? "IPv6 "
|
|
: "",
|
|
r,
|
|
gai_err);
|
|
|
|
return false;
|
|
}
|
|
|
|
addrinfo_ptr result{naked_result};
|
|
|
|
for (::addrinfo* addr = naked_result; addr != nullptr; addr = addr->ai_next) {
|
|
C10D_DEBUG("The server socket is attempting to listen on {}.", *addr);
|
|
if (tryListen(*addr)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SocketListenOp::tryListen(const ::addrinfo& addr) {
|
|
SocketImpl::Handle hnd =
|
|
::socket(addr.ai_family, addr.ai_socktype, addr.ai_protocol);
|
|
if (hnd == SocketImpl::invalid_socket) {
|
|
recordError(
|
|
"The server socket cannot be initialized on {} {}.",
|
|
addr,
|
|
getSocketError());
|
|
|
|
return false;
|
|
}
|
|
|
|
socket_ = std::make_unique<SocketImpl>(hnd);
|
|
|
|
#ifndef _WIN32
|
|
if (!socket_->enableAddressReuse()) {
|
|
C10D_WARNING(
|
|
"The address reuse option cannot be enabled for the server socket on {}.",
|
|
addr);
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// The SO_REUSEADDR flag has a significantly different behavior on Windows
|
|
// compared to Unix-like systems. It allows two or more processes to share
|
|
// the same port simultaneously, which is totally unsafe.
|
|
//
|
|
// Here we follow the recommendation of Microsoft and use the non-standard
|
|
// SO_EXCLUSIVEADDRUSE flag instead.
|
|
if (!socket_->enableExclusiveAddressUse()) {
|
|
C10D_WARNING(
|
|
"The exclusive address use option cannot be enabled for the server socket on {}.",
|
|
addr);
|
|
}
|
|
#endif
|
|
|
|
// Not all operating systems support dual-stack sockets by default. Since we
|
|
// wish to use our IPv6 socket for IPv4 communication as well, we explicitly
|
|
// ask the system to enable it.
|
|
if (addr.ai_family == AF_INET6 && !socket_->enableDualStack()) {
|
|
C10D_WARNING(
|
|
"The server socket does not support IPv4 communication on {}.", addr);
|
|
}
|
|
|
|
if (::bind(socket_->handle(), addr.ai_addr, addr.ai_addrlen) != 0) {
|
|
recordError(
|
|
"The server socket has failed to bind to {} {}.",
|
|
addr,
|
|
getSocketError());
|
|
|
|
return false;
|
|
}
|
|
|
|
// NOLINTNEXTLINE(bugprone-argument-comment)
|
|
if (::listen(socket_->handle(), -1 /* backlog */) != 0) {
|
|
recordError(
|
|
"The server socket has failed to listen on {} {}.",
|
|
addr,
|
|
getSocketError());
|
|
|
|
return false;
|
|
}
|
|
|
|
socket_->closeOnExec();
|
|
|
|
C10D_INFO("The server socket has started to listen on {}.", addr);
|
|
|
|
return true;
|
|
}
|
|
|
|
class SocketListenFromFdOp {
|
|
public:
|
|
SocketListenFromFdOp(int fd, std::uint16_t expected_port);
|
|
|
|
std::unique_ptr<SocketImpl> run() const;
|
|
|
|
private:
|
|
// NOLINTNEXTLINE(cppcoreguidelines-avoid-const-or-ref-data-members)
|
|
const int fd_;
|
|
// NOLINTNEXTLINE(cppcoreguidelines-avoid-const-or-ref-data-members)
|
|
const std::uint16_t expected_port_;
|
|
};
|
|
|
|
SocketListenFromFdOp::SocketListenFromFdOp(int fd, std::uint16_t expected_port)
|
|
: fd_(fd), expected_port_(expected_port) {}
|
|
|
|
std::unique_ptr<SocketImpl> SocketListenFromFdOp::run() const {
|
|
C10D_DEBUG("listenFromFd: fd {}, expected port {}", fd_, expected_port_);
|
|
|
|
::sockaddr_storage addr_storage{};
|
|
::socklen_t addr_len = sizeof(addr_storage);
|
|
if (::getsockname(
|
|
fd_, reinterpret_cast<::sockaddr*>(&addr_storage), &addr_len) < 0) {
|
|
C10D_THROW_ERROR(
|
|
SocketError,
|
|
fmt::format("getsockname failed for fd {}: {}", fd_, getSocketError()));
|
|
}
|
|
|
|
auto socket = std::make_unique<SocketImpl>(fd_);
|
|
const auto port = socket->getPort();
|
|
|
|
if (port != expected_port_) {
|
|
C10D_THROW_ERROR(
|
|
SocketError,
|
|
fmt::format(
|
|
"listen fd {} is bound to port {}, expected to be bound to port {}",
|
|
fd_,
|
|
port,
|
|
expected_port_));
|
|
}
|
|
|
|
if (::listen(socket->handle(), -1 /* backlog */) != 0) {
|
|
C10D_THROW_ERROR(
|
|
SocketError,
|
|
fmt::format(
|
|
"Failed to listen on socket initialized from fd {}: {}.",
|
|
socket->handle(),
|
|
getSocketError()));
|
|
}
|
|
|
|
socket->closeOnExec();
|
|
|
|
C10D_INFO(
|
|
"The server has taken over the listening socket with fd {}, address {}",
|
|
fd_,
|
|
*socket);
|
|
return socket;
|
|
}
|
|
|
|
class SocketConnectOp {
|
|
using Clock = std::chrono::steady_clock;
|
|
using Duration = std::chrono::steady_clock::duration;
|
|
using TimePoint = std::chrono::time_point<std::chrono::steady_clock>;
|
|
|
|
enum class ConnectResult : uint8_t { Success, Error, Retry };
|
|
|
|
public:
|
|
SocketConnectOp(
|
|
const std::string& host,
|
|
std::uint16_t port,
|
|
const SocketOptions& opts);
|
|
|
|
std::unique_ptr<SocketImpl> run();
|
|
|
|
private:
|
|
bool tryConnect(int family);
|
|
|
|
ConnectResult tryConnect(const ::addrinfo& addr);
|
|
|
|
ConnectResult tryConnectCore(const ::addrinfo& addr);
|
|
|
|
[[noreturn]] void throwTimeoutError() const;
|
|
|
|
template <typename... Args>
|
|
// NOLINTNEXTLINE(cppcoreguidelines-missing-std-forward)
|
|
void recordError(fmt::string_view format, Args&&... args) {
|
|
auto msg = fmt::vformat(format, fmt::make_format_args(args...));
|
|
|
|
C10D_WARNING(msg);
|
|
|
|
errors_.emplace_back(std::move(msg));
|
|
}
|
|
|
|
const char* host_;
|
|
std::string port_;
|
|
const SocketOptions* opts_;
|
|
TimePoint deadline_{};
|
|
std::vector<std::string> errors_{};
|
|
std::unique_ptr<SocketImpl> socket_{};
|
|
};
|
|
|
|
SocketConnectOp::SocketConnectOp(
|
|
const std::string& host,
|
|
std::uint16_t port,
|
|
const SocketOptions& opts)
|
|
: host_{host.c_str()}, port_{fmt::to_string(port)}, opts_{&opts} {}
|
|
|
|
std::unique_ptr<SocketImpl> SocketConnectOp::run() {
|
|
if (opts_->prefer_ipv6()) {
|
|
C10D_DEBUG(
|
|
"The client socket will attempt to connect to an IPv6 address of ({}, {}).",
|
|
host_,
|
|
port_);
|
|
|
|
if (tryConnect(AF_INET6)) {
|
|
return std::move(socket_);
|
|
}
|
|
|
|
C10D_DEBUG(
|
|
"The client socket will attempt to connect to an IPv4 address of ({}, {}).",
|
|
host_,
|
|
port_);
|
|
|
|
if (tryConnect(AF_INET)) {
|
|
return std::move(socket_);
|
|
}
|
|
} else {
|
|
C10D_DEBUG(
|
|
"The client socket will attempt to connect to an IPv4 or IPv6 address of ({}, {}).",
|
|
host_,
|
|
port_);
|
|
|
|
if (tryConnect(AF_UNSPEC)) {
|
|
return std::move(socket_);
|
|
}
|
|
}
|
|
|
|
auto msg = fmt::format(
|
|
"The client socket has failed to connect to any network address of ({}, {}).",
|
|
host_,
|
|
port_);
|
|
|
|
C10D_ERROR(msg);
|
|
|
|
C10D_THROW_ERROR(
|
|
SocketError, fmt::format("{} {}", msg, fmt::join(errors_, " ")));
|
|
}
|
|
|
|
bool SocketConnectOp::tryConnect(int family) {
|
|
::addrinfo hints{};
|
|
hints.ai_flags = AI_V4MAPPED | AI_ALL | AI_NUMERICSERV;
|
|
hints.ai_family = family;
|
|
hints.ai_socktype = SOCK_STREAM;
|
|
|
|
deadline_ = Clock::now() + opts_->connect_timeout();
|
|
|
|
bool retry = false;
|
|
do {
|
|
retry = false;
|
|
|
|
errors_.clear();
|
|
|
|
::addrinfo* naked_result = nullptr;
|
|
// patternlint-disable cpp-dns-deps
|
|
int r = ::getaddrinfo(host_, port_.c_str(), &hints, &naked_result);
|
|
if (r != 0) {
|
|
const char* gai_err = ::gai_strerror(r);
|
|
|
|
recordError(
|
|
"The {}network addresses of ({}, {}) cannot be retrieved (gai error: {} - {}).",
|
|
family == AF_INET ? "IPv4 "
|
|
: family == AF_INET6 ? "IPv6 "
|
|
: "",
|
|
host_,
|
|
port_,
|
|
r,
|
|
gai_err);
|
|
retry = true;
|
|
} else {
|
|
addrinfo_ptr result{naked_result};
|
|
|
|
for (::addrinfo* addr = naked_result; addr != nullptr;
|
|
addr = addr->ai_next) {
|
|
C10D_TRACE("The client socket is attempting to connect to {}.", *addr);
|
|
|
|
ConnectResult cr = tryConnect(*addr);
|
|
if (cr == ConnectResult::Success) {
|
|
return true;
|
|
}
|
|
|
|
if (cr == ConnectResult::Retry) {
|
|
retry = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (retry) {
|
|
auto connectBackoff = opts_->connect_backoff();
|
|
auto delayDuration = connectBackoff->nextBackoff();
|
|
|
|
if (Clock::now() < deadline_ - delayDuration) {
|
|
// Prevent our log output to be too noisy, warn only every 30 seconds.
|
|
static auto lastLog = std::chrono::steady_clock::now();
|
|
auto now = std::chrono::steady_clock::now();
|
|
if ((now - lastLog) >= std::chrono::seconds(30)) {
|
|
C10D_INFO(
|
|
"No socket on ({}, {}) is listening yet, will retry.",
|
|
host_,
|
|
port_);
|
|
|
|
lastLog = now;
|
|
}
|
|
|
|
// Wait to avoid choking the server.
|
|
delay(delayDuration);
|
|
} else {
|
|
throwTimeoutError();
|
|
}
|
|
}
|
|
} while (retry);
|
|
|
|
return false;
|
|
}
|
|
|
|
SocketConnectOp::ConnectResult SocketConnectOp::tryConnect(
|
|
const ::addrinfo& addr) {
|
|
if (Clock::now() >= deadline_) {
|
|
throwTimeoutError();
|
|
}
|
|
|
|
SocketImpl::Handle hnd =
|
|
::socket(addr.ai_family, addr.ai_socktype, addr.ai_protocol);
|
|
if (hnd == SocketImpl::invalid_socket) {
|
|
recordError(
|
|
"The client socket cannot be initialized to connect to {} {}.",
|
|
addr,
|
|
getSocketError());
|
|
|
|
return ConnectResult::Error;
|
|
}
|
|
|
|
socket_ = std::make_unique<SocketImpl>(hnd, addr);
|
|
|
|
socket_->enableNonBlocking();
|
|
|
|
ConnectResult cr = tryConnectCore(addr);
|
|
if (cr == ConnectResult::Error) {
|
|
std::error_code err = getSocketError();
|
|
if (err == std::errc::interrupted) {
|
|
C10_THROW_ERROR(DistNetworkError, std::strerror(err.value()));
|
|
}
|
|
|
|
// Retry if the server is not yet listening or if its backlog is exhausted.
|
|
if (err == std::errc::connection_refused ||
|
|
err == std::errc::connection_reset) {
|
|
C10D_TRACE(
|
|
"The server socket on {} is not yet listening {}, will retry.",
|
|
addr,
|
|
err);
|
|
|
|
return ConnectResult::Retry;
|
|
} else if (err == std::errc::timed_out) {
|
|
C10D_WARNING(
|
|
"The server socket on {} has timed out, will retry.", addr, err);
|
|
|
|
return ConnectResult::Retry;
|
|
} else {
|
|
recordError(
|
|
"The client socket has failed to connect to {} {}.", addr, err);
|
|
|
|
return ConnectResult::Error;
|
|
}
|
|
}
|
|
|
|
socket_->closeOnExec();
|
|
|
|
// TODO: Remove once we fully migrate to non-blocking mode.
|
|
socket_->disableNonBlocking();
|
|
|
|
C10D_INFO("The client socket has connected to {} on {}.", addr, *socket_);
|
|
|
|
if (!socket_->enableNoDelay()) {
|
|
C10D_WARNING(
|
|
"The no-delay option cannot be enabled for the client socket on {}.",
|
|
*socket_);
|
|
}
|
|
|
|
return ConnectResult::Success;
|
|
}
|
|
|
|
SocketConnectOp::ConnectResult SocketConnectOp::tryConnectCore(
|
|
const ::addrinfo& addr) {
|
|
int r = ::connect(socket_->handle(), addr.ai_addr, addr.ai_addrlen);
|
|
if (r == 0) {
|
|
return ConnectResult::Success;
|
|
}
|
|
|
|
std::error_code err = getSocketError();
|
|
if (err == std::errc::already_connected) {
|
|
return ConnectResult::Success;
|
|
}
|
|
|
|
if (err != std::errc::operation_in_progress &&
|
|
err != std::errc::operation_would_block) {
|
|
return ConnectResult::Error;
|
|
}
|
|
|
|
Duration remaining = deadline_ - Clock::now();
|
|
if (remaining <= Duration::zero()) {
|
|
throwTimeoutError();
|
|
}
|
|
|
|
::pollfd pfd{};
|
|
pfd.fd = socket_->handle();
|
|
pfd.events = POLLOUT;
|
|
|
|
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(remaining);
|
|
|
|
r = pollFd(&pfd, 1, static_cast<int>(ms.count()));
|
|
if (r == 0) {
|
|
throwTimeoutError();
|
|
}
|
|
if (r == -1) {
|
|
return ConnectResult::Error;
|
|
}
|
|
|
|
int err_code = 0;
|
|
|
|
::socklen_t err_len = sizeof(int);
|
|
|
|
r = getSocketOption(
|
|
socket_->handle(), SOL_SOCKET, SO_ERROR, &err_code, &err_len);
|
|
if (r != 0) {
|
|
return ConnectResult::Error;
|
|
}
|
|
|
|
if (err_code != 0) {
|
|
setSocketError(err_code);
|
|
|
|
return ConnectResult::Error;
|
|
} else {
|
|
return ConnectResult::Success;
|
|
}
|
|
}
|
|
|
|
void SocketConnectOp::throwTimeoutError() const {
|
|
auto msg = fmt::format(
|
|
"The client socket has timed out after {} while trying to connect to ({}, {}).",
|
|
opts_->connect_timeout(),
|
|
host_,
|
|
port_);
|
|
|
|
C10D_ERROR(msg);
|
|
|
|
C10D_THROW_ERROR(TimeoutError, msg);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void Socket::initialize() {
|
|
#ifdef _WIN32
|
|
static c10::once_flag init_flag{};
|
|
|
|
// All processes that call socket functions on Windows must first initialize
|
|
// the Winsock library.
|
|
c10::call_once(init_flag, []() {
|
|
WSADATA data{};
|
|
if (::WSAStartup(MAKEWORD(2, 2), &data) != 0) {
|
|
C10D_THROW_ERROR(
|
|
SocketError, "The initialization of Winsock has failed.");
|
|
}
|
|
});
|
|
#endif
|
|
}
|
|
|
|
Socket Socket::listen(std::uint16_t port, const SocketOptions& opts) {
|
|
SocketListenOp op{port, opts};
|
|
|
|
return Socket{op.run()};
|
|
}
|
|
|
|
Socket Socket::listenFromFd(int fd, std::uint16_t expected_port) {
|
|
SocketListenFromFdOp op{fd, expected_port};
|
|
|
|
return Socket{op.run()};
|
|
}
|
|
|
|
Socket Socket::connect(
|
|
const std::string& host,
|
|
std::uint16_t port,
|
|
const SocketOptions& opts) {
|
|
SocketConnectOp op{host, port, opts};
|
|
|
|
return Socket{op.run()};
|
|
}
|
|
|
|
Socket::Socket(Socket&& other) noexcept = default;
|
|
|
|
Socket& Socket::operator=(Socket&& other) noexcept = default;
|
|
|
|
Socket::~Socket() = default;
|
|
|
|
Socket Socket::accept() const {
|
|
if (impl_) {
|
|
return Socket{impl_->accept()};
|
|
}
|
|
|
|
C10D_THROW_ERROR(SocketError, "The socket is not initialized.");
|
|
}
|
|
|
|
int Socket::handle() const noexcept {
|
|
if (impl_) {
|
|
return impl_->handle();
|
|
}
|
|
return SocketImpl::invalid_socket;
|
|
}
|
|
|
|
std::uint16_t Socket::port() const {
|
|
if (impl_) {
|
|
return impl_->getPort();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Socket::Socket(std::unique_ptr<SocketImpl>&& impl) noexcept
|
|
: impl_{std::move(impl)} {}
|
|
|
|
bool Socket::waitForInput(std::chrono::milliseconds timeout) {
|
|
return impl_->waitForInput(timeout);
|
|
}
|
|
|
|
std::string Socket::repr() const {
|
|
if (impl_) {
|
|
return fmt::format("{}", *impl_);
|
|
}
|
|
return "Socket(no-impl)";
|
|
}
|
|
|
|
} // namespace c10d::detail
|