/** * Copyright (c) 2016-present, Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CAFFE2_UTILS_THREADPOOL_COMMON_H_ #define CAFFE2_UTILS_THREADPOOL_COMMON_H_ #ifdef __APPLE__ #include #endif // caffe2 depends upon NNPACK, which depends upon this threadpool, so // unfortunately we can't reference core/common.h here // This is copied from core/common.h's definition of CAFFE2_MOBILE // Define enabled when building for iOS or Android devices #if !defined(CAFFE2_THREADPOOL_MOBILE) #if defined(__ANDROID__) #define CAFFE2_ANDROID 1 #define CAFFE2_THREADPOOL_MOBILE 1 #elif (defined(__APPLE__) && \ (TARGET_IPHONE_SIMULATOR || TARGET_OS_SIMULATOR || TARGET_OS_IPHONE)) #define CAFFE2_IOS 1 #define CAFFE2_THREADPOOL_MOBILE 1 #elif (defined(__APPLE__) && TARGET_OS_MAC) #define CAFFE2_IOS 1 #define CAFFE2_THREADPOOL_MOBILE 1 #else #define CAFFE2_THREADPOOL_MOBILE 0 #endif // ANDROID / IOS / MACOS #endif // CAFFE2_THREADPOOL_MOBILE #endif // CAFFE2_UTILS_THREADPOOL_COMMON_H_