onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/layer-norm.ts
Arthur Islamov 22947109f2
[js/web] FP16 LayerNorm, InstanceNorm, SkipLayerNorm (#17630)
### Description
This PR includes fixes for Norm operations to support FP16 and also some
optimizations to use vec2/vec4 if possible
2023-10-18 10:47:41 -07:00

126 lines
5.1 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, ProgramInfo} from '../types';
import {castToF32, fillVector, getMaxComponents, inputVariable, outputVariable, ShaderHelper, sumVector, tensorTypeToWsglStorageType,} from './common';
export interface LayerNormAttributes extends AttributeWithCacheKey {
axis: number;
epsilon: number;
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length < 2) {
throw new Error('layerNorm requires at least 2 inputs.');
}
};
const createLayerNormProgramInfo =
(inputs: readonly TensorView[], attributes: LayerNormAttributes, outputCount: number): ProgramInfo => {
const xShape = inputs[0].dims;
const scale = inputs[1];
const bias = inputs[2];
const outputShape = xShape;
const axis = ShapeUtil.normalizeAxis(attributes.axis, xShape.length);
const normCount = ShapeUtil.sizeToDimension(xShape, axis);
const normSize = ShapeUtil.sizeFromDimension(xShape, axis);
const scaleSize = ShapeUtil.size(scale.dims);
const biasSize = bias ? ShapeUtil.size(bias.dims) : 0;
if (scaleSize !== normSize || (bias && biasSize !== normSize)) {
throw new Error(`Size of X.shape()[axis:] == ${normSize}.
Size of scale and bias (if provided) must match this.
Got scale size of ${scaleSize} and bias size of ${biasSize}`);
}
const meanInvStdDevDim = [];
for (let i = 0; i < xShape.length; ++i) {
if (i < axis) {
meanInvStdDevDim.push(xShape[i]);
} else {
meanInvStdDevDim.push(1);
}
}
const components = getMaxComponents(normSize);
const dataType = tensorTypeToWsglStorageType(inputs[0].dataType);
const variables = [
inputVariable('x', inputs[0].dataType, inputs[0].dims, components),
inputVariable('scale', scale.dataType, scale.dims, components),
];
if (bias) {
variables.push(inputVariable('bias', bias.dataType, bias.dims, components));
}
variables.push(outputVariable('output', inputs[0].dataType, outputShape, components));
const hasMeanDataOutput = outputCount > 1;
const hasInvStdOutput = outputCount > 2;
if (hasMeanDataOutput) {
variables.push(outputVariable('meanDataOutput', DataType.float, meanInvStdDevDim));
}
if (hasInvStdOutput) {
variables.push(outputVariable('invStdOutput', DataType.float, meanInvStdDevDim));
}
const getShaderSource = (shaderHelper: ShaderHelper) => `
const normSize: f32 = ${normSize};
const normSizeVectorized: u32 = ${normSize / components};
const epsilon: f32 = ${attributes.epsilon};
${shaderHelper.declareVariables(...variables)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(normCount)}
let offset = global_idx * normSizeVectorized;
var meanVector = ${fillVector('f32', components)};
var meanSquareVector = ${fillVector('f32', components)};
for (var h: u32 = 0u; h < normSizeVectorized; h++) {
let value = ${castToF32(dataType, components, 'x[h + offset]')};
meanVector += value;
meanSquareVector += value * value;
}
let mean = ${sumVector('meanVector', components)} / normSize;
let meanSquare = sqrt(${sumVector('meanSquareVector', components)}
/ normSize - mean * mean + epsilon);
for (var j: u32 = 0; j < normSizeVectorized; j++) {
let f32input = ${castToF32(dataType, components, 'x[j + offset]')};
let f32scale = ${castToF32(dataType, components, 'scale[j]')};
output[j + offset] = ${variables[0].type.value}((f32input - mean) / meanSquare * f32scale
${bias ? `+ ${castToF32(dataType, components, 'bias[j]')}` : ''}
);
}
${hasMeanDataOutput ? 'meanDataOutput[global_idx] = mean' : ''};
${hasInvStdOutput ? 'invStdOutput[global_idx] = 1 / meanSquare' : ''};
}`;
const outputs = [{dims: outputShape, dataType: inputs[0].dataType}];
if (hasMeanDataOutput) {
outputs.push({dims: meanInvStdDevDim, dataType: DataType.float});
}
if (hasInvStdOutput) {
outputs.push({dims: meanInvStdDevDim, dataType: DataType.float});
}
return {
name: 'LayerNormalization',
shaderCache: {hint: `${attributes.cacheKey}|${outputCount}|${inputs.length}`},
getRunData: () => ({outputs, dispatchGroup: {x: Math.ceil(normCount / 64 /* workgroup size */)}}),
getShaderSource,
};
};
export const parseLayerNormAttributes = (attributes: LayerNormAttributes): LayerNormAttributes =>
createAttributeWithCacheKey({axis: attributes.axis, epsilon: attributes.epsilon});
export const layerNorm = (context: ComputeContext, attributes: LayerNormAttributes): void => {
validateInputs(context.inputs);
context.compute(createLayerNormProgramInfo(context.inputs, attributes, context.outputCount));
};