onnxruntime/winml/lib/Api.Core/DmlOrtSessionBuilder.cpp
Paul McDaniel 5350abe19d
LearningModelSession is cleaned up to use the adapter, and parts of b… (#2382)
this is a big PR.    we are going to move it up to layer_dev , which is still a L3 so we are still safe to do work there agile.

we are going to move this into the L3 so that ryan can start doing intergration testing.   

we will pause for a full code review and integration test result prior to going into the L2.

>>>> raw comments from previous commits >>> 

* LearningModelSession is cleaned up to use the adapter, and parts of binding are.
* moved everything in the winmladapter
made it all nano-com using, WRL to construct objects in the ORT side.
base interfaces for everythign for winml to call
cleaned up a bunch of winml to use the base interfaces.
* more pieces
* GetData across the abi.
* renamed some namepsace
cleaned up OrtValue
cleaned up Tensor
cleaned up custom ops.
everything *but* learnignmodel should be clean
* make sure it's building.   winml.dll is still a monolith.
2019-11-14 17:44:07 -08:00

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include "pch.h"
// Needed to work around the fact that OnnxRuntime defines ERROR
#ifdef ERROR
#undef ERROR
#endif
#include "core/session/inference_session.h"
// Restore ERROR define
#define ERROR 0
#include "DmlOrtSessionBuilder.h"
// winml includes
#include "core/providers/dml/GraphTransformers/GraphTransformerHelpers.h"
#include "inc/CustomRegistryHelper.h"
#include "core/providers/dml/DmlExecutionProvider/inc/DmlExecutionProvider.h"
#include "LearningModelDevice.h"
#include "core/providers/dml/DmlExecutionProvider/src/MLOperatorAuthorImpl.h"
// ort includes
#include "core/framework/op_kernel.h"
#include "core/framework/op_node_proto_helper.h"
#include "core/framework/customRegistry.h"
#include "core/framework/data_transfer.h"
using namespace Windows::AI::MachineLearning;
namespace Windows::AI::MachineLearning::Adapter {
DmlOrtSessionBuilder::DmlOrtSessionBuilder(
ID3D12Device* device,
ID3D12CommandQueue* queue){
device_.copy_from(device);
queue_.copy_from(queue);
}
HRESULT
DmlOrtSessionBuilder::CreateSessionOptions(
onnxruntime::SessionOptions* p_options) {
RETURN_HR_IF_NULL(E_POINTER, p_options);
*p_options = onnxruntime::SessionOptions();
p_options->graph_optimization_level = onnxruntime::TransformerLevel::Level3;
// Disable the mem pattern session option for DML. It will cause problems with how memory is allocated.
p_options->enable_mem_pattern = false;
return S_OK;
}
static HRESULT
RegisterCustomRegistry(
onnxruntime::InferenceSession* p_session,
IMLOperatorRegistry* registry) {
if (registry != nullptr) {
RETURN_HR_IF_NULL(E_POINTER, p_session);
auto custom_registries = GetLotusCustomRegistries(registry);
// Register
for (auto& custom_registry : custom_registries) {
ORT_THROW_IF_ERROR(p_session->RegisterCustomRegistry(custom_registry));
}
}
return S_OK;
}
Microsoft::WRL::ComPtr<IDMLDevice> CreateDmlDevice(ID3D12Device* d3d12Device) {
// Dynamically load DML to avoid WinML taking a static dependency on DirectML.dll
wil::unique_hmodule dmlDll(LoadLibraryW(L"DirectML.dll"));
THROW_LAST_ERROR_IF(!dmlDll);
auto dmlCreateDevice1Fn = reinterpret_cast<decltype(&DMLCreateDevice1)>(
GetProcAddress(dmlDll.get(), "DMLCreateDevice1"));
THROW_LAST_ERROR_IF(!dmlCreateDevice1Fn);
DML_CREATE_DEVICE_FLAGS dmlFlags = DML_CREATE_DEVICE_FLAG_NONE;
// Enable the DML debug layer in DEBUG builds, if the D3D12 debug layer is also enabled
#if _DEBUG
Microsoft::WRL::ComPtr<ID3D12DebugDevice> d3d12DebugDevice;
if (SUCCEEDED(d3d12Device->QueryInterface(IID_PPV_ARGS(&d3d12DebugDevice)))) {
d3d12DebugDevice = nullptr;
dmlFlags |= DML_CREATE_DEVICE_FLAG_DEBUG;
}
#endif
Microsoft::WRL::ComPtr<IDMLDevice> dmlDevice;
THROW_IF_FAILED(dmlCreateDevice1Fn(d3d12Device, dmlFlags, DML_FEATURE_LEVEL_2_0, IID_PPV_ARGS(&dmlDevice)));
// Keep DirectML.dll loaded by leaking the handle. This is equivalent behavior to if we delay-loaded the DLL.
dmlDll.release();
return dmlDevice;
}
HRESULT DmlOrtSessionBuilder::CreateSession(
const onnxruntime::SessionOptions& options,
_winmla::IInferenceSession** p_session,
onnxruntime::IExecutionProvider** pp_provider) {
RETURN_HR_IF_NULL(E_POINTER, p_session);
RETURN_HR_IF_NULL(E_POINTER, pp_provider);
RETURN_HR_IF(E_POINTER, *pp_provider != nullptr);
auto p_d3d_device = device_.get();
auto p_queue = queue_.get();
Microsoft::WRL::ComPtr<IDMLDevice> dmlDevice = CreateDmlDevice(p_d3d_device);
std::unique_ptr<onnxruntime::IExecutionProvider> gpu_provider = Dml::CreateExecutionProvider(dmlDevice.Get(), p_queue);
auto session = std::make_unique<onnxruntime::InferenceSession>(options);
// Cache the provider's raw pointer
*pp_provider = gpu_provider.get();
ORT_THROW_IF_ERROR(session->RegisterExecutionProvider(std::move(gpu_provider)));
// assign the session to the out parameter
auto sessionptr = wil::MakeOrThrow<_winmla::InferenceSession>(session.release());
RETURN_IF_FAILED(sessionptr.CopyTo(_uuidof(_winmla::IInferenceSession), (void**)p_session));
return S_OK;
}
HRESULT DmlOrtSessionBuilder::Initialize(
_winmla::IInferenceSession* p_session,
onnxruntime::IExecutionProvider* p_provider) {
RETURN_HR_IF_NULL(E_INVALIDARG, p_session);
RETURN_HR_IF_NULL(E_INVALIDARG, p_provider);
// OnnxRuntime uses the default rounding mode when calling the session's allocator.
// During initialization, OnnxRuntime allocates weights, which are permanent across session
// lifetime and can be large, so shouldn't be rounded.
Dml::SetDefaultRoundingMode(p_provider, AllocatorRoundingMode::Disabled);
ORT_THROW_IF_ERROR(p_session->get()->Initialize());
Dml::SetDefaultRoundingMode(p_provider, AllocatorRoundingMode::Enabled);
// Flush the D3D12 work from the DML execution provider
Dml::FlushContext(p_provider);
return S_OK;
}
} // Windows::AI::MachineLearning::Adapter