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* If the tensor is of gray8 format, we should call the gray8 shader * other check (which resolves to unknown in this case) is incorrectly being compared to constant and not DXGI_FORMAT Co-authored-by: Sheil Kumar <sheilk@microsoft.com> |
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| .. | ||
| inc | ||
| shaders | ||
| ConverterResourceStore.cpp | ||
| CpuDetensorizer.h | ||
| CpuTensorizer.h | ||
| D3DDeviceCache.cpp | ||
| DeviceHelpers.cpp | ||
| DisjointBufferHelpers.cpp | ||
| EventTimer.h | ||
| ImageConversionHelpers.cpp | ||
| ImageConverter.cpp | ||
| NominalRangeConverter.cpp | ||
| pch.h | ||
| TensorToVideoFrameConverter.cpp | ||
| VideoFrameToTensorConverter.cpp | ||