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winml/ was previously excluded from lintrunner config. This change includes the directory and adds the clang-format config file specific to winml/ that fits existing style. --------- Signed-off-by: Justin Chu <justinchu@microsoft.com>
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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#ifndef MICROSOFT_AI_MACHINELEARNING_GPU_H_
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#define MICROSOFT_AI_MACHINELEARNING_GPU_H_
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#include "microsoft.ai.machinelearning.h"
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namespace Microsoft {
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namespace AI {
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namespace MachineLearning {
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namespace gpu {
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enum directx_device_kind {
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directx,
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directx_high_power,
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directx_min_power
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};
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struct directx_device : public learning_model_device {
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directx_device(directx_device_kind kind) : learning_model_device(create_device(kind)) {}
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directx_device(ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice* d3dDevice)
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: learning_model_device(create_device(d3dDevice)) {}
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directx_device(ID3D12CommandQueue* queue) : learning_model_device(create_device(queue)) {}
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private:
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static Details::learning_model_device create_device(directx_device_kind kind) {
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switch (kind) {
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case directx_device_kind::directx:
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return Details::learning_model_device::create_directx_device();
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case directx_device_kind::directx_high_power:
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return Details::learning_model_device::create_directx_high_power_device();
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case directx_device_kind::directx_min_power:
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return Details::learning_model_device::create_directx_min_power_device();
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};
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return Details::learning_model_device();
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}
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static Details::learning_model_device create_device(
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ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice* d3dDevice
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) {
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return Details::learning_model_device::create_directx_device(d3dDevice);
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}
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static Details::learning_model_device create_device(ID3D12CommandQueue* queue) {
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return Details::learning_model_device::create_directx_device(queue);
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}
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};
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}// namespace gpu
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}// namespace MachineLearning
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}// namespace AI
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} // namespace Microsoft
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#endif // MICROSOFT_AI_MACHINELEARNING_GPU_H
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