onnxruntime/winml/lib/Api/MapFeatureDescriptor.h
Justin Chu eeef157888
Format c++ code under winml/ (#16660)
winml/ was previously excluded from lintrunner config. This change
includes the directory and adds the clang-format config file specific to
winml/ that fits existing style.

---------

Signed-off-by: Justin Chu <justinchu@microsoft.com>
2023-07-25 21:56:50 -07:00

54 lines
1.4 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "MapFeatureDescriptor.g.h"
#include "iengine.h"
namespace WINMLP {
struct MapFeatureDescriptor : MapFeatureDescriptorT<
MapFeatureDescriptor,
ILearningModelFeatureDescriptorNative,
_winml::IDescriptorInfoProvider> {
MapFeatureDescriptor() = delete;
MapFeatureDescriptor(
const char* name,
const char* description,
bool is_required,
winml::TensorKind keyKind,
winml::ILearningModelFeatureDescriptor valueKind
);
// IMapDescriptor
winml::TensorKind KeyKind();
winml::ILearningModelFeatureDescriptor ValueDescriptor();
// IFeatureDescriptor
hstring Name();
hstring Description();
winml::LearningModelFeatureKind Kind();
bool IsRequired();
STDMETHOD(GetName)
(const wchar_t** name, uint32_t* cchName) override;
STDMETHOD(GetDescription)
(const wchar_t** description, uint32_t* cchDescription) override;
STDMETHOD(GetDescriptorInfo)
(_winml::IEngineFactory* engine_factory, _winml::IDescriptorInfo** info) override;
private:
winrt::hstring name_;
winrt::hstring description_;
bool is_required_;
winml::TensorKind key_kind_;
winml::ILearningModelFeatureDescriptor value_kind_;
};
} // namespace WINMLP