onnxruntime/winml/adapter/winml_adapter_dml.cpp
Justin Chu eeef157888
Format c++ code under winml/ (#16660)
winml/ was previously excluded from lintrunner config. This change
includes the directory and adds the clang-format config file specific to
winml/ that fits existing style.

---------

Signed-off-by: Justin Chu <justinchu@microsoft.com>
2023-07-25 21:56:50 -07:00

157 lines
5.4 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "adapter/pch.h"
#include "winml_adapter_c_api.h"
#include "core/session/ort_apis.h"
#include "winml_adapter_apis.h"
#include "core/framework/error_code_helper.h"
#ifdef USE_DML
#include "core/session/abi_session_options_impl.h"
#include "core/providers/dml/dml_provider_factory.h"
#include "core/providers/dml/DmlExecutionProvider/inc/DmlExecutionProvider.h"
#include <windows.h>
#endif // USE_DML
namespace winmla = Windows::AI::MachineLearning::Adapter;
#ifdef USE_DML
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
static std::wstring CurrentModulePath() {
WCHAR path[MAX_PATH];
FAIL_FAST_IF(0 == GetModuleFileNameW((HINSTANCE)&__ImageBase, path, _countof(path)));
WCHAR absolute_path[MAX_PATH];
WCHAR* name;
FAIL_FAST_IF(0 == GetFullPathNameW(path, _countof(path), absolute_path, &name));
auto idx = std::distance(absolute_path, name);
auto out_path = std::wstring(absolute_path);
out_path.resize(idx);
return out_path;
}
Microsoft::WRL::ComPtr<IDMLDevice> CreateDmlDevice(ID3D12Device* d3d12Device) {
// Dynamically load DML to avoid WinML taking a static dependency on DirectML.dll
auto directml_dll = CurrentModulePath() + L"DirectML.dll";
wil::unique_hmodule dmlDll(LoadLibraryExW(directml_dll.c_str(), nullptr, 0));
THROW_LAST_ERROR_IF(!dmlDll);
auto dmlCreateDevice1Fn =
reinterpret_cast<decltype(&DMLCreateDevice1)>(GetProcAddress(dmlDll.get(), "DMLCreateDevice1"));
THROW_LAST_ERROR_IF(!dmlCreateDevice1Fn);
DML_CREATE_DEVICE_FLAGS dmlFlags = DML_CREATE_DEVICE_FLAG_NONE;
// Enable the DML debug layer in DEBUG builds, if the D3D12 debug layer is also enabled
#if _DEBUG
Microsoft::WRL::ComPtr<ID3D12DebugDevice> d3d12DebugDevice;
if (SUCCEEDED(d3d12Device->QueryInterface(IID_PPV_ARGS(&d3d12DebugDevice)))) {
d3d12DebugDevice = nullptr;
dmlFlags |= DML_CREATE_DEVICE_FLAG_DEBUG;
}
#endif // USE_DML
Microsoft::WRL::ComPtr<IDMLDevice> dmlDevice;
THROW_IF_FAILED(dmlCreateDevice1Fn(d3d12Device, dmlFlags, DML_FEATURE_LEVEL_2_0, IID_PPV_ARGS(&dmlDevice)));
// Keep DirectML.dll loaded by leaking the handle. This is equivalent behavior to if we delay-loaded the DLL.
dmlDll.release();
return dmlDevice;
}
namespace onnxruntime {
void DmlConfigureProviderFactoryDefaultRoundingMode(
onnxruntime::IExecutionProviderFactory* factory, AllocatorRoundingMode rounding_mode
);
void DmlConfigureProviderFactoryMetacommandsEnabled(IExecutionProviderFactory* factory, bool metacommandsEnabled);
}// namespace onnxruntime
#endif // USE_DML
ORT_API_STATUS_IMPL(
winmla::OrtSessionOptionsAppendExecutionProviderEx_DML,
_In_ OrtSessionOptions* options,
_In_ ID3D12Device* d3d_device,
_In_ ID3D12CommandQueue* queue,
bool metacommands_enabled
) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_device = CreateDmlDevice(d3d_device);
if (auto status = OrtSessionOptionsAppendExecutionProviderEx_DML(options, dml_device.Get(), queue)) {
return status;
}
auto factory = options->provider_factories.back().get();
// OnnxRuntime uses the default rounding mode when calling the session's allocator.
// During initialization, OnnxRuntime allocates weights, which are permanent across session
// lifetime and can be large, so shouldn't be rounded.
// So we create the provider with rounding disabled, and expect the caller to enable it after.
onnxruntime::DmlConfigureProviderFactoryDefaultRoundingMode(factory, AllocatorRoundingMode::Disabled);
onnxruntime::DmlConfigureProviderFactoryMetacommandsEnabled(factory, metacommands_enabled);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(
winmla::DmlExecutionProviderSetDefaultRoundingMode, _In_ OrtExecutionProvider* dml_provider, _In_ bool is_enabled
) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::SetDefaultRoundingMode(
dml_provider_internal, is_enabled ? AllocatorRoundingMode::Enabled : AllocatorRoundingMode::Disabled
);
#endif
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlExecutionProviderFlushContext, _In_ OrtExecutionProvider* dml_provider) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::FlushContext(dml_provider_internal);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlExecutionProviderReleaseCompletedReferences, _In_ OrtExecutionProvider* dml_provider) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::ReleaseCompletedReferences(dml_provider_internal);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(
winmla::DmlCopyTensor, _In_ OrtExecutionProvider* dml_provider, _In_ OrtValue* src, _In_ OrtValue* dst
) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
auto status = Dml::CopyTensor(
dml_provider_internal, *(src->GetMutable<onnxruntime::Tensor>()), *(dst->GetMutable<onnxruntime::Tensor>())
);
if (!status.IsOK()) {
return onnxruntime::ToOrtStatus(status);
}
return nullptr;
#else
return OrtApis::CreateStatus(ORT_NOT_IMPLEMENTED, "Out of memory");
#endif // USE_DML USE_DML
API_IMPL_END
}