onnxruntime/winml/lib/Api.Ort/OnnxruntimeDmlSessionBuilder.cpp
Sheil Kumar 2717c178cc
Fork the WinML APIs into the Microsoft namespace (#3503)
* Migrate winml to Microsoft Namespace (packaging changes are pending)

* add ns_prefix toggle

* fix packaging

* Users/sheilk/add missing raw header (#3484)

* add dualapipartition

* wrong variable for repo root

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>

* remove existence check to force failures

* extra paren

* dualapipartition needs to be referenced from the source

* add microsoft.ai.machinelearning.dll to the output dir

* rename the idl file so that assembly info is correctly added into the winmd

* fix namespaces

* update namespaces

* default to microsoft, and add namespace override as build argument

* update cmakesetings.json as well

* remove from cmakelists.txt

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
Co-authored-by: Changming Sun <chasun@microsoft.com>
2020-04-17 06:18:54 -07:00

105 lines
No EOL
3.6 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "pch.h"
#ifdef USE_DML
#include "OnnxruntimeDmlSessionBuilder.h"
#include "OnnxruntimeEngine.h"
#include "OnnxruntimeErrors.h"
#include "LearningModelDevice.h"
using namespace _winml;
HRESULT OnnxruntimeDmlSessionBuilder::RuntimeClassInitialize(OnnxruntimeEngineFactory* engine_factory, ID3D12Device* device, ID3D12CommandQueue* queue) {
engine_factory_ = engine_factory;
device_.copy_from(device);
queue_.copy_from(queue);
return S_OK;
}
HRESULT
OnnxruntimeDmlSessionBuilder::CreateSessionOptions(
OrtSessionOptions** options) {
RETURN_HR_IF_NULL(E_POINTER, options);
auto ort_api = engine_factory_->UseOrtApi();
auto winml_adapter_api = engine_factory_->UseWinmlAdapterApi();
OrtSessionOptions* ort_options;
RETURN_HR_IF_NOT_OK_MSG(ort_api->CreateSessionOptions(&ort_options),
ort_api);
auto session_options = UniqueOrtSessionOptions(ort_options, ort_api->ReleaseSessionOptions);
// set the graph optimization level to all (used to be called level 3)
RETURN_HR_IF_NOT_OK_MSG(ort_api->SetSessionGraphOptimizationLevel(session_options.get(), GraphOptimizationLevel::ORT_ENABLE_ALL),
ort_api);
// Disable the mem pattern session option for DML. It will cause problems with how memory is allocated.
RETURN_HR_IF_NOT_OK_MSG(ort_api->DisableMemPattern(session_options.get()),
ort_api);
// Request the dml ep
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->OrtSessionOptionsAppendExecutionProvider_DML(session_options.get(), device_.get(), queue_.get()),
ort_api);
#ifndef _WIN64
auto use_arena = false;
#else
auto use_arena = true;
#endif
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->OrtSessionOptionsAppendExecutionProvider_CPU(session_options.get(), use_arena),
ort_api);
// call release() so the underlying OrtSessionOptions object isn't freed
*options = session_options.release();
return S_OK;
}
HRESULT OnnxruntimeDmlSessionBuilder::CreateSession(
OrtSessionOptions* options,
OrtSession** session) {
RETURN_HR_IF_NULL(E_POINTER, session);
auto ort_api = engine_factory_->UseOrtApi();
auto winml_adapter_api = engine_factory_->UseWinmlAdapterApi();
OrtEnv* ort_env;
RETURN_IF_FAILED(engine_factory_->GetOrtEnvironment(&ort_env));
OrtSession* ort_session_raw;
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->CreateSessionWithoutModel(ort_env, options, &ort_session_raw),
engine_factory_->UseOrtApi());
auto ort_session = UniqueOrtSession(ort_session_raw, ort_api->ReleaseSession);
*session = ort_session.release();
return S_OK;
}
HRESULT OnnxruntimeDmlSessionBuilder::Initialize(
OrtSession* session) {
RETURN_HR_IF_NULL(E_INVALIDARG, session);
auto winml_adapter_api = engine_factory_->UseWinmlAdapterApi();
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->SessionInitialize(session),
engine_factory_->UseOrtApi());
OrtExecutionProvider* ort_provider;
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->SessionGetExecutionProvider(session, 0, &ort_provider),
engine_factory_->UseOrtApi());
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->DmlExecutionProviderSetDefaultRoundingMode(ort_provider, true),
engine_factory_->UseOrtApi());
// Flush the D3D12 work from the DML execution provider
RETURN_HR_IF_NOT_OK_MSG(winml_adapter_api->DmlExecutionProviderFlushContext(ort_provider),
engine_factory_->UseOrtApi());
return S_OK;
}
#endif USE_DML